Hey everybody. I've been playing around with the Divinity Engine 2 and had a question regarding draw distance/Fog? I've designed a level for GM mode that features a cliff that's supposed to be surrounded by a white void. I manage to get a fairly nice result while in the editor but switching to game makes the furthest fog just turn sheer black. Here are screenshots in editor and in game.
Would anyone happen to know what's happening here and potentially how I can resolve it?
Thanks a bunch. Sorry for any formatting issues.