New Screens and Artwork
#358342
04/12/08 02:34 PM
04/12/08 02:34 PM
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Joined: Mar 2003
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Myrthos
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Four new screenshots and eight pieces of artwork can be found on RPGWatch.
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Re: New Screens and Artwork
[Re: Foetsy]
#358351
04/12/08 09:39 PM
04/12/08 09:39 PM
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Joined: Mar 2003
Posts: 19,669 Rogue Squadron
AlrikFassbauer
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Reminds me of the game "Windchaser". http://windchaser-game.de/
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay�.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Re: New Screens and Artwork
[Re: Khamul]
#359409
27/01/09 09:35 PM
27/01/09 09:35 PM
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Joined: Nov 2004
Posts: 342
AlphaZen
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PCGames placed some screenshots on their site, some of them showing the (console?) interface. LinkThere will be an article about Div2 in upcomming PCGames magazine, too, including a film with ingame scenes on DVD. The magazine is going to be released tomorow.
"They say if you play the Windows XP CD backward, you can hear satanic words." - "Oh, that�s nothing. If you play it forward it installs Windows XP...!"
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Re: New Screens and Artwork
[Re: AlphaZen]
#359414
28/01/09 01:24 AM
28/01/09 01:24 AM
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Lurker
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I really like the look of that airship  I'm somewhat irritated by the Warcraft-like look of some pieces of equipment, though - most of the weapons look like they were made for ogres, and the shoulder spikes on that girl's armour are higher than her head. A little "heroic" exaggeration is okay, but aren't you overdoing it? I'd also be interested in screenshots that show different facial expressions. If dilemmas are an important part of the game, I'd like to see grief or anxiety or happiness or pain in other people's faces; I think this would go a long way to keep the player involved and to illustrate the (potential) consequences of his actions. To be honest, I'm still a little skeptical whether those radiant eyes will easily allow a face to show emotion.
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Re: New Screens and Artwork
[Re: Lurker]
#359432
28/01/09 05:32 PM
28/01/09 05:32 PM
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Joined: Mar 2003
Posts: 19,669 Rogue Squadron
AlrikFassbauer
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I still hate this stupid arrow on the third picture of the second row (the skeletons), the arrow floating atop of that enemy. The ring symbol is clearly stolen from the cover of Mike Oldfireld's "Light & Shade" http://tubular.net/covers/large/LightAndShade.jpg  (It's one of his imho weakest albums, by the way.)
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay�.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Re: New Screens and Artwork
[Re: swordscythe]
#359532
01/02/09 01:05 PM
01/02/09 01:05 PM
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Morbo
  
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The Witcher was gray and dark. the witcher was dark, but also used a fair ammount of bloom. and here is a screenshot of the more sunny side of the witcher. Looks pretty colorful to me (and it is cloudy!) http://img209.imageshack.us/img209/9318/fieldgy8.jpgWhen you're fulfilling a grim task in a bright neighborhood, it's kind of weird. I agree, but this is usually paired by "cloudy weather", in a swamp (fog) or near a vulcano. These are "natural" dark makers of an environent. but looking at the angle of the light, it looks like it is almost noon. That means to me that the texture in this region are not reflecting enough light. If you mean the brightness difference, I have no doubt your motor skills are capable of using a Brightness slider It is a combination of brightness, contrast and saturation. Then again: http://www.larian.com/images/divinity2/Divinity2_Ego_Draconis_17_enl.jpghttp://www.larian.com/images/divinity2/Divinity2_Ego_Draconis_18_enl.jpghttp://www.larian.com/images/divinity2/Divinity2_Ego_Draconis_12_enl.jpghttp://www.larian.com/images/divinity2/Divinity2_Ego_Draconis_11_enl.jpgThese are great, but was this a previous engine (with diffirent light settings) or the last engine?
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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Re: New Screens and Artwork
[Re: Morbo]
#359533
01/02/09 01:44 PM
01/02/09 01:44 PM
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Posts: 349
swordscythe
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The problem is, the devs are looking to optimize an entire game, while we're going off on one screenshot to say "that's bad!" or "do this!". Perhaps if you make it like the second screenshot, a second after the screenie an explosion takes place that is WAAAAY too bright, thus the first 'grayer' option is more desirable. Though I couldn't see your picture of the Witcher, I think you're talking about the part you spend in "The Fields", right? That was disturbing, to me. It was also the most difficult part for my pc to process. I had framerate issues, even though my PC is pretty strong. I don't know if it matters how bright the area was, but I don't think that it's altogether so simple as "I like Screenie 2 better"
The first one looks as if the sun is blocked by the clouds a bit. The second one looks as if the sun is shining from right above. They're a bit different, but I don't hold either one as "better".
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