I've been following
this guide to make a custom portrait religiously, but can not seem to get it to work.
The .lsx located at
C:\Games\Steam\steamapps\common\Divinity Original Sin 2\Data\Public\DivinityChronicles_23154358-f7a9-4c9e-bd0d-8fd859ddb55e\GUI - along with the relevant .dds and another .lsf file updates when ever I run the render portraits process, but no changes / content are added to either of the files.
I know this by comparing files that have changed before/after a session through github repository and comparing any changes to *any* files that was one way or another altered during that session. Every file remains identical after every attempt. To the letter.
So I'm hoping this is a bug, and a fixable one. Here's some details and screenshots:
Most of the testing was done on the inherited
SYS_NPC_Portrait_A level, but I also tried to make a new level from scratch, as Windemere had reported working for him for 'new' characters, but in opposition, not working for inherited npcs. It didn't work for me with new npcs either. No success. Only difference between our projects is, his is an adventure mod, mine is an addon to story.
I am trying to render a portrait for a new asset, a character model from DOS1. At first I thought maybe that was the problem, until I realized the portraits should render regardless, but an empty / broken portrait at the very least. There's literally no change to any file in any file in and beyond /Data/ suggesting the engine is rather failing to render new icon content rather than the fault being in the content itself.
I've also tried several alternate keys beyond what the guide suggests, as I saw in the SYS_Player_Portrait level booth, the cameras do Camera_NameofRaceAndGender rather than Cam_xxxxx. No juice on either formatting.
During current testing as of speaking, the individual objects' settings looks like this:
The Character: The Point Trigger: The Camera: Project Settings: If you spot anything and this is all my fault after all, please let me know. I've gone over it at least 20 times, but am still human. Arguably.