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Re: Save Game Editor [Re: Dairymoose] #567044
17/06/15 02:14 AM
17/06/15 02:14 AM
Joined: Jul 2014
Posts: 102
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Dairymoose Offline OP
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Dairymoose  Offline OP
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Joined: Jul 2014
Posts: 102
I've been considering releasing the source for MooseEdit. Is this something that anyone would be interested in?

Using the source code, I think it would be relatively easy to make a mod manager (for example) that lets you add/remove mods from an in-progress game as well as enumerates and displays the mods in a user-friendly way.
It would probably also be easy for someone to port MooseEdit to another platform like Mac or Linux. It's coded using entirely portable functions and a crossplatform front-end (Qt UI).

Not to mention there's some useful things that the editor could be programmed to do but just isn't there yet. Like the ability to browse all existing items in the game world and move them into your inventory (rather than generating new items out of nothingness), or to add greater than 4 characters to your party (like a persistent 10 player server maybe, that would be interesting).

I've already added all the features that I see as necessary at this point

Last edited by Dairymoose; 17/06/15 02:18 AM.
Re: Save Game Editor [Re: Dairymoose] #567130
21/06/15 01:10 PM
21/06/15 01:10 PM
Joined: Jun 2015
Posts: 1
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Ascarin Offline
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Ascarin  Offline
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Joined: Jun 2015
Posts: 1
Hello I'm new here and i bear a question as when i load a character i get the dang thing complaining about not finding the Main.pak file and i have a gog instal which might be the problem damned if i know and I'm asking here cause that's 28 pages with a lot of text the first 5 of which mostly deal with the game editor not your program DM

also as I'm one of those that says sharing is caring i say release the code cause you never know who may want it

Edit: Nevermind i figured it out sorry for the stupid question i just didn't properly tell it where to look

Last edited by Ascarin; 21/06/15 01:15 PM.
Re: Save Game Editor [Re: Dairymoose] #567407
18/07/15 07:52 PM
18/07/15 07:52 PM
Joined: Jul 2015
Posts: 1
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shadow47 Offline
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shadow47  Offline
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Joined: Jul 2015
Posts: 1
Can't get MooseEdit to work. It tells me it can't find the game.pak file. Can anyone offer advice?

Re: Save Game Editor [Re: shadow47] #567408
18/07/15 07:59 PM
18/07/15 07:59 PM
Joined: Mar 2003
Posts: 27,522
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,522
Canada

When you open MooseEdit, there are 2 paths that must be specified, one to your PlayerProfiles folder (in your My Documents folder), and the other to the game's Data folder ('..\SteamApps\common\Divinity - Original Sin\Data', or similarly for the GOG install path). On the right side of the window, near the top, click on the lower folder button and make sure the path is correct.

Re: Save Game Editor [Re: Dairymoose] #571572
13/10/15 06:20 AM
13/10/15 06:20 AM
Joined: Oct 2015
Posts: 2
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frenzy Offline
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frenzy  Offline
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Joined: Oct 2015
Posts: 2
Download is missing! mediafire link broken shame ouch sad rolleyes think down eek disagree confused aargh frown mad suspicion sad wave

Re: Save Game Editor [Re: Dairymoose] #571573
13/10/15 06:31 AM
13/10/15 06:31 AM
Joined: Mar 2003
Posts: 27,522
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,522
Canada

The link is fine. Try a different browser, disable anti-virus or browser filters (ad blockers, etc) that may be interfering, or use this mirror link for alpha 34 (20MB).

Re: Save Game Editor [Re: Raze] #571574
13/10/15 06:37 AM
13/10/15 06:37 AM
Joined: Oct 2015
Posts: 2
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frenzy Offline
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frenzy  Offline
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Posts: 2
AWESOME

Thank you !

Re: Save Game Editor [Re: Dairymoose] #571853
21/10/15 01:19 PM
21/10/15 01:19 PM
Joined: Mar 2003
Posts: 619
Arhu Offline
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Arhu  Offline
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Joined: Mar 2003
Posts: 619
Dairymoose, thanks so much for the editor! It gets me half-way to customizing the two companions I'm planning to take with me. Hope you can update for the Enhanced Edition when it comes out. smile

It's a pity that the companions' looks and names are hard-coded. I tinkered a bit with the editor and found a way to change their names via a mod, but I guess mods only work correctly when you start a new game. Still need to figure out how to change their looks ...


Do You Like Dreams?
Re: Save Game Editor [Re: Dairymoose] #572389
28/10/15 08:19 AM
28/10/15 08:19 AM
Joined: Mar 2015
Posts: 246
Swedonia
Luckmann Offline
enthusiast
Luckmann  Offline
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Joined: Mar 2015
Posts: 246
Swedonia
Dairymoose, are you going to make a D:OS:EE update of the editor?

I mean, it's been a whole day! laugh

Re: Save Game Editor [Re: Luckmann] #572720
29/10/15 10:31 AM
29/10/15 10:31 AM
Joined: Feb 2015
Posts: 2
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Michel889 Offline
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Michel889  Offline
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I hope there will be one for enhanced edition too

Last edited by Michel889; 29/10/15 10:32 AM.
Re: Save Game Editor [Re: Dairymoose] #572743
29/10/15 12:40 PM
29/10/15 12:40 PM
Joined: Oct 2015
Posts: 1
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SpondzKozak Offline
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SpondzKozak  Offline
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Joined: Oct 2015
Posts: 1
it be cool to have editor for divinity EE

Re: Save Game Editor [Re: Dairymoose] #572813
29/10/15 05:50 PM
29/10/15 05:50 PM
Joined: Jul 2014
Posts: 1
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phoenixspam Offline
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Joined: Jul 2014
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I too would appreciate any time and work spent on updating for the EE.

Re: Save Game Editor [Re: Dairymoose] #572884
29/10/15 09:59 PM
29/10/15 09:59 PM
Joined: Oct 2015
Posts: 3
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RexSol Offline
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RexSol  Offline
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Posts: 3
Any plans on updating the editor for enhanced edition?

Re: Save Game Editor [Re: Dairymoose] #573009
30/10/15 11:10 AM
30/10/15 11:10 AM
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Posts: 3
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Pequenovitor Offline
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Posts: 3
Yes, please, please, please a version for EE!!! Do you have a prediction on that? We're all waiting! Thank you so much.

Re: Save Game Editor [Re: Dairymoose] #573011
30/10/15 11:24 AM
30/10/15 11:24 AM
Joined: Oct 2015
Posts: 1
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Alweth Offline
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Alweth  Offline
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Joined: Oct 2015
Posts: 1
[quote=Dairymoose]I've been considering releasing the source for MooseEdit. Is this something that anyone would be interested in?[/quote]

I suppose this is probably the wrong time to say, "Yes, please!"

Re: Save Game Editor [Re: Dairymoose] #573013
30/10/15 11:41 AM
30/10/15 11:41 AM
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Posts: 2
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puffington Offline
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puffington  Offline
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Posts: 2
I would also be very grateful if there was an update.

Re: Save Game Editor [Re: Dairymoose] #573039
30/10/15 02:42 PM
30/10/15 02:42 PM
Joined: Oct 2015
Posts: 11
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Suba Offline
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Suba  Offline
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Joined: Oct 2015
Posts: 11
Hey, it s my first run with a friend and i failed so hard in my spec.
I would love to respec with an update of Dairymoose's editor :)
Thanks

Last edited by Suba; 30/10/15 02:42 PM.
Re: Save Game Editor [Re: Dairymoose] #573185
31/10/15 03:28 AM
31/10/15 03:28 AM
Joined: Oct 2015
Posts: 1
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mordeith Offline
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mordeith  Offline
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Joined: Oct 2015
Posts: 1
wow,so many have asked,but ill ask again...any way to tinker with it for ee ?..please

Re: Save Game Editor [Re: Dairymoose] #573298
31/10/15 06:47 PM
31/10/15 06:47 PM
Joined: Oct 2015
Posts: 40
Xephael Offline
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Xephael  Offline
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Joined: Oct 2015
Posts: 40
I'd just like to add my voice to the want for an EE version.

Re: Save Game Editor [Re: Dairymoose] #573332
31/10/15 10:07 PM
31/10/15 10:07 PM
Joined: Jun 2013
Posts: 8
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Kaim123 Offline
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Kaim123  Offline
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Joined: Jun 2013
Posts: 8
I'm also one of these people that want the editor that can modift the EE version, but we should give DairyMoose sometime. He's likely busy. Probably. Would be awesome if he added the source code as well so some of us can muck around with it.

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