Hi.

This is just a simple bug report.

What i did:
Changed controls.
I wanted to be able to rotate my camera with Q / E.

I expected the keybindings to change.

When adding Q to the keybinding, it went as expected.

When adding E to the keybinding, it didn't go as expected.
I found out that there were already existing keybindings on E.
I removed the existing keybind, then it went as expected.

These are the two keybindings i removed.
[img]https://ibb.co/nxNTYk[/img]

When i restart my game, the new keybindings are still active, but the removed keybindings are reset and set to active again.
Resulting in a ton of confusion when the "character panel" kept opening and closing randomly while playing.

I'm sure it took me at least 15 minutes before i understood it was the keybinding of 'E'.
Mainly because i use it so much it didn't even occurr to me it might be the cause of this uncritical error.


Now that i've written a simple bug report.
Please regard this as the first addition to my job application to work as a tester and project developer for your future games.

Also.
You should make Q/E standar for rotating the screen. It makes the whole game feel more smooth.


Best regards
Chris