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#393934 29/11/09 08:02 AM
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I'm looking for a list of ALL the skills that don't work.

Also, I noticed that patch 1.34 is for the dvd-version of the game only. I'm not sure which version I have, the game is on 3 different discs, but to install the game you have to click on 'dvd setup'.

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In the updated CD/DVD version, True Shot and the damage portion of Crossbow Expertise do not work.

The 1.34 patch is just required for older CD releases. The DVD release (1 disk) has already been updated, as will be any of the newer CD re-releases (3 disks).
Check the version number shown in the bottom right corner of the main menu in the game; the latest is 1.0034A, so you would only need to install the patch if the version is lower than that (ie the original English release was 1.0029A).

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Ok, is there also a list that states ALL bugs for this version?

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There is nothing current for a buglist. Many of the things mentioned in the old topic QUESTBREAKERS AND MAKING DIV LIFE DIFFICULT were fixed in the latest patch/update.

There were some suggestions for bugfixes in the topic Divine Divinity new version coming up, as well.

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Is there a list that evaluates ALL of the skills? I'd like to know which skills are valuable and which not. I saw a list with descriptions of all skills, but not how valuable they are. The character I have has more strength and agility than intelligence and constitution, but it does not differ much.

Also I read that "poison weapon" skill, like freeze weapon, is too strong and shouldn't be used. Is it too strong for really tough enemies too (defeated in a few strikes)?

Last edited by okeee; 06/01/10 04:02 PM.
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I don't think there is a comprehensive skill list, and opinion differs on some skills, depending on playstyle, etc. The topics below probably cover the majority of skills. You can always save before learning a skill, and reload if you don't care for it.

Poison Weapon is quite effective, but not nearly as overpowered as Frost on a weapon. I didn't use it, so am not sure if it would make things too easy, or not.


ARIC'S WARRIOR GUIDE

Archery as a warrior - my thoughts

The topic sorta new, got a quick question contains some information on playing survivors.

Kaan's Mage Guide

Playing a mage character...

Chasing Josie... techniques for defeating Josephine (spoilers)

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Originally Posted by okeee
Is there a list that evaluates ALL of the skills? I'd like to know which skills are valuable and which not. I saw a list with descriptions of all skills, but not how valuable they are.


There is a character guide archived on GameFAQS that has one users opinion on all the skills, if you find that helpful.

Character Guide

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I read that you can use multiple charms on equipment by clicking on the equipment again. I tried it but it didn't work?

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That exploit would work in the unpatched original release of the game. If you have installed the patch or have an already updated re-release version, then you can not open more than one charm pane.

You can use DAD's item editor to add a bonus to equipment directly, though, or iZakaroN's SaveEditor (also on Kiya's site, with description) to give your character more stat, skill or experience points.

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Ok, too bad. I don't want to use editor's for that though. I'm looking for some spells that are more useable for strong units, so what are the most strongest magic spells? And does the strength of a spell depend on the intellegence level, or does it only indicate the amount of spells you can perform?

Last edited by okeee; 15/01/10 04:16 PM.
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Blind + Hell Spikes is quite effective. Even without Blind, Hell Spikes can be cast repeatedly fairly quickly (though not as fast as Meteorstrike), but needs to be level 4 or 5 for best effect.

The Survivor's Curse spell can be cast repeatedly on a target (so even level 1 of the spell works well) to be followed by any elemental or poison attack.

The techniques in the topic Chasing Josie... will work for any strong opponent.


The strength of a spell is only determined by its level. Intelligence determines how much base mana you have (before equipment bonuses, etc). See:

differences between classes (minor spoilers)

Early Starter Tips (NON-Spoiler Version) (contains much of the information in the above topic)

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Some of the skills don't work if the boss has a large resistance level. Is there a list of spells that always work, on all enemies?

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Hell Spikes does physical damages, and the Survivor's Curse spell can not be resisted (so it is much, much better that the mage's Withering Curse); Kiya liked using Curse + Polymorph on bosses.
Other than that I didn't use many spells, so don't know anything that wasn't already mentioned in the mage guides or other links above. Below is the full skill list, if you want to check which spells can be resisted.

RPG Vault - Divine Divinity Skills XI (links to other skill sets at bottom of page)

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About the dark cave mission, is there any way to keep the stat points if you want to save the boy? I tried potions and +stat equipment but it doesn't work.

Also I told george's murderer in the dark cave that I recognized him, he said that he doesn't know george. After the cave quest is completed, I went back to mardaneus, but I can't tell him about the murderer and the quest is still in the quest log. Or should I search elsewhere for the murderer (no spoilers please)?

Last edited by okeee; 22/01/10 03:59 PM.
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That's not the right vampire wink the one you're looking for hide in Verdistis (you get the quest with the Watch).



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There is no way to keep the stat points and save the boy. There are several stat/level bonuses in the game, though, so it is not a huge loss.

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About charms: which ones can be used to increase attack damage and increase armor level? I suppose "strength charm" increases attack damage, any other charms?

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There are no direct charm bonuses for attack damage or armour level. Strength would help with damage, depending on the character class, and Agility would help with defense. There are charms to boost your resistances, but magic/poison damage isn't that big of a deal (IMO you'd be better off buying a few Spell Shield spellbooks, to use for the few areas where there are traps or opponents that use poison; I maxed Spell Shield and Aura of Guarding with purchased or found spellbooks).

differences between classes (minor spoilers)

Early Starter Tips (NON-Spoiler Version) (contains much of the information in the above topic)


From an old topic (broken image link removed):
Originally Posted by kiya

Rune colours and their meanings:

Uru (green), weak effect
Ser (light blue or cyan), minor effect
Min (red), medium effect
Pag (silver/grey), large effect
Yit (gold), very large effect

Type of boni:

Ydra - strength
Joph - dexterity
Koor - intelligence
Vorr - constitution
Umn - vitality
Iceri - mana
Zand - lightning resistance
Oor - fire resistance
Ustr - poison resistance
Isos - spiritual resistance


The 1st rune syllable gives you the effect value, the 2nd one the bonus type: Yit-Iceri gives you therefore a very high mana bonus

strength/dexterity/intelligence/constitution
Uru-Ydra/Joph/Koor/Vorr = +2
Ser-Ydra/Joph/Koor/Vorr = +4
Min-Ydra/Joph/Koor/Vorr = +6
Pag-Ydra/Joph/Koor/Vorr = +8
Yit-Ydra/Joph/Koor/Vorr = +10

vitality(HP)/mana
Uru-Umn/Iceri = +20
Ser-Umn/Iceri = +40
Min-Umn/Iceri = +60
Pag-Umn/Iceri = +80
Yit-Umn/Iceri = +100

resistances: lightning, fire, poison, spirit
Uru-Zand/Oor/Ustr/Isos = +5
Ser-Zand/Oor/Ustr/Isos = +10
Min-Zand/Oor/Ustr/Isos = +15
Pag-Zand/Oor/Ustr/Isos = +20
Yit-Zand/Oor/Ustr/Isos = +40

Kiya

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I noticed something strange in the Merchants Guild cellar, I'm quite sure that it's not supposed to be like this. There are many books/manuscripts/books in bookcases. When I click on a book it shows a recipe for example, but when I click on other books, almost all of them show the exact same recipe! Also the books in bookcases all have the same content and are positioned at the same location. Reloading did not fix this, just some other books and content.

Last edited by okeee; 16/04/10 11:08 AM.
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It's some kind of strange thing where the dev team recycled references to the same object, instead of giving them all unique id's.

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