Re: Save Game Editor
[Re: Aenra]
#580898
31/03/16 05:30 PM
31/03/16 05:30 PM
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Joined: Nov 2015
Posts: 22
Fonzosh
stranger
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stranger
Joined: Nov 2015
Posts: 22
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Because someone has been PMing me asking why the CE isn't working, "i've done all you said!".. Only to (in the third subsequent PM) tell me that "i don't need to alt tab! But i did everything else!".. F.O.L.L.O.W.I.N.G. T.H.E. I.N.S.T.R.U.C.T.I.O.N.S. is really a must. When we don't know, we start by listening. Often in life, this leads to wonderful things! That aside, shameless /bump Moose where art thou Well, I tried the alt tab first of course, but it didnt work  . But now Ive found a way to make this work the easy way and with a lot more choices (but most of them like unlimited health and so on are a no go at least for me). If you, as I had a problem with this, try out this script instead. http://forum.cheatengine.org/viewtopic.p...8664d58ec60f569Works a lot better, at least for me (still cheat engine though, so follow Aenras instruction when installing the engine, otherwise just use my link and start hacking away). For me this table was straight forward 1. Install cheat engine 2. Fire up the game. Escape the game by using the windows button 3. Press the .ct table (automatically starts cheat engine) 4. Select process to open 5. Press First scan 6. Hack away. 7. Save the game.
Last edited by Fonzosh; 31/03/16 05:35 PM.
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Re: Save Game Editor
[Re: Fonzosh]
#580978
01/04/16 05:27 PM
01/04/16 05:27 PM
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Joined: Nov 2015
Posts: 22
Fonzosh
stranger
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stranger
Joined: Nov 2015
Posts: 22
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Because someone has been PMing me asking why the CE isn't working, "i've done all you said!".. Only to (in the third subsequent PM) tell me that "i don't need to alt tab! But i did everything else!".. F.O.L.L.O.W.I.N.G. T.H.E. I.N.S.T.R.U.C.T.I.O.N.S. is really a must. When we don't know, we start by listening. Often in life, this leads to wonderful things! That aside, shameless /bump Moose where art thou Well, I tried the alt tab first of course, but it didnt work  . But now Ive found a way to make this work the easy way and with a lot more choices (but most of them like unlimited health and so on are a no go at least for me). If you, as I had a problem with this, try out this script instead. http://forum.cheatengine.org/viewtopic.p...8664d58ec60f569Works a lot better, at least for me (still cheat engine though, so follow Aenras instruction when installing the engine, otherwise just use my link and start hacking away). For me this table was straight forward 1. Install cheat engine 2. Fire up the game. Escape the game by using the windows button 3. Press the .ct table (automatically starts cheat engine) 4. Select process to open 5. Press First scan 6. Hack away. 7. Save the game. BTW, be sure to check outthe hidden file that cheat engine creates. Ive noticed that this becomes quite big every time you scan the game (mine was over 45 GB). The program creates a hidden file under C:/users/(user name)/appdata so be sure to remove it.
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Re: Save Game Editor
[Re: Dairymoose]
#581973
02/05/16 08:48 AM
02/05/16 08:48 AM
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Joined: Dec 2013
Posts: 245
Aenra
enthusiast
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enthusiast
Joined: Dec 2013
Posts: 245
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@tobi1449 the last time i told someone they were doing it wrong, we had an SJW intervening to their rescue. So let me merely ask if by 'latest' you mean the 2.5.0.12 (last patch the game got) or the update from a day before adding nothing but GoG Galaxy support.
CE works as a charm for me in 2.5.0.12. I don't do "galaxy", i don't do "steam" and "achievementzzz", so if that's what giving you issues, i'm afraid i cannot be of help. A good day to you.
Pride, honour and purity
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Re: Save Game Editor
[Re: Raze]
#582739
14/06/16 01:06 PM
14/06/16 01:06 PM
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Joined: Jun 2016
Posts: 3 Ohio
Thom
stranger
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stranger
Joined: Jun 2016
Posts: 3
Ohio
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The Moose edit opens and I put this path in the player profiles folder C:\Users\Tom\Documents\Larian Studios\Divinity Original Sin\PlayerProfiles\
In the data folder I Used C:/Program Files (x86)/Steam/steamapps/common/Divinity - Original Sin/Data On the left side I see my game saves and if I click on one the preview shows the picture, date, time and Main. That's as far as I get. I'm running win 10. I can open the main.pak using the pak option.
Thanks for your reply and help Tom
Last edited by Thom; 14/06/16 05:12 PM.
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Re: Save Game Editor
[Re: Dairymoose]
#583020
01/07/16 11:23 AM
01/07/16 11:23 AM
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Joined: Jul 2014
Posts: 11
adecoy95
stranger
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stranger
Joined: Jul 2014
Posts: 11
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i just cant get the cheat engine to work, all i want to to is respec a few points on my chars.....
there is nothing related to characters when i right click the drop down box after hitting enter on the script or w/e yes i have alt tabbed
really hoping divinity 2 has a respeccer that is not unlocked at 15 or w/e crazy level it is atm
Last edited by adecoy95; 01/07/16 11:24 AM.
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Re: Save Game Editor
[Re: Dairymoose]
#610267
13/09/17 05:23 AM
13/09/17 05:23 AM
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Joined: Jul 2014
Posts: 4
inkspawn
stranger
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stranger
Joined: Jul 2014
Posts: 4
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I'm in the same boat. Have ruined ability to get Leandra's spell because the mirror back to get it is cracked, despite the tips available online (must be an EE thing)  If someone can update save editor for EE saves, that would be amazing. I want to finish this game (death knight free) before buying Original Sin 2. Many thank.
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Re: Save Game Editor
[Re: Shisaye]
#614741
18/09/17 04:03 PM
18/09/17 04:03 PM
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Joined: Apr 2013
Posts: 465
Norbyte
addict
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addict
Joined: Apr 2013
Posts: 465
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you do not need to repack anything just make sure in the save folder is:
a folder named levelcache a png a globals.lsf (the one you changed) and a meta.lsf
then start the game and load the save. you will get a checksum error message (because the checksum mds is wrong) just click okay and make a new save.
the new save will have a newly generated correct checksum but is flagged as corrupted. what you need to do is extract that new save (again from lsv to a bunch of lsf) and this time convert the meta.lsf to meta.lsx and open that. find the line: <attribute id="Sanity" value="False" type="19" /> and change that to <attribute id="Sanity" value="True" type="19" /> convert it back to lsf. stuff everything in the new save folder like we did with the original save and you should be able to load that save normally with your changes made and without an error message.
You could simply repack the savegame into an .LSV instead of running the game, saving, reextracting, editing meta.lsx and repacking the LSV. Also, D:OS 2 also hashes/verifies meta.lsf, so the savegame corruption warning would still trigger after manually editing the Sanity flag.
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Re: Save Game Editor
[Re: Norbyte]
#618465
21/09/17 10:08 PM
21/09/17 10:08 PM
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Joined: Sep 2017
Posts: 2
Shisaye
stranger
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stranger
Joined: Sep 2017
Posts: 2
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You could simply repack the savegame into an .LSV instead of running the game, saving, reextracting, editing meta.lsx and repacking the LSV. Also, D:OS 2 also hashes/verifies meta.lsf, so the savegame corruption warning would still trigger after manually editing the Sanity flag.
weird... repacking the save never fixed the error message for me. but if that works for others great! makes the process even easier.  about the corruption warning still showing after editing the sanity flag: i don't have D:OS 2 yet and i have no idea, this was only meant for D:OS1EE.
Last edited by vometia; 29/09/17 08:44 PM. Reason: formatting
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Re: Save Game Editor
[Re: Norbyte]
#625048
02/10/17 12:25 PM
02/10/17 12:25 PM
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Joined: Sep 2017
Posts: 5
Lonya
stranger
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stranger
Joined: Sep 2017
Posts: 5
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you do not need to repack anything just make sure in the save folder is:
a folder named levelcache a png a globals.lsf (the one you changed) and a meta.lsf
then start the game and load the save. you will get a checksum error message (because the checksum mds is wrong) just click okay and make a new save.
the new save will have a newly generated correct checksum but is flagged as corrupted. what you need to do is extract that new save (again from lsv to a bunch of lsf) and this time convert the meta.lsf to meta.lsx and open that. find the line: <attribute id="Sanity" value="False" type="19" /> and change that to <attribute id="Sanity" value="True" type="19" /> convert it back to lsf. stuff everything in the new save folder like we did with the original save and you should be able to load that save normally with your changes made and without an error message.
You could simply repack the savegame into an .LSV instead of running the game, saving, reextracting, editing meta.lsx and repacking the LSV. Also, D:OS 2 also hashes/verifies meta.lsf, so the savegame corruption warning would still trigger after manually editing the Sanity flag. Can you guys pls tell me step by step how to change skillpoints in DOSEE ? Btw i dont got the global.lsf and meta.lsf in the gamefolder (my documents) And also it seems that i cannot use the Pak/LSV Tool in LSLIB v1.8.6 /e Internal error! System.ArgumentOutofRangeException: Nicht negative Zahl erforderlich. Parametername: count bei System.IO. BinaryReader.ReadBytes(Int32 count) bei LSLib.LS PackageWriter.WriteV13(FileStream mainStream) bei LSLib.LS PackageWriter.Write() bei LSLib.LS. Packager. CreaterPackage(String packagePath, String inputPath, UInt32 version, CompressionMethod compression, Boolean fastCompression) bei ConverterApp.PackagePane. createPackageBtn_Click(Object sender, EventArgs e)
Last edited by Lonya; 02/10/17 12:32 PM.
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