Everyone benefits from sneaking. Just not everyone gets a super powerful sneak attack skill.
ARGHHHHHHHHHHHHHHH! Don't be a pedantic nitpicker.
Let me put it to you another way.
Elf passives: +2 FIN, can eat Corpses for HP and skills. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Human passives: +2 WIT, +1 Bartering. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Lizard passives: +2 INT, +1 Persuasion. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Dwarf passives: +2 STR, +1 Sneaking. Those passives ARE aimed at different archetypes and the second passive is useful mostly for sneak-oriented builds.
Dwarves are the ONLY race whose passive bonuses are in conflict with each other.
And really what do you suggest the civil skill be? :P
Crafting if it will be added back into the game as a skill, Loremaster if it won't be. The stereotypical dwarves are renowned craftsmen.
Wait what? Pyro is great. Or are you referring to the immunity to fire, but take tons and tons of water damage?
The current build has enemies who spew oil and poison everywhere (and poison changes water to poison). Both my current parties have a fire mage in them, and it's quite frustrating trying to figure out if there is something I can do on a turn without setting my own allies on fire. (Which is worse than setting enemies on fire, because enemies have more HP and armor and can resist it better.)