and Chicken Claw (which is debatable, and Chicken Tendons was a memestrat anyways when you can just teleport them for the same AP cost).
Edit: There was also an incredibly vague change to Taunt I'll have to test later, so there's that at least.
I'm almost positive Taunt just makes you attack the taunter now, instead of aimlessly drinking potions and dancing (it used to work more like a confuse than an actual taunt).
As far as Chicken Tendons, I don't follow. Teleporting them away would produce a similar result if it was a physical class and if you wasted two points in Aero on your Rogue. Plus, Teleport doesn't prevent them from taking any actions such as tossing a grenade or using a healing potion. Chicken is basically a free turn against that enemy.
Otherwise, Rupture + Teleport would have had to have been done by two different characters and due to the RNG of the turn order, it would rarely work out the way you want it to. Chicken was great because of how far it ran, basically suiciding by the next turn. I haven't tried it out in the nerfed form yet. Backlash > Rupture > Chicken used to be the Rogue's early to mid game kill combo. I'm sure it can still kill some things now, but it might take longer, or some enemies might end up at a third health instead of dead by turn two (but you can always finish them off with any of your 2-3 Rangers...).