Larian Banner
Previous Thread
Next Thread
Print Thread
Divinity engine 2: (AI grid problem) #661632
05/03/20 04:49 PM
05/03/20 04:49 PM
Joined: Mar 2020
Posts: 2
frankffs Offline OP
stranger
frankffs  Offline OP
stranger

Joined: Mar 2020
Posts: 2
So like I mentionned, I am currently designing a level in divinity engine 2 and I noticed that if a rock is overlooking a path, it makes the path underneath it become un-walkable.

Basically it seems like the walking portion cannot be ontop of the rock and underneath it.

I tried to find documentation regarding this issue and how to fix it and I didnt find any.


It happens also for the doors made with the wall construction editor.

So does anyone have an idea how to fix this?Thanks

Last edited by frankffs; 05/03/20 06:31 PM.
Re: Divinity engine 2: (AI grid problem) [Re: frankffs] #661898
06/03/20 09:08 AM
06/03/20 09:08 AM
Joined: Mar 2003
Posts: 27,373
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,373
Canada

The AI grid is 2D; you can not have objects in D:OS 2 that you can walk on and under.


Powered by UBB.threads™ PHP Forum Software 7.6.2