Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Dec 2013
old hand
Offline
old hand
Joined: Dec 2013
Originally Posted by lx07
Seems a rather odd way of doing things but they are your mods of course.


You might be surprised how much time can get eaten up quickly when trying to support or maintain something you make available to a large community. I can understand why modders would want to limit it.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Joined: Sep 2017
Location: Spain
stranger
Offline
stranger
Joined: Sep 2017
Location: Spain
I don't know if linking external websites is allowed in the forums, but... I think GOG players can just use this: http://steamworkshopdownloader.com/ (Steam Workshop Downloader) to manually sync their mods with Steam players.

I've used it to install Workshop Skyrim mods via Nexus Mod Manager and it works like a charm. Problem solved, I guess?

Nonetheless, I'm still deciding where to buy the game. I'll probably get it on GOG, but that's just because of personal preference in their business policies.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Links are allowed, but UBBCode is disabled for new accounts (anti-spam measure).

Joined: Mar 2015
Location: Swedonia
enthusiast
Offline
enthusiast
Joined: Mar 2015
Location: Swedonia
Why, Larian? Why? Q_Q

[Linked Image]

Last edited by Luckmann; 17/09/17 03:48 PM.
Joined: Sep 2017
apprentice
Offline
apprentice
Joined: Sep 2017
Tried the Downloader it doesn't work

Joined: Sep 2017
Location: Spain
stranger
Offline
stranger
Joined: Sep 2017
Location: Spain
That was.... Unexpected... I hope it's just some switch Larian can flip what is preventing us from downloading the mods. Otherwise we are stuck bugging every developer to post their mod on the Nexus or we are missing half of them. 😪

Joined: Sep 2017
apprentice
Offline
apprentice
Joined: Sep 2017
Originally Posted by Redunzgofasta
I just thought up a horror scenario.

Will a player with the game on GOG and a mod from Nexus be able to join my steam game with the exact same mod from the workshop?

Please let the answer be yes!

Or will the game be a "different version" and therefor be uncompatable?

The answer is basically YES.

GOG may take a little time (Usually in Hours, not days) to make the offline installers, once Galaxy gets the update, but other than that same game versions are the norm.

As far as mods go, it should make no difference, they are the same mod, just located in different folders.

No sure how Steam does it, with DOS but every Steam Workshop game I've used, has a Steam GameID number as a folder, and a ModID Number as the mod folder.
..\Steam\SteamApps\Workshop\Content\{GameID Number}\{ModID Number)\
Assuming the normal Workshop setup, this is Clean Hotbars mod
..\Steam\SteamApps\Workshop\Content\435150\1135790676\

GOG
Assuming it's not changed from the Alpha, the Steam mods would go in your user documents folder, that's it.
..\Documents\Larian Studios\Divinity Original Sin 2\Mods\

That's it for Steam mods.

The other location used, for mods not packaged for Steam is in the games folder.
..\Divinity - Original Sin II (GOG)\Data\Public\

A Mods folder also existed for DOS EE, if that still works
..\Divinity - Original Sin II (GOG)\Data\Mods\

Plus you can always overwrite the files directly, as with any game
..\Divinity - Original Sin II (GOG)\Data\

Game runs in memory, not on drives
The essential part though is as long as the mods contents are the same in both games, and used in both games, it won't make any difference where the folders are, as the games running in memory.

Same content running = same game, whether on Steam or not.

Last edited by Uhuru NUru; 17/09/17 04:42 PM.
Joined: Sep 2017
apprentice
Offline
apprentice
Joined: Sep 2017
Originally Posted by Redunzgofasta
Will it be possible for owners of D:OS2 on GOG to download Steam Workshop content if they add their game to steam, asuming it will be possible for them to do so to begin with?

If not, how will I be able to get the content I create to the player in my group that insisted on getting the game through GOG instead of through steam like the rest of the group?

No, tried that as well.

I trred every trick I know, and I know them all.

I'm someone that never uses the Workshop, but often downloads mods to convert them to non workshop mods, even for games I own on Steam.

I've done this ever since the Workshop launched with Skyrim.
I can even download Skyrim mods without the game installed.
Which Steam won't normally allow.
You only need two files, to get it to work.
..\Steam\SteamApps\Common\Skyrim\SkyrimLauncher.Exe
..\Steam\SteamApps\Common\Skyrim\Steam_API.DLL


Even tried same trick with DOS2
..\Steam\SteamApps\Common\Divinity Original Sin 2\bin\EoCApp.exe
..\Steam\SteamApps\Common\Divinity Original Sin 2\bin\steam_api64.dll


Maybe It needs, the App Manifest for DOS2 as well.
..\Steam\SteamApps\appmanifest_435150.acf

I do own Skyrim on Steam, so had it's App Manifest.
Problem is each App Manifest is version specific, so changes each update.

It is a Text File though so if I had the current contents I caoukd test it, if someone posted the current text.

Joined: Mar 2016
Location: Belgium
T
addict
Offline
addict
T
Joined: Mar 2016
Location: Belgium
We have enabled "Enable anonymous game servers to download workshop items", but that does not seem to solve the issue with steamworkshopdownloader.com (it still complains downloading items is blocked). Does anyone know what setting we should enable to make that site work?

Joined: May 2017
Location: Europe (GMT+1)
enthusiast
OP Offline
enthusiast
Joined: May 2017
Location: Europe (GMT+1)
Larian, you are amazing.
Not only did you fix the direct connect for gog, but....
When making sure I accidently started my modded module and the guy on gog automatically downloaded them!

Hooray!


My GM Add-ons on Steam.
Joined: Sep 2017
Location: Belgium, Ghent
addict
Offline
addict
Joined: Sep 2017
Location: Belgium, Ghent
Ah yes, wanted to put that on the wiki FAQ since I've seen some people ask about it. smile

Yes, when playing multiplayer, the host determines the mod setup and any missing modules are downloaded automatically. We do still recommend telling your friends about the mods you want enabled to avoid having them to download them directly via you if they are big. smile

Last edited by Larian_KVN; 19/09/17 08:49 AM.

CTRL+K the elf
Joined: Mar 2018
A
stranger
Offline
stranger
A
Joined: Mar 2018
Hi, people. First of all, sorry if I'm breaking any rules by raising this thread from the dead, or if this is old news and I just failed at googling it. I was pointed to this thread by Raze and found a solution so I thought I'd post an update for anyone else having the same problem.

I just tested it and it works, you can directly download steam workshop files by following this guide: https://www.reddit.com/r/DivinityOr...ownload_steam_workshop_mods_for_the_gog/

I had actually emailed the creator of https://steamworkshopdownloader.io/ asking about the problem and they, like a boss, pointed me to the above solution. Apparently the "does not allow public downloads" message in this case is because newer games use a different system for accessing the workshop than older games, and the creator is working on an eventual update to do all this automatically as part of the website. They also suggested that the "Enable anonymous game servers to download workshop items" option mentioned earlier in this thread is what determines if a user can use this method anonymously.

Good luck modding!

Page 2 of 2 1 2

Moderated by  Larian_KVN 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5