The idea is the same, but the availability of the tools is the problem.
Videos can be created publicly (For Bink specifically, bink 1 at least is public) and our video manager simply requires the appropriate video file as input.
The sound system behaves similar, but the sound files are not in a publicly available format. The sounds are imported into the external tool and specialized banks are created from that data. The solution concerns finding a way to make editing those banks available. Either through access to the proprietary bank creation tools, by creating and giving a sort of sound template file that wraps the minimal amount of proprietary files/encoding/.. or providing a custom solution for importing public file formats (which internally in code would again mean releasing some part of the code that interfaces with the proprietary system).
Last edited by Larian_KVN; 26/01/18 03:23 PM.