2. I would like to see Food heal the stated amount PER TURN at the start of each turn it is in effect (BEFORE any damage from DoT is added), for the downside of not being able to eat anything else until finished. Food and Drink should be separate so you can have one food and one drink item active at once.
3. The amount of necrofire is partially because Larian decided that enemies should be able to curse anything by sneezing, while players shouldn't be able to use Bless in combat without spending a memory slot and a limited-use source point.