Re: Skills in Divine Divinity
#46406
07/08/04 10:35 PM
07/08/04 10:35 PM
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Joined: May 2003
Posts: 66
PoisonedAcid
journeyman
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journeyman
Joined: May 2003
Posts: 66
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Quote:
Oi, Poison, what's your account over at the IPLY forums?
aah yes, a VERY long time ago, during the time the place actually existed, and before the time I was wrongfully punished as a political prisoner, I was PoisonedAcid at the black isles...
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Re: Skills in Divine Divinity
#46408
11/10/04 05:41 PM
11/10/04 05:41 PM
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Joined: Oct 2004
Posts: 826 California, USA
Kyra_Ny
old hand
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old hand
Joined: Oct 2004
Posts: 826
California, USA
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Quote:
I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.
Quote:
From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.
My Mage found 'Temporal Storm' to be a very nice spell to have.
Granted it isn't the best Feat selection to choose, but for role playing purposes I found it to be quite useful when surrounded by mass’s of baddies.
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Re: Skills in Divine Divinity
[Re: DQueene]
#356605
22/09/08 03:48 AM
22/09/08 03:48 AM
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Joined: Sep 2008
Posts: 6
slickkidd
stranger
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stranger
Joined: Sep 2008
Posts: 6
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hello, keep dieing when I battle the red slasher , I have full life , but seem to lose the fight quick am I not strong enough to fight him ? the other is I am not sure about the use of the tel-porter so I skipped the slasher and went the next site River town I think ...level 4 my strenth is loabout 18 to 20 while my vitality is about 66 ... magic is 33 ect.ect. sorta jumping around.. just got the game from my kids about 3 weeks ago.. so far lotta fun.. Slick Kidd 
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Re: Skills in Divine Divinity
[Re: slickkidd]
#356607
22/09/08 04:59 AM
22/09/08 04:59 AM
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Joined: Mar 2003
Posts: 26,717 Canada
Raze

Larian Studios
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Larian Studios
Joined: Mar 2003
Posts: 26,717
Canada
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If you keep dying, then you are either too weak or need better equipment / skills / spells (or more potions). If you keep exploring around the farmlands and to the east you should level a bit and find better merchants. You can also clear the orcs around Aleroth (wait until you have the associated quest before entering the troll cave west of the bridge). Don't forget about the catacombs, though. There are also quests to do in Aleroth, and you may be able to avoid strong opponents in the catacombs and clear some of the weaker ones. Over the course of the game, most warriors tend to average 2 stat points per level to strength, 2 to agility and 1 to constitution. This will vary a bit depending on the bonuses and requirements you find on equipment, especially near the beginning of the game. Do you mean the teleporter stones or pads? The teleporter stones/pyramids can be used to teleport back and forth between them. Lanilor gives you one the first time you enter the catacombs after freeing him, and the other you can either teleport to or find near the bottom of the catacombs. Usually you leave one wherever you set up a base (ie a bed and chests to stash excess loot, possibly close to merchants) and keep one with you. When you want to get back to base to sleep, pick up potions, drop off loot, etc, you can drop and use the teleporter stone you have, then use the teleporter stone at the base to get back to where you left off, pick up the teleporter stone (drag and drop it into an open inventory window, or onto the menu bar interface along the bottom of the screen) and continue exploring. If you have both teleporter stones with you, you can toss one through some locked grates or into otherwise inaccessible places, and teleport to it (drop the other stone first so you can get back, or keep it in your inventory and toss the first one again). You need to find teleporter scrolls in order to activate the teleporter pads. This will happen automatically when you click on a teleporter pad if you have the associated scroll in your inventory. A teleporter pad must be active to teleport to it (there will be a blue flame on the map beside the teleporter pad if it is active). Zandalor gives you the scroll to activate the Aleroth teleporter pad (west of the town gates). Once you activate the next teleporter pad, you will be able to click on the flame to teleport between active teleporter pads. If you don't have the manual you can download it as a pdf file. Early Starter Tips (NON-Spoiler Version)
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Re: Skills in Divine Divinity
[Re: Raze]
#356626
23/09/08 01:51 AM
23/09/08 01:51 AM
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Joined: Sep 2008
Posts: 6
slickkidd
stranger
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stranger
Joined: Sep 2008
Posts: 6
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Hi, A big thanks for the info.. if I get stuck again can I ask for some more help? Slick kidd 
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Re: Skills in Divine Divinity
[Re: Raze]
#410187
02/04/10 03:08 PM
02/04/10 03:08 PM
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Joined: Apr 2005
Posts: 3,053 Between Belgium and Rivellon ....
Joram

veteran
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veteran
Joined: Apr 2005
Posts: 3,053
Between Belgium and Rivellon ....
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I have some question  In earlier times I used the skill "Poison Weapon" and I found it a great skill, but now I can't find out HOW I must use this skill! I have some poisonflasks in my inventory, the "Poison Weapon" skill is "active", but what now? Must I rightclic on a weapon or leftclic? Must I clic on the skill-icon when draw a weapon I wish to poison? ... ? I try different things out, but nothing happens and I did it earlier with the same game-install, so I know it isn't a bug ... Thanks in advance 
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Re: Skills in Divine Divinity
[Re: Raze]
#461651
01/04/13 11:50 PM
01/04/13 11:50 PM
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Joined: Mar 2013
Posts: 5
Herbertofury
stranger
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stranger
Joined: Mar 2013
Posts: 5
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Thanks Raze and Stabbey, YOUR AWSOME!!! LOVE DIVINITY!!!
Last edited by Herbertofury; 01/04/13 11:51 PM.
Herberto Luis Sanchez, III
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