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Re: EE pak extractor [Re: Draba] #662380
07/03/20 07:48 AM
07/03/20 07:48 AM
Joined: Sep 2015
Posts: 458
A
Abraxas* Offline
addict
Abraxas*  Offline
addict
A

Joined: Sep 2015
Posts: 458
Thanks for the quick and detailed answer!

I'll just continue my work then. The announcement/release of the project will probably follow next month. smile


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
Re: EE pak extractor [Re: Draba] #664138
16/03/20 05:07 PM
16/03/20 05:07 PM
Joined: Sep 2015
Posts: 458
A
Abraxas* Offline
addict
Abraxas*  Offline
addict
A

Joined: Sep 2015
Posts: 458
A few animation files (DOS 1 EE) cause errors when I try to convert them:

- Player_Male_Attack_DWSML_02.dae: can't be converted back to GR2 (also when unchanged): "Import failed! Animation channel references nonexistent bone: Bone_Dummy_Attachment"

- Demons_ABC_Cast_Target_01_End.dae: can't be converted back to GR2 (also when unchanged): "Animation channel references nonexistent bone: Bone_Dummy_CastFXk"

- Cyclops_Wizard_A_Skill_01.GR2: can't be converted to dae from GR2: "Export failed! Model has multiple root bones! Please use the 'Conform to GR2' option to make sure that all bones from the base mesh are included in the export".
When using this option: "Export failed! Failed to conform skeleton: Animation track references bone 'Bip001' that cannot be found in the skeleton 'Eye_Bone_001"

- The same error for all animations of Env_Artillery_Flower_ABC: multiple root bones. Using 'Conform to GR2' throws the same 'multiple root bones' error.


Only Player_Male_Attack_DWSML_02 would be important for me at the moment. Do you think this could be fixed without too much effort?


Aside from these few files the tool did a great job! Thanks a lot!


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
Re: EE pak extractor [Re: Draba] #666738
22/04/20 06:29 PM
22/04/20 06:29 PM
Joined: Apr 2020
Posts: 1
Noisyimp Offline
stranger
Noisyimp  Offline
stranger

Joined: Apr 2020
Posts: 1
Hello

I am trying to open a PAK file of a mod I have, (the mod itself is a working mod that changes the stat tables of bosses & NPCs) however I get the error:

Internal Error!
System.NullReferenceException: Object reference not set to an instance or object

at LSLib,LS PackageReader.Disposed()
at LSLib.Packager.UncompressPackage(StringpackagePatth, Strin outputPath, Func'2 filter)
at
ConverterApp.PackagePane.extractPackageBtn_Click(Objectsender, EventArgs e)



Any idea why this one wont open?
I actually get this error on the majority of the modded pak files I am trying to open.

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