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Re: Skills in Divine Divinity #46386
03/04/03 07:40 PM
03/04/03 07:40 PM
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Croatia
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Dragon Offline
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Croatia
You need it to finish the game, but spell itself is useless.

Re: Skills in Divine Divinity #46387
04/04/03 08:10 AM
04/04/03 08:10 AM
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Recnamorcen Offline
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I like the translocate spell. Wish it could be activated earlier!
Then I could teleport through to those restricted areas and check it out!

Re: Skills in Divine Divinity #46388
20/04/03 07:10 PM
20/04/03 07:10 PM
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Posts: 6,899
Somewhere between Here, ..and ...
Jurak Offline
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yes good idea it's kinda like pre-game foreplay


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Re: Skills in Divine Divinity #46389
29/04/03 10:01 AM
29/04/03 10:01 AM
Joined: Apr 2003
Posts: 212
Southlake Road, No. 2 VERDI...
Kaan Offline
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Kaan  Offline
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Southlake Road, No. 2 VERDI...
I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.

Re: Skills in Divine Divinity #46390
29/04/03 02:48 PM
29/04/03 02:48 PM
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Canada
Raze Offline

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From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.

Re: Skills in Divine Divinity #46391
11/05/03 08:16 PM
11/05/03 08:16 PM
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Posts: 66
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PoisonedAcid Offline
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where can i see a list of the divine skills and what they do? much like these descriptions of the ordinary skills

Re: Skills in Divine Divinity #46392
11/05/03 08:21 PM
11/05/03 08:21 PM
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Posts: 7,702
Germany
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kiya Offline
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Last edited by Raze; 29/03/13 11:31 PM. Reason: update link
Re: Skills in Divine Divinity #46393
11/05/03 09:15 PM
11/05/03 09:15 PM
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PoisonedAcid Offline
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1337 cows say m00t!!!

Last edited by Raze; 29/03/13 11:32 PM. Reason: update link
Re: Skills in Divine Divinity #46394
15/06/03 06:51 AM
15/06/03 06:51 AM
Joined: Apr 2003
Posts: 37
Australia
Krezack Offline
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Australia
Oi, Poison, what's your account over at the IPLY forums?


Nordom: "A question, Morte: how do you stay aloft?" Morte: "Flatulence, you stupid polygon."
Re: Skills in Divine Divinity #46395
15/06/03 07:29 PM
15/06/03 07:29 PM
Joined: May 2003
Posts: 8,265
Seattle
LewsTherinKinslayer13 Offline
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awesome Lynn!



Re: Skills in Divine Divinity #46396
06/07/03 07:49 PM
06/07/03 07:49 PM
Joined: Jul 2003
Posts: 37
Ardeth Offline
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Quote:

Most people finish the game around level 50, give or take 5 levels. By level 20 (or even 10) you should have a much better idea of how to build a good character to suit your playing style. I certainly did a better job in the game at the beginning compared to playing the demo.




My first time in this game and I expect to finish it around 42th level (I am 39 and have killed two mages of inner ring) and with soem luck I made an excellent character (warrior in normal level). I keot my skills till 12th level(and for that it was very hard at the begining) but then I invested them all in defense and offense kind of skills and strength (I got the mana and life from charms) and it worked out all right The advices given on load and save screens are quite good heed them


By the way I don't know if anyone noted this but the mana and the required levels are not noted on magery skills.


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
Re: Skills in Divine Divinity #46397
09/07/03 01:28 AM
09/07/03 01:28 AM
Joined: Jul 2003
Posts: 13
JohnB Offline
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None of the links work right now o.O.

Re: Skills in Divine Divinity #46398
09/07/03 02:07 AM
09/07/03 02:07 AM
Joined: Mar 2003
Posts: 26,230
Canada
Raze Offline

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Raze  Offline

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When the page at RPGVault comes up, you may need to click in a link saying 'continue to page name', but the links work.

Re: Skills in Divine Divinity #46399
28/07/03 01:22 AM
28/07/03 01:22 AM
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Sykiron Offline
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Quote:

i think you should find the useless ones out for yourself.
you dont wanna make the game 2 easy, do you?




I thought I posted a reply to this yesterday, but now I can't find it.

Anyway, you are joking when you say this right? I don't wish to whine, but I didn't buy the game so that I could troubleshoot the skills to figure out which ones don't work. (in fact, with the limited documentation on how bonuses are applied I'm not sure I could ever figure out for certain if some of them work or not) I can understand leaving it up to the player to figure out that the survivor vision bonus is defunct because of the warrior path one, (I would like to complain about including skills that are basically useless even when functioning as planned, but that's another story). But, I've heard rumor that the "True Shot" skill doesn't work properly, and perhaps many others. It would be nice I think if someone could do the Noobs the service of plainly stating which skills are broken, and in what way. If nobody knows that's one thing, but it sounds like many people here have ideas about alot of the skills, and are obviously interested enough in the community to post here, so why not share this knowledge?

(So far the only info I've been able to thread is contained the suggestion's forum about skills people want "fixed", but it isn't really clear if people just don't like some of the skills/how they work, or if they're utterly broken).

Thanks to anybody who read this, and I thank you doubly if you try to help me out.

Re: Skills in Divine Divinity #46400
28/07/03 01:28 AM
28/07/03 01:28 AM
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Germany
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kiya Offline
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Broken and working skills, please click here

Welcome to the forum welcome
Hope, this link helps. Please scroll down until you see the test part,
Kiya

Last edited by Raze; 29/03/13 11:34 PM. Reason: update link
Re: Skills in Divine Divinity #46401
28/07/03 01:34 AM
28/07/03 01:34 AM
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Sykiron Offline
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Thanks for the ultra speedy reply.

Re: Skills in Divine Divinity #46402
17/06/04 05:52 AM
17/06/04 05:52 AM
Joined: May 2004
Posts: 65
America's Heartland
Misterbill Offline
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America's Heartland
I am playing for the 3rd time. I played as a melee fighter and then a mage when first came out, so I decided to try a survivor this time around.

Two skills that I am finding useful that I did NOT develop in my previous games are Know Creature and Wisdom. I have Know creature at level 5 and my char is only level 25 at this point. Knowing resistances of mobs is a huge advantage in fighting them--you know their strengths and weaknesses rather than guessing at them. For example, I was using poison on mobs that are 100% poison resistant before I got the 5th level of the skill...heh...

Wisdom gives you nice little XP bonuses, but I now have it at level 4 which is an 8% bonus. I have mixed feelings about spending points on this, but it does make you level a bit faster. If you do decide to use it, my advice is to invest the skill points immediately at each level where you can raise the skill to get maximum advantage from it. When I hit level 30 (I think it is 30), I will be getting 10% bonuses on all my XP--a nice boost.

I also think at least two skill points should go into Enchant Weapon so you can add charms to your weapons and armor. I have several items that have five charm slots, so I may go even higher. You should only use the major charms on items you expect to use for a long time...this can be tricky since you are never sure what you will find....

I have Lockpicking at max (you can pick up a couple of thief skills at the Thieves Guild in Verdistis, so that saves using a couple of your hard-earned skill points). It is nice not to have to bother looking for keys a lot of the time, and what kind of Thief character would not be skilled at lockpicking?!

Although backstab is nice, my char is using a bow primarily. With a long sight range, he hardly ever takes any damage unless it is a mob scene...heh...and the freeze spell plus a poison arrow makes most mobs nothing more than archery range targets...hehe....


Klatu Verada Nickto
Re: Skills in Divine Divinity #46403
17/06/04 06:16 AM
17/06/04 06:16 AM
Joined: Mar 2003
Posts: 26,230
Canada
Raze Offline

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I maxed Wisdom as well. Even though it only gives you 1 extra level, I had spare skill points pretty much the entire game anyway (playing a warrior), so I was not giving anything up to learn it.

Wisdom - is it worth the skill points?

Re: Skills in Divine Divinity #46404
18/06/04 12:09 AM
18/06/04 12:09 AM
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Posts: 483
tragic Offline
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You know now that i think about it,mages only need "know creature" to the max.

The others maybe only need it uptil it shows hitpoints of the monster.

The reason being that a mage needs to know the resistances of a monster to fight it easily,while a warroir/rogue in most cases will use their weapon to do so.

Lockpick and Enchant weapon are for me the only 2 that you need to the max for any class.

Re: Skills in Divine Divinity #46405
25/06/04 01:48 AM
25/06/04 01:48 AM
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Posts: 6,899
Somewhere between Here, ..and ...
Jurak Offline
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Jurak  Offline
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pickpocket is very helpful too!


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