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Raze #468396 02/07/13 03:13 PM
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pakoito Offline OP
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Characters like ñ are not displayed correctly.

Raze #468398 02/07/13 03:14 PM
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Originally Posted by Raze

Then perhaps the description should be 'Increases value of a tile by 100%', rather than Multiply / 100.


I'd say multiplies by 2. Or doubles. % are confusing.

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pakoito Offline OP
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WASD are still inactive when the camera is zoomed out to the max.

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pakoito Offline OP
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Unit icon display is inconsistent between zoom levels.

Some units are shown normally while others are iconized at the same same zoom level.I tried to find a behavior based on mouse position and rollovers but that proved inconsistent too.

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pakoito Offline OP
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There's no UI cue when a skill is active and ready to be targeted, same way it's never hinted when an ability cast was cancelled.

Example: Column of fire. If you're too high it won't shoot. If you dash the column gets cancelled and you have to click the key again. There's no visual indication of any of the steps in the process: wrong range, cancelled or casted.

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=========================================================================
Beta patch 1.0.101.9727
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In dragon's pass there are too many (beautiful) clouds on the mountains and they impede vision http://i.imgur.com/ahyOJpJ.jpg

Last edited by pakoito; 02/07/13 09:18 PM.
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AI insists on hoarding that spot every game I play against it: http://i.imgur.com/p5OUBM4.jpg

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pakoito Offline OP
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Units like bombardiers and scouts do not have their army colours enough emphasized to be seen when zoomed out.

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pakoito Offline OP
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=================================================
Beta patch 1.0.118.9727
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2v1 games are displayed as 2v2 in loading screen

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