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Nyloth Offline OP
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I wrote about this in another topic, but decided to create a separate one. Me and several other players noticed a strong difference in the dialogues between Ascended Astarion and Spawn Astarion. The difference comes from the player's character and this seriously interferes with the role-play.

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You can see Tav's answers for Ascended Astarion. I assure you, at this point he did not say or do anything offensive towards our character. He just asked "What do you want". This dialog has a good option at the beginning: "I just wanted you to be happy" But then there is not a single positive or neutral answer option. There is many options that provoke conflict. The option "I want you" and then the clarification "YOUR BODY" even seems offensive to me. But if someone wants to play bad_guy_tm, it's appropriate. However, for a character who is happy with everything in this situation, there is no suitable option. What option could there be?

"Now I just want to get rid of the tadpoles"
"I want to be with you" (have nothing to do with the body) etc


Astarion will still offer us the "gift of eternity", but it is much better when he does it himself. "I want to be a vampire like you" option sounds selfish, as if we used him. We have only the last two possible answers, which create an atmosphere of aggression and conflict. In this situation, which is funny, the aggressor is not Astarion, but our character. And all because dev didn't give us a choice to behave differently.

The latter answer simply creates a conflict out of thin air, since Astarion has called us a "pet" before and this has never caused anger. This disadvantage applies not only to Ascended Astarion.

Let's look at the dialogues of Spawn Astarion, and we will understand that you do not have a single frankly rude answer. There's also no way you can miss the tombstone scene, literally. You can't refuse, you can't leave during the scene. You can't answer spawn with "I was just having fun" or "I wanted to have a good time, but I don't want anything serious." After all, you can add the answer "I'm too tired I don't want to go anywhere." There is a similar answer for Emperor scene, when he appears in a dream and you can refuse him a dialogue. I can get out of my own head, but not from a tombstone.

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Honestly, it's weird. It feels as if the writer is trying to impose they position on my character and this is unpleasant, and also interferes with the role-play. Like, "this is bad, so you have to behave like this" and "this is good, so don't you dare be rude." I think every player can decide for themselves.

Positive or neutral option should be added for Ascended Astarion.

Negative option should be added for Spawn Astarion. It is possible to break off the relationship or not go to the tombstone at all.

Please consider this possibility.

I will be glad if others support this idea.

Last edited by Nyloth; 24/11/23 01:23 AM.

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Agreed! I always choose ascension in my play-through and it’s not because ‘I want his body.’ That always leaves a bad taste in my mouth because, sure, it’s part of it, but I want him because of who he is. I want him to be stronger, to achieve autonomy for once and, to me, he wants it.

Ascended Astarion still has trauma which will take time to work through, so delegating him to a sex object just because he went ahead with the ritual… it doesn’t make sense at all. I want him to be his own person, that’s why I play ascended. If I wanted a toy, I’d stay single.

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I support Nyloth, it was very strange to see 4 out of 5 Tav’s lines in the game in a negative way.

This touched my vulnerable nature a little.

Ascended Astarion deserves normal/cute responses, it's a roleplay after all. I don't want to be rude to my dark companion. On the contrary, I want to say that I am completely on his side.

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I totally support it! I've dreamed of having an affair with a gorgeous, complex, Merry Villain since I was a kid. I want to act like a bunny. Or a happy Queen. Or both. Please

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Yeah, to me these were also moments when I lost immersion.
For every other dialogue in the game, I had an option to behave like an ass, be neutral/grey or play a good guy/be supportive. And yet here every option for ascendant feels bad/negative and there's no way to refuse the spawn. For ascendant, your Tav only wanted to make a transaction(to become a vampire/have sex) or they are mad at the change they helped to make a few minutes earlier. And similarly for the spawn, Tav can't change mind/continue to be an ass.
Narrowing dialogue options (in their tone) kinda breaks role playing and immersion to me. If I should feel bad/good about something, it's better to kill me with consequences of my actions. (There are so many good moments already in this game, when I felt like crap/satisfied after some choice, and it was just because the game gave me that choice and successfully showed me something AFTER the choice was made. Not because it was showing me the right way by dialogue options.)

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+1 I always advocate for more chances for immersive role-playing! And while these dialogue options didn't detract my personal playthrough, I will always love more options to say/do different things.


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The post-ascension conversation completely destroyed my immersion and was the most difficult dialogue to get through because none of the selections were remotely tolerable.
Where is the option to say

'You don't have to do anything for me, I'm just glad he won't bother us anymore and we can relax now. We're finally free of him."
or
"I think we should toast to our victory. I've been saving a bottle just for the occasion."
or
"We could go for a midnight stroll in some dark alleys and look for trouble. Not like I'll have to worry about getting hurt with a mighty vampire lord by my side."
?

I don't want to ask to be turned as a form of transaction and especially just after dealing with his personal problem, I don't want to lust over his body to trivialise a crucial moment in his and Tav's relationship, I'm not angry about being called a 'pet' again and after having heard him use so many names already (at this point to me it's just an Astarion thing; he even has a hilarious banter with Lae'zel about pet names, where he teaches her some of them and they're all related to food) and I don't want to lecture him after being cautiously optimistic yet fully supportive of his ascension throughout the game.
The moment after the ritual we can tell him he's magnificent, cheekily say we're not afraid of him, tell him to embrace his powers, express relief that Cazador is gone. These are all positive or neutral options. However, as soon as we go for a long rest suddenly Tav gets cranky, obnoxious and confrontational. It's pure nonsense!

When we compare it to the spawn conversation it's obvious the game is trying to raillroad us into breaking up with the ascendant and hooking up with spawn Astarion. Clearly the author there put all Tavs in one bag, assumes selfish motivations on the player's part and wants to send them a message. It's not only preachy, limiting and lacks continuity but it's also downright contradictory. On one hand the game is telling us 'this is a bad thing you did there, you know, just look at the a-hole you are', while at the same time rewards us because AA has more dialogues, more comments, his behaviour is consistent and it's a logical conclusion to his story.

We need more roleplay options for both paths.

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To be fair, the way he says pet post ascension is clearly meant to be more demeaning than when he says it as a term of endearment. I think it‘s a natural conversation path for an evil character who genuinely loves him, but is resistant to the idea of being forced to submit to him.

> I’m not your pet
> it’s a joke, stop being a humorless little wretch
> it’s not a joke, it sounds like you mean it
> …
> After everything we’ve been through with Cazador, you want to make me your spawn?
> It wouldn’t be anything like how it was with Cazador! I’d never hurt you! I love you! …that’s what you’ve been wanting to hear, isn’t it?
> …

The biggest misses are that there’s no way to A. tell it to him straight that you see what he’s trying to do and you’re not going to be his slave, or B. respond with genuine affirmation that you want to be with him knowing full well what he’s proposing.

I do hate how most of the dialogue options seem to suggest you’re just stupidly naive. Like, cmon, my DUrge made SH into a DJ, like hell they’re gonna tell him they won’t help him ascend. They’re just as cowardly and power hungry as he is. And what the hell is “I want your body” as an option? Like who is that for? Lol.

Side note: I do think he should offer to get back together with you when he tries to apologize later if you rejected him and broke up. Right now, you can stay together as a non vampire if you end the game before getting this scene, in which case he’ll say “This isn’t what you want yet…but I’m sure you’ll come around in time.” I could see him coming back with a “I was hasty before…, perhaps you just aren’t ready to rush into things”

Last edited by Yharmeru; 27/11/23 03:12 AM.
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Originally Posted by Yharmeru
To be fair, the way he says pet post ascension is clearly meant to be more demeaning than when he says it as a term of endearment. I think it‘s a natural conversation path for an evil character who genuinely loves him, but is resistant to the idea of being forced to submit to him.

> I’m not your pet
> it’s a joke, stop being a humorless little wretch
> it’s not a joke, it sounds like you mean it
> …
> After everything we’ve been through with Cazador, you want to make me your spawn?
> It wouldn’t be anything like how it was with Cazador! I’d never hurt you! I love you! …that’s what you’ve been wanting to hear, isn’t it?
> …

The biggest misses are that there’s no way to A. tell it to him straight that you see what he’s trying to do and you’re not going to be his slave, or B. respond with genuine affirmation that you want to be with him knowing full well what he’s proposing.

I do hate how most of the dialogue options seem to suggest you’re just stupidly naive. Like, cmon, my DUrge made SH into a DJ, like hell they’re gonna tell him they won’t help him ascend. They’re just as cowardly and power hungry as he is. And what the hell is “I want your body” as an option? Like who is that for? Lol.

Side note: I do think he should offer to get back together with you when he tries to apologize later if you reject him. Right now, you can stay together as a non vampire if you end the game before getting this scene, in which case he’ll say “This isn’t what you want yet…but I’m sure you’ll come around in time.” I could see him coming back with a “I was hasty before…, perhaps you just aren’t ready to rush into things”

I'm not asking to remove existing dialog options. Each of them may be appropriate for a particular character. However, this dialogue has no positive options. All of them automatically make you either selfish or offended. Your character is always unhappy. Even when you choose this option, you can see the animation of discontent and aggression on Tav face.

My character is happy with everything and I would like to support Astarion, and not find fault with words.

Yes, there definitely needs add dialogue to delay transform into spawn. For example, the option "I need to think, this is a serious decision" or "Let's deal with worms first, it is unknown how they will affect my transformation."

Originally Posted by Ametris
'You don't have to do anything for me, I'm just glad he won't bother us anymore and we can relax now. We're finally free of him."
or
"I think we should toast to our victory. I've been saving a bottle just for the occasion."
or
"We could go for a midnight stroll in some dark alleys and look for trouble. Not like I'll have to worry about getting hurt with a mighty vampire lord by my side."
?

Also interesting options, especially considering the fact Ascended Astarion is the only one who does not have any romantic scenes.


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The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

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Originally Posted by ges915
The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

It should be reflected in him, not in my character. They can portray him as they want, I'm not asking to change his answers. I ask to change MY answers. I am completely satisfied with his Ascended version. So I don't understand why you wrote all this.

Writer forces me to provoke a conflict when I don't want to. It doesn't show any trauma, it's simple... foolishly. This is a silly letter for a role-playing game. And, if you haven't forgotten, it's not just a story. This is not a book. This is a role-playing game, which means you can change this story. If they take away my ability to change the story, then it's bad for the role-playing game. If my character is completely satisfied with Astarion's behavior and does not pursue selfish goals (SUCH AS HIS BODY), then I should have a suitable answer.

I hope now you understand what I mean?

I also don't understand how everything you wrote relates to the fact that I can't leave the cemetery scene. Any character deserves to answer "no, I don't want to go with you, I'm tired/etc". I could have done it in the second act at the moment of his confession, but I can't do it in the third? And you tell me that this is not an imposition of story? What is the problem?


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Please make it happen, I was soo weirded by the options, my character 100% supported his decision to ascend since the beginning and those options seemed like I was trying to guilt trip him, not in my character at all, I just wanted to say something like, I'm happy is over and you finally get to live again!" Or "I'm happy that you are free, and is enough for me to be by your side". I don't think is fair the game is basically taking a decision for my character to be a brat after being on board with everything so far.

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Originally Posted by Nyloth
Originally Posted by ges915
The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

It should be reflected in him, not in my character. They can portray him as they want, I'm not asking to change his answers. I ask to change MY answers. I am completely satisfied with his Ascended version. So I don't understand why you wrote all this.

Writer forces me to provoke a conflict when I don't want to. It doesn't show any trauma, it's simple... foolishly. This is a silly letter for a role-playing game. And, if you haven't forgotten, it's not just a story. This is not a book. This is a role-playing game, which means you can change this story. If they take away my ability to change the story, then it's bad for the role-playing game. If my character is completely satisfied with Astarion's behavior and does not pursue selfish goals (SUCH AS HIS BODY), then I should have a suitable answer.

I hope now you understand what I mean?

I also don't understand how everything you wrote relates to the fact that I can't leave the cemetery scene. Any character deserves to answer "no, I don't want to go with you, I'm tired/etc". I could have done it in the second act at the moment of his confession, but I can't do it in the third? And you tell me that this is not an imposition of story? What is the problem?

So much this - I’ve supported AA the whole game and wanted him to complete the ritual. And now the choices are effectively painting me as a bad person for supporting AA (sex object / vamp transaction) or I break up with him because he’s suddenly morally reprehensible.

I feel like the writers have forgotten he’s a vampire, he’s always going to be a bit dubious and it’s perfectly okay to support him as the MC without being pigeon holed by morality activists.

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Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

Astarion's clearly experiencing some regret / guilt post ascension, and from his behavior we can see that he's projecting his anger at himself onto the PC. He's not trying to win the PC over in that moment. His goal is to provoke them into showing their "true colors" through a love-test designed to be impossible. He wants the PC to lash out at him and call him a monster. If they do, he can write them off entirely and absolve himself as the victim in this situation for having been manipulated by a PC who supposedly "loved him".

So, that's kinda the issue. There isn't a way to smooth things over. His goal is to hurt you, plain and simple. No amount of agreeing with his decision or reassuring him should necessarily be able to change that. The only way to prove it to him is to become his spawn, an act that is essentially surrendering your boundaries and control as a show of loyalty.

Given all that, what is missing? A character who is happy with the outcome and wants to maintain the status quo should probably be calling out his negative attitude / demeanor, but if you want to ignore it, fine. Either way, it should still run up into the same ultimatum: become my spawn or we're done. I could see some attempts to reassure him that what he did shouldn't weigh on him or promises that you're loyal no matter what, but those are all gonna run up against the "prove it by becoming my spawn" test still.

I think what would really help is a:

So, tell me what you desire. What can I do for my favorite pet?

> 5. "What is this really about Astarion?"

that can quickly get us to some version of "You made me this, if you really love me, prove it! Become my spawn!"

Last edited by Yharmeru; 27/11/23 04:27 AM.
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Originally Posted by Darkangel1211
Originally Posted by Nyloth
Originally Posted by ges915
The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

It should be reflected in him, not in my character. They can portray him as they want, I'm not asking to change his answers. I ask to change MY answers. I am completely satisfied with his Ascended version. So I don't understand why you wrote all this.

Writer forces me to provoke a conflict when I don't want to. It doesn't show any trauma, it's simple... foolishly. This is a silly letter for a role-playing game. And, if you haven't forgotten, it's not just a story. This is not a book. This is a role-playing game, which means you can change this story. If they take away my ability to change the story, then it's bad for the role-playing game. If my character is completely satisfied with Astarion's behavior and does not pursue selfish goals (SUCH AS HIS BODY), then I should have a suitable answer.

I hope now you understand what I mean?

I also don't understand how everything you wrote relates to the fact that I can't leave the cemetery scene. Any character deserves to answer "no, I don't want to go with you, I'm tired/etc". I could have done it in the second act at the moment of his confession, but I can't do it in the third? And you tell me that this is not an imposition of story? What is the problem?

So much this - I’ve supported AA the whole game and wanted him to complete the ritual. And now the choices are effectively painting me as a bad person for supporting AA (sex object / vamp transaction) or I break up with him because he’s suddenly morally reprehensible.

I feel like the writers have forgotten he’s a vampire, he’s always going to be a bit dubious and it’s perfectly okay to support him as the MC without being pigeon holed by morality activists.

damn u got me... saw right thru my evangelical crusade... the bible says u have to renounce ascended astarion in the name of the lord or u will burn in the fires of hell like a butthole after too many jalapeno poppers... repent while u still can it's not too late u can be a moral activist too

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Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.

Originally Posted by Yharmeru
Astarion’s clearly experiencing some regret / guilt post ascension, and from his behavior we can see that he's projecting his anger at himself onto the PC. He's not trying to win the PC over in that moment. His goal is to provoke them into showing their "true colors" through a love-test designed to be impossible. He wants the PC to lash out at him and call him a monster. If they do, he can write them off entirely and absolve himself as the victim in this situation for having been manipulated by a PC who supposedly "loved him".

Astarion: It feels so good. Freedom - true freedom. Finally.

Astarion: I can feel my strength growing. Every day that passes, I gain new abilities.

Astarion: You know, now that our enemies have fallen, I might be the most powerful person in the world.

Astarion: And as you're my consort, that makes us the most powerful people in the world.

Tav: I wouldn't want it any other way.

Astarion: And neither would I. Together, we can do anything.

Astarion: The world is ours for the taking. So, what would you like?

Tav: I want to see the world, with you at my side.

Astarion: Then you shall. We'll travel the lands together, tasting everything Faerun has to offer.

Astarion: Perharps we'll find somewhere we'd like to stay for a century or two - perhaps not.

Astarion: We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.

Astarion: This is going to be fun.

He doesn’t sound like he’s bitter here… or feels regret or guilt. It sounds like he’s got everything he ever wanted.

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Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

Well, if your character is an bad_guy, then these options suit them, so I don't see the point in deleting it, only adding new ones. I mean, he literally asked what we wanted. What's offensive about that? At that moment, he asks a question and calls you a pet, as he called you before. To see something offensive in this, you need to look at it in a special way. Literally before that, he can call you his "blood bag" and you are not offended. And now you're offended? A very strange way of looking at things.


Originally Posted by ges915
damn u got me... saw right thru my evangelical crusade... the bible says u have to renounce ascended astarion in the name of the lord or u will burn in the fires of hell like a butthole after too many jalapeno poppers... repent while u still can it's not too late u can be a moral activist too

Well, you literally didn't read my post and just wrote a standard set of phrases for Spawn lovers. I even checked Bingo Fixers, you almost won! You wrote about everything you could, but not about the topic that is being discussed here. You saw the word "Ascended" and something in your head immediately broke. If you are here to provoke people, then I think I should contact moderator.



Originally Posted by Darkangel1211
Astarion: It feels so good. Freedom - true freedom. Finally.

Astarion: I can feel my strength growing. Every day that passes, I gain new abilities.

You absolutely correctly noticed that dialogue in the finale and after the ritual is very different. The atmosphere is different, as if the character was written by completely different people.

I must say if you do not sleep and get the ending of "mortal", A. Astarion's romance looks much better, simply because you miss this stupid dialogue that we are discussing here.

Last edited by Nyloth; 27/11/23 08:52 AM.

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Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

Last edited by fylimar; 27/11/23 08:58 AM.

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Originally Posted by fylimar
Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

Based on your speculation, all vampires are offensive and toxic. But in those days it was an example of romanticism. I mean, the girls even liked gaslighter Lestat, so... I don't see that as a problem. Modern views on past images can spoil your impression. You should also know heroines of these novels rarely showed aggression towards their "abuser". They're fascinated by them. Which leads us to the fact that regardless of the behavior evil character, we can still show sympathy for him. But I still don't see anything so offensive in the question "what do you want", sorry. The image of Dracula is also considered sexy, romantic and dangerous, that's the point. This is not news.


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Originally Posted by Nyloth
Originally Posted by fylimar
Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

Based on your speculation, all vampires are offensive and toxic. But in those days it was an example of romanticism. I mean, the girls even liked gaslighter Lestat, so... I don't see that as a problem. Modern views on past images can spoil your impression. You should also know heroines of these novels rarely showed aggression towards their "abuser". They're fascinated by them. Which leads us to the fact that regardless of the behavior evil character, we can still show sympathy for him. But I still don't see anything so offensive in the question "what do you want", sorry. The image of Dracula is also considered sexy, romantic and dangerous, that's the point. This is not news.

I'm sorry, Dracula was never meant to be romantic or sexy. I'm talking about the original novel, not the movies. Dracula didn't look like Frank Langella, Christopher Lee or Gary Oldman. He looked dead, smelled dead and used everyone around him.

If you like toxic characters, I'm not kinkshaming, but as a fan of gothic literature, I have to set things straight here.
Lestat btw was not a nice person either and he is written in modern times, same as Edward Cullen ( or Christian Grey besides not being a vampire). I don't care, if you like toxic characters, but at least acknowledge, that they are toxic. From what I saw of ascended Astarion, I would kill him right away, if he would accidentally ascend in my games, because yes, he is toxic too.

And most vampires are offensive and toxic by nature. They kill people. Yes, you have the occasional good vampire, like in Barbara Hamblys novels or maybe Beckett, the signature character for clan Gangrel in Vampire the Masquerade ( there are actually some decent characters). There is Daedalus from Kindred- the Embraced and some others. I would say, that Louis from the Anne Rice novels at least tries to be as good as possible ( in Rice's novels, vampires have to kill their victims, unlike in other media/books).
The point is, I don't care, if you like ascended Astarion, Dracula, Edward Cullen or Lestat, I just want to set the record straight.

Last edited by fylimar; 27/11/23 10:12 AM.

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Originally Posted by fylimar
Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

You’re probably right that I view it through rose tinted spectacles - as a woman born in the 80s, Dracula, Frank N Furter and Lestat were all high pinnacle romances for bad girls. That’s probably why I don’t have a problem with them.

People brought up on Twilight might have a different POV (which is totally fine), but at least I knew what I was getting when I chose Astarion’s ascended version.

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This is what I meant when I said you're asking them to write another story and character. The abusive nature of the relationship is integral to the narrative. They're not going to make changes that totally undercut the story they've written. What you're asking for is a dark fantasy romance akin to Spike and Drusilla and although the illusion of this is what Astarion is using to entice the player, because he believes it's what they want, the dialogue is presented the way it is to reflect the true nature of the situation.

You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story. That being said, you do have options to tell him you did it because you wanted what was best for him. It's literally the first dialogue option available. You can also tell him you wanted him to be free, but it seems now he never will be. The first part reflects the player's intention and the second reflects the narrative outcome. I understand you can play a character who doesn't believe that, but they're trying to balance between the freedom to roleplay and story integrity.

If you want the option to miss out on the final scene of his quest if he doesn't ascend, that's fine I guess? But most people aren't going to get all the way through a story and decide they don't want to see the conclusion. They'd have to write, act, and record dialogue for it and for the follow up conversation that almost no one is going to see. It's a waste of time and resources. Whereas a lot of players will choose to end the relationship rather than become his slave, so they had to account for that.

Will also add that while you can't break up with him in the graveyard scene, you can be a jerk. You can be neutral. You're not forced to commit to anything or sleep with him. And you can breakup with him immediately afterwards, up to the very last scene of the game. But again, the scene is more than a conclusion to the romance. It's a potential conclusion to the character's story and they want it to play out in a way that does justice to it because they care about the quality of the writing.

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Also want to say there's nothing wrong with wanting a dark fantasy romance. I love that shit. I just think the reason people may be unhappy is because they're looking for something in the story that isn't meant to be there.

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Originally Posted by Darkangel1211
Originally Posted by fylimar
Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

You’re probably right that I view it through rose tinted spectacles - as a woman born in the 80s, Dracula, Frank N Furter and Lestat were all high pinnacle romances for bad girls. That’s probably why I don’t have a problem with them.

People brought up on Twilight might have a different POV (which is totally fine), but at least I knew what I was getting when I chose Astarion’s ascended version.
I'm older than you. As I said, I'm ok with people liking the bad boy trope, I'm not shaming Here. But I'm an avid gothic and horror reader and a musical fan and had to just get that out of my system.
I don't have a problem with adults indulging in stuff like Twilight, 50 Shades or ascended Astarion. I am a bit shocked though, that Twilight is for teens and it shows them a very unhealthy relationship dynamic.

But I digressed long enough, sorry, I see myself out. Happy discussions.


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Originally Posted by fylimar
I'm older than you. As I said, I'm ok with people liking the bad boy trope, I'm not shaming Here. But I'm an avid gothic and horror reader and a musical fan and had to just get that out of my system.
I don't have a problem with adults indulging in stuff like Twilight, 50 Shades or ascended Astarion. I am a bit shocked though, that Twilight is for teens and it shows them a very unhealthy relationship dynamic.

But I digressed long enough, sorry, I see myself out. Happy discussions.

Same here, friend, no shaming on either side, we all have different preferences. I like RP’ing these characters because I know I wouldn’t put up with it in real life. They’re ’safe spaces’ to explore our darker sides in a consensual and informed way.

Anyway, I hope future DLCs will help provide more lore if nothing else ^^ (once they fix act 3!)

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Originally Posted by fylimar
I'm sorry, Dracula was never meant to be romantic or sexy. I'm talking about the original novel, not the movies. Dracula didn't look like Frank Langella, Christopher Lee or Gary Oldman. He looked dead, smelled dead and used everyone around him.

If you like toxic characters, I'm not kinkshaming, but as a fan of gothic literature, I have to set things straight here.
Lestat btw was not a nice person either and he is written in modern times, same as Edward Cullen ( or Christian Grey besides not being a vampire). I don't care, if you like toxic characters, but at least acknowledge, that they are toxic. From what I saw of ascended Astarion, I would kill him right away, if he would accidentally ascend in my games, because yes, he is toxic too.

And most vampires are offensive and toxic by nature. They kill people. Yes, you have the occasional good vampire, like in Barbara Hamblys novels or maybe Beckett, the signature character for clan Gangrel in Vampire the Masquerade ( there are actually some decent characters). There is Daedalus from Kindred- the Embraced and some others. I would say, that Louis from the Anne Rice novels at least tries to be as good as possible ( in Rice's novels, vampires have to kill their victims, unlike in other media/books).
The point is, I don't care, if you like ascended Astarion, Dracula, Edward Cullen or Lestat, I just want to set the record straight.

It's not about how it should and shouldn't have been, but how the audience perceived it. The image of a vampire has become dangerous and fascinating for a reason, you cannot dictate to people how they should perceive fiction.

Lestat is not written in our days, if you are talking about the first books. Of course, he is not as ancient as Dracula, but his image is not the same as Edward. Should we bring up the topic of some crazy clans from VtM? I hope not...

I didn't deny toxicity, I said it wasn't a problem and this image remains romantic. It doesn't matter if it's toxic or not. Most villains in literature will be toxic. And yet people look at Dracula and Phantom of Opera with adoration. They love them. Even 10-20 years ago, no one used word "toxic" or "abuser" for fictional characters. Let's admit this is a modern trend. You don't have to use these words for literal characters.

If you didn't care, you wouldn't have written it, let's be honest. And if you are actively trying to prove to someone "oh, this character is very toxic, so you should not love him and his actions should offend you" - then you really care about it. Which, by the way, is rly strange. Btw "something between" its not exactly the same.

The next time you "don't care", don't say anything.


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Originally Posted by ges915
Also want to say there's nothing wrong with wanting a dark fantasy romance. I love that shit. I just think the reason people may be unhappy is because they're looking for something in the story that isn't meant to be there.

We already know from the script it should be there. If you have the option to remain mortal at the end and there are special answers for this scene, then you must have a line in the dialogue that will lead to this. Once again, even if Astarion perceives this relationship as a barter (I disagree with this by the way), it's on him, not on my character. I should be able to play this moment the way I want. I don't understand why you are so resistant to one positive answer option. Literally, they can add one positive line. It's not that much.

He may even respond rudely to this positive line. I don't care. But I want to answer something positively, because the question "what do you want" is not rude and will never be rude.

Last edited by Nyloth; 27/11/23 10:44 AM.

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Originally Posted by Nyloth
Originally Posted by fylimar
I'm sorry, Dracula was never meant to be romantic or sexy. I'm talking about the original novel, not the movies. Dracula didn't look like Frank Langella, Christopher Lee or Gary Oldman. He looked dead, smelled dead and used everyone around him.

If you like toxic characters, I'm not kinkshaming, but as a fan of gothic literature, I have to set things straight here.
Lestat btw was not a nice person either and he is written in modern times, same as Edward Cullen ( or Christian Grey besides not being a vampire). I don't care, if you like toxic characters, but at least acknowledge, that they are toxic. From what I saw of ascended Astarion, I would kill him right away, if he would accidentally ascend in my games, because yes, he is toxic too.

And most vampires are offensive and toxic by nature. They kill people. Yes, you have the occasional good vampire, like in Barbara Hamblys novels or maybe Beckett, the signature character for clan Gangrel in Vampire the Masquerade ( there are actually some decent characters). There is Daedalus from Kindred- the Embraced and some others. I would say, that Louis from the Anne Rice novels at least tries to be as good as possible ( in Rice's novels, vampires have to kill their victims, unlike in other media/books).
The point is, I don't care, if you like ascended Astarion, Dracula, Edward Cullen or Lestat, I just want to set the record straight.

It's not about how it should and shouldn't have been, but how the audience perceived it. The image of a vampire has become dangerous and fascinating for a reason, you cannot dictate to people how they should perceive fiction.

Lestat is not written in our days, if you are talking about the first books. Of course, he is not as ancient as Dracula, but his image is not the same as Edward. Should we bring up the topic of some crazy clans from VtM? I hope not...

I didn't deny toxicity, I said it wasn't a problem and this image remains romantic. It doesn't matter if it's toxic or not. Most villains in literature will be toxic. And yet people look at Dracula and Phantom of Opera with adoration. They love them. Even 10-20 years ago, no one used word "toxic" or "abuser" for fictional characters. Let's admit this is a modern trend. You don't have to use these words for literal characters.

If you didn't care, you wouldn't have written it, let's be honest. And if you are actively trying to prove to someone "oh, this character is very toxic, so you should not love him and his actions should offend you" - then you really care about it. Which, by the way, is rly strange. Btw "something between" its not exactly the same.

The next time you "don't care", don't say anything.
Hey now, no need to get angry here. I said, I don't care about ascended Astarion, since that will not happen in my games. As I mentioned to Dark Angel, I'm very into gothic and horror novels and I had the urge to just put things right. Book Dracula was not romantic in any way, he was a decaying corps, who smelled like a decaying corps. Dracula as the gentleman vampire is a reimagination by Hollywood and his second movie encounter with Bela Lugosi ( the first one was Murnaus Nosferatu, where despite the changed name, the vampire was mainly shown as he was in the book).
As I said, I don't shame you or want in any way tell you, how you play your game, I was simply answering Dark Angel about Dracula and Frank'N'Further not being good examples for non toxic people. I know, that dark romance exists as a genre, I worked long enough in a book store, this was mainly a discussion about literature and musicals.
And I'm sorry, if I derailed the thread, I'm more than happy to discuss further via pm. I have no problems with different opinions and views, I myself am romantic as a stone, soI mostly don't get the fascination.


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Originally Posted by ges915
You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story.

I don't think anyone here has a problem with that. But it should be made clear with Astarion's words, not the player's. The dialogue in question only has the following options: 1. "turn me"; 2. "fuck me"; 3 and 4. "let's argue". There's nothing to pick if your character for example doesn't want anything from him and isn't interested in picking arguments. Astarion's personality doesn't need to change if the player is allowed to say "i don't want anything." He'd just continue pushing and it would be in character.

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Originally Posted by Nyloth
Originally Posted by ges915
Also want to say there's nothing wrong with wanting a dark fantasy romance. I love that shit. I just think the reason people may be unhappy is because they're looking for something in the story that isn't meant to be there.

We already know from the script it should be there. If you have the option to remain mortal at the end and there are special answers for this scene, then you must have a line in the dialogue that will lead to this. Once again, even if Astarion perceives this relationship as a barter (I disagree with this by the way), it's on him, not on my character. I should be able to play this moment the way I want. I don't understand why you are so resistant to one positive answer option. Literally, they can add one positive line. It's not that much.

He may even respond rudely to this positive line. I don't care. But I want to answer something positively, because the question "what do you want" is not rude and will never be rude.
I'm confused because there are positive lines for the player. How is saying you wanted what was best for him not positive? When he asks what you want you can then say you want to be a vampire like him. When he asks if you want to be his forever you can say yes, it's all you want.

You can only get the scene where you say you're not ready to be a spawn yet if you circumvent his ultimatum by not triggering the intended scene. I agree that the writing there conflicts. But they'd need to add more than a line of dialogue if you were able to stay with him without becoming a spawn. And ultimately that's not the story they wanted to tell.

But when I said it's not meant to be there, I wasn't referring specifically to the option to stay with him and keep your freedom. I'm talking about the version of a dark romance people seem to be asking for in general. There isn't a more genuine romantic moment because they're intentionally portraying the start of an abusive relationship. And it seems like people are really looking for a version of the relationship that isn't abusive, but his being trapped in the cycle of abuse is the point. It's part of the conclusion to his story.

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That would be
Originally Posted by t1mekill3r
Originally Posted by ges915
You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story.

I don't think anyone here has a problem with that. But it should be made clear with Astarion's words, not the player's. The dialogue in question only has the following options: 1. "turn me"; 2. "fuck me"; 3 and 4. "let's argue". There's nothing to pick if your character for example doesn't want anything from him and isn't interested in picking arguments. Astarion's personality doesn't need to change if the player is allowed to say "i don't want anything." He'd just continue pushing and it would be in character.
That would be fine. But that's not the only thing being asked for here at all or the only sentiment being expressed.

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Originally Posted by ges915
That would be
Originally Posted by t1mekill3r
Originally Posted by ges915
You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story.

I don't think anyone here has a problem with that. But it should be made clear with Astarion's words, not the player's. The dialogue in question only has the following options: 1. "turn me"; 2. "fuck me"; 3 and 4. "let's argue". There's nothing to pick if your character for example doesn't want anything from him and isn't interested in picking arguments. Astarion's personality doesn't need to change if the player is allowed to say "i don't want anything." He'd just continue pushing and it would be in character.
That would be fine. But that's not the only thing being asked for here at all or the only sentiment being expressed.

This is literally the only thing I asked for. Add a positive phrase for Ascended and a negative one for Spawn.

Being a vampire like you is not a positive option. Because it's barter again. Besides, who told you that my character wants to be a vampire or planned it? Exactly. Why should I choose such a narrowly focused answer that I never even thought about. Oh, wait, because the other three are aggressive... well, wow. And we come back to this problem again.

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Originally Posted by Nyloth
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

Well, if your character is an bad_guy, then these options suit them, so I don't see the point in deleting it, only adding new ones. I mean, he literally asked what we wanted. What's offensive about that? At that moment, he asks a question and calls you a pet, as he called you before. To see something offensive in this, you need to look at it in a special way. Literally before that, he can call you his "blood bag" and you are not offended. And now you're offended? A very strange way of looking at things.


Originally Posted by ges915
damn u got me... saw right thru my evangelical crusade... the bible says u have to renounce ascended astarion in the name of the lord or u will burn in the fires of hell like a butthole after too many jalapeno poppers... repent while u still can it's not too late u can be a moral activist too

Well, you literally didn't read my post and just wrote a standard set of phrases for Spawn lovers. I even checked Bingo Fixers, you almost won! You wrote about everything you could, but not about the topic that is being discussed here. You saw the word "Ascended" and something in your head immediately broke. If you are here to provoke people, then I think I should contact moderator.



Originally Posted by Darkangel1211
Astarion: It feels so good. Freedom - true freedom. Finally.

Astarion: I can feel my strength growing. Every day that passes, I gain new abilities.

You absolutely correctly noticed that dialogue in the finale and after the ritual is very different. The atmosphere is different, as if the character was written by completely different people.

I must say if you do not sleep and get the ending of "mortal", A. Astarion's romance looks much better, simply because you miss this stupid dialogue that we are discussing here.
Originally Posted by Nyloth
Originally Posted by fylimar
Originally Posted by Darkangel1211
Originally Posted by Yharmeru
Ok, so I'm kinda having a hard time understanding the ask here for some of these comments. Like, yes, the options are overly assumptive about the players motives, but his behavior post ascension is legitimately abusive. A character who's going to stay with him needs to reconcile that in some way unless you're a doormat who wants to be walked over.

He’s not abusive in my RP - I envisioned a cross between Frank N Furter and Dracula and that’s exactly what I got. It may not be to everyone’s taste but that’s why this is an RP.
.

I hope, you realise, that you just named two posterchilds of abusive behaviour. Both Frank'N'Further and Dracula are highly toxic and abusive and I'm more than a bit troubled, that you would use them as examples for not abusive behaviour. But then, people are trying to excuse Edward Cullen and Christian Grey, who frankly both belong in jail.

Edit: I'm not really interested in talking about ascended Astarion, but I'm very familiar with both Bram Stokers work ( and I'm not talking about the mostly unfaithful movies, I'm talking about the book) and the Rocky Horror Show and had to pinch in here.

Based on your speculation, all vampires are offensive and toxic. But in those days it was an example of romanticism. I mean, the girls even liked gaslighter Lestat, so... I don't see that as a problem. Modern views on past images can spoil your impression. You should also know heroines of these novels rarely showed aggression towards their "abuser". They're fascinated by them. Which leads us to the fact that regardless of the behavior evil character, we can still show sympathy for him. But I still don't see anything so offensive in the question "what do you want", sorry. The image of Dracula is also considered sexy, romantic and dangerous, that's the point. This is not news.
Also sorry, I should have quoted. But I wasn't responding to you with that post. I was responding to the person who called me a moral activist, because I thought it was funny. I don't have a problem with the ascended storyline. And I'm not someone who thinks you have to clarify that's it toxic or "bad" if you like it. Women especially are shamed for their taste in fictional men and I think that's why my talking about the abuse in the story might be making people feel like they have to defend themselves from something. I'm discussing the themes in the story and how I don't think the narrative should be undercut because people just want it to be a romance. I'm also not only responding to you, but the comments in the thread overall.

(Edit to say that I did actually quote the post I was responding to.)

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Yes, to be more detailed.
This weak dialog comes after "I want the best for you."
".... What can I do for you my pet?"
1. My goal is not to become a vampire. Pass. \If that's not what Astarion wants, but hasn't really said it in this dialog yet\

2. He's one of the reasons I play. I want to, of course. I saw it as a sharp flirtation from my Tav... But if you think about it, "Your body," as Nyloth said, is really kind of... not very nice. Especially since Astarion said he didn't want it to look like "just sex". Pass. \I'm a fairly romantic person

3. Not so bad, but I'm not a teacher. But I have to be because...

4. I (my Tav) his, from Act 1. This has always been a edgy flirtation for me from the vampire bun. He used to call my Tav that. Though in this situation he was probably testing a reaction, but it's not clear because he's actually flirted like that before. I think I sensed a hint of it, but like my reaction was still : D "Huh, you cheeky pup". If I said that, it was just playful.

So, yeah, we're not the romantic option. But it's a romance with the Vampire Lord. We can carve out a grove and ok, evil but ok, and we can't be romantic with Lord Astarion. Meh.

5. I want to be with you. - That's a good suggestion

6. Or really be the practical Tav who thinks and\or worries not about candles and bodies but about dealing with the tadpole in our heads. And again it's just practical-neutral (although it's even caring about "us"), because we already have a negative answer.

I hope it helped to understand why this dialog looks so odd to some people.

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Originally Posted by Nyloth
Originally Posted by ges915
That would be
Originally Posted by t1mekill3r
Originally Posted by ges915
You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story.

I don't think anyone here has a problem with that. But it should be made clear with Astarion's words, not the player's. The dialogue in question only has the following options: 1. "turn me"; 2. "fuck me"; 3 and 4. "let's argue". There's nothing to pick if your character for example doesn't want anything from him and isn't interested in picking arguments. Astarion's personality doesn't need to change if the player is allowed to say "i don't want anything." He'd just continue pushing and it would be in character.
That would be fine. But that's not the only thing being asked for here at all or the only sentiment being expressed.

This is literally the only thing I asked for. Add a positive phrase for Ascended and a negative one for Spawn.

Being a vampire like you is not a positive option. Because it's barter again. Besides, who told you that my character wants to be a vampire or planned it? Exactly. Why should I choose such a narrowly focused answer that I never even thought about. Oh, wait, because the other three are aggressive... well, wow. And we come back to this problem again.
There's already a very negative option if he doesn't ascend. You can tell him you're surprised because you thought he was "just a power hungry mad man."

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Originally Posted by LiryFire
Yes, to be more detailed.
This weak dialog comes after "I want the best for you."
".... What can I do for you my pet?"
1. My goal is not to become a vampire. Pass. \If that's not what Astarion wants, but hasn't really said it in this dialog yet\

2. He's one of the reasons I play. I want to, of course. I saw it as a sharp flirtation from my Tav... But if you think about it, "Your body," as Nyloth said, is really kind of... not very nice. Especially since Astarion said he didn't want it to look like "just sex". Pass. \I'm a fairly romantic person

3. Not so bad, but I'm not a teacher. But I have to be because...

4. I (my Tav) his, from Act 1. This has always been a edgy flirtation for me from the vampire bun. He used to call my Tav that. Though in this situation he was probably testing a reaction, but it's not clear because he's actually flirted like that before. I think I sensed a hint of it, but like my reaction was still grin "Huh, you cheeky pup". If I said that, it was just playful.

So, yeah, we're not the romantic option. But it's a romance with the Vampire Lord. We can carve out a grove and ok, evil but ok, and we can't be romantic with Lord Astarion. Meh.

5. I want to be with you. - That's a good suggestion

6. Or really be the practical Tav who thinks and\or worries not about candles and bodies but about dealing with the tadpole in our heads. And again it's just practical-neutral (although it's even caring about "us"), because we already have a negative answer.

I hope it helped to understand why this dialog looks so odd to some people.
The option to say you're not his pet is there to display that this is how he sees his partner now, and if he says it's a just a joke you can say it sounded like he meant it. Your character can pick up on it or not, but it's there to reveal a facet of his character.

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Originally Posted by ges915
There's already a very negative option if he doesn't ascend. You can tell him you're surprised because you thought he was "just a power hungry mad man."


This option still does not allow me to leave scene. Need an option to interrupt the scene. It's strange this is one of the few scenes that you can't interrupt in any way. You can't refuse go to the cemetery. You have three "yes" options. I remember a meme with Mass Effect, where you have three answers that mean the same thing, but sound different. They could really write:

1. Yes
2. OK.
3. Of course

and this would be the same as what we have in the game now.

I would have agreed to use this option if it was interrupting scene and Astarion was angry, instead of tolerating my aggression. But this is not happening. It's as if you didn't have the opportunity to leave scene with Ascended Astarion until the moment he tells you to kneel.

And even when you're in the cemetery, you can be rude to him again, but it won't interrupt the scene. That's what I don't really like.


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Originally Posted by Yharmeru
Astarion's clearly experiencing some regret / guilt post ascension, and from his behavior we can see that he's projecting his anger at himself onto the PC. He's not trying to win the PC over in that moment. His goal is to provoke them into showing their "true colors" through a love-test designed to be impossible. He wants the PC to lash out at him and call him a monster. If they do, he can write them off entirely and absolve himself as the victim in this situation for having been manipulated by a PC who supposedly "loved him".

So, that's kinda the issue. There isn't a way to smooth things over. His goal is to hurt you, plain and simple. No amount of agreeing with his decision or reassuring him should necessarily be able to change that. The only way to prove it to him is to become his spawn, an act that is essentially surrendering your boundaries and control as a show of loyalty.

Given all that, what is missing? A character who is happy with the outcome and wants to maintain the status quo should probably be calling out his negative attitude / demeanor, but if you want to ignore it, fine. Either way, it should still run up into the same ultimatum: become my spawn or we're done. I could see some attempts to reassure him that what he did shouldn't weigh on him or promises that you're loyal no matter what, but those are all gonna run up against the "prove it by becoming my spawn" test still.

I think what would really help is a:

So, tell me what you desire. What can I do for my favorite pet?

> 5. "What is this really about Astarion?"

that can quickly get us to some version of "You made me this, if you really love me, prove it! Become my spawn!"

I don't remember any instance where he would show regret, he won't stop talking about how good he feels and how he wants Tav to share in all the splendour. The only provoker in this situation is Tav. You could roleplay your chara being fully on board with his schemes throughout the game but in this single scene suddenly you're not anymore. There is zero conflict if you tell him you want his bite or his body. If he is provoked that's when he actually lashes out at Tav for being a hypocrite (and rightfully so).
Tav is the last piece of the puzzle to his vampiric dream. If he convinces Tav then in his eyes he becomes better than Cazador, because he never had anyone who didn't hate him, actually cared for him and someone he could truly trust. I don't think he ever fully trusts Tav until they become his spawn. Even Cazador will say that to Tav if they go to him alone. That Astarion's distrust in everyone is his only redeeming quality. Astarion pretty much admits it by telling Tav they'd earned a little bit of trust, but only a little. In a banter with Lae'zel post-ascension he tells her he needed someone he could trust and that now he knows Tav will never turn on him. There is another one with Karlach where he says he has one person who trusts him completely and that's enough for him. Spawn Astarion tells Tav he'd be ok with them going their own way, which is a lie. He's terrified of being alone after that year of silence. I'm sure if he could he would prevent them from leaving him like AA does.
To me it's the other way around, he approaches Tav because he's confident enough they would agree to his proposal but also worried they would change their mind once the dust settles and they actually do see him as the monster he thinks he is and break up with. If he manages to secure them before they possibly start feeling guilty then he has nothing to fear anymore.
If Tav does break up with him, he never blames them for helping him become the vampire lord. He bashes them for rejecting his gift and not wanting to enjoy life with him, and tells them they'd regret leaving him.

I would also like to see the option to call him out and ask what it's really about. I think he'd say what he does post-breakup that he was really trying with Tav in the only way he knows how. The ultimatum should also stay there, however, because there exists an ending where he lets Tav stay mortal for a while, there should be an option to ask him for some time to decide. I think he would be impatient and just give them one day, approaching them the next long rest.

Originally Posted by ges915
That being said, you do have options to tell him you did it because you wanted what was best for him. It's literally the first dialogue option available. You can also tell him you wanted him to be free, but it seems now he never will be. The first part reflects the player's intention and the second reflects the narrative outcome. I understand you can play a character who doesn't believe that, but they're trying to balance between the freedom to roleplay and story integrity.

The way the dialogue is framed makes it seem like Tav is preparing to break up with him and is starting off gently before getting to the meaty part. If you could roleplay agreeing with him all the time, you should still be able to do that here. This is plain simple imposition of the writer's idea of Tav onto the player and taking away roleplay from a roleplaying game.
If we go down the angsty Tav route, why can't Tav actually feel sorry for him and say "What have I done? It's my fault you're like this now, I've created a monster". Heck, you could even roleplay Tav as a self-sacrificing hero who wanted to help him but then threw the morals out the window for him, and decides to spend eternity with him as a form of punishment for their crime, while hoping they can still guide him to not go full evil.

Originally Posted by ges915
There isn't a more genuine romantic moment because they're intentionally portraying the start of an abusive relationship. And it seems like people are really looking for a version of the relationship that isn't abusive, but his being trapped in the cycle of abuse is the point. It's part of the conclusion to his story.

That's a very finite and black-and-white thing to say. He is as trapped as he allows himself to be. At that point the only thing in his way would be a mental blockage. There are no external limiting factors anymore. I think the story is more potent and interesting if he becomes powerful but proves he's not another Cazador, instead of being scared of his own shadow and denying himself just to please Tav.

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Basically, Astarion's writer took this as an opportunity to impose some kind of morality message onto the player instead of letting the player roleplay how they want.

It's weird looking back at EA because everyone was like "this game is too geared towards evil" or "this game will have great evil paths." In the end, it ends up punishing evil paths and evil characters,
even evil characters from old games who could have been redeemed in those games.
(The spoiler is vague but just in case).

I can appreciate a theme or message in the writing, but I don't appreciate being given the illusion of choice in roleplaying and then being railroaded.

I'm not even an AA player, but I can sympathize with the frustration of those players, especially since everyone ends up patronizing them and telling them they're enjoying their fiction wrong.

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The other crappy thing that was discussed on the forums about this exchange and actually the whole path is that as soon as Astarion ascends you cannot even tell him you love him. You can only ask him for a bite and sex or create conflict. The game assumes you're a selfish asshole who pursues him for their own goals or is terrified of him and has buyer's regret. It doesn't allow you to roleplay otherwise. The only semi-romantic option is telling him you hoped he'd learned to love you, but it still doesn't specify that you do. You can only lecture him about how you loved him before ascension.

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Originally Posted by Ametris
The other crappy thing that was discussed on the forums about this exchange and actually the whole path is that as soon as Astarion ascends you cannot even tell him you love him. You can only ask him for a bite and sex or create conflict. The game assumes you're a selfish asshole who pursues him for their own goals or is terrified of him and has buyer's regret. It doesn't allow you to roleplay otherwise. The only semi-romantic option is telling him you hoped he'd learned to love you, but it still doesn't specify that you do. You can only lecture him about how you loved him before ascension.

200% this! I loved his character even more after the ritual and I wanted my MC to say it beyond “gimme your body.”

My RP is all for that, but love still plays a part too and it sucks that they didn’t include it as an option

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Originally Posted by celestielf
Basically, Astarion's writer took this as an opportunity to impose some kind of morality message onto the player instead of letting the player roleplay how they want.

It's weird looking back at EA because everyone was like "this game is too geared towards evil" or "this game will have great evil paths." In the end, it ends up punishing evil paths and evil characters,
even evil characters from old games who could have been redeemed in those games.
(The spoiler is vague but just in case).

I can appreciate a theme or message in the writing, but I don't appreciate being given the illusion of choice in roleplaying and then being railroaded.

I'm not even an AA player, but I can sympathize with the frustration of those players, especially since everyone ends up patronizing them and telling them they're enjoying their fiction wrong.

I want to say that during EA on this forum everyone complained "companions are too evil" and here we are.


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Originally Posted by Ametris
The other crappy thing that was discussed on the forums about this exchange and actually the whole path is that as soon as Astarion ascends you cannot even tell him you love him. You can only ask him for a bite and sex or create conflict. The game assumes you're a selfish asshole who pursues him for their own goals or is terrified of him and has buyer's regret. It doesn't allow you to roleplay otherwise. The only semi-romantic option is telling him you hoped he'd learned to love you, but it still doesn't specify that you do. You can only lecture him about how you loved him before ascension.

I think it's because writer wants to show that vampire emotions are changing and now feelings are expressed in lust (just a guess). But, as I said, it can be shown through Astarion. Use our characters for this... sloppy.


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During the confrontation Tav is mortal, so I think it's still just the game making assumptions that Tav is selfish and shallow from that moment on. It's sloppy for many reasons.
And if that's what they wanted to portray they've done it poorly because, despite AA becoming more arrogant and possessive, he also shows more love and thoughtfulness when Tav agrees to spend eternity with him and stays loyal to him. AA actually hints that they are basically married, unlike spawn who never defines the relationship.

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Originally Posted by Ametris
The other crappy thing that was discussed on the forums about this exchange and actually the whole path is that as soon as Astarion ascends you cannot even tell him you love him. You can only ask him for a bite and sex or create conflict. The game assumes you're a selfish asshole who pursues him for their own goals or is terrified of him and has buyer's regret. It doesn't allow you to roleplay otherwise. The only semi-romantic option is telling him you hoped he'd learned to love you, but it still doesn't specify that you do. You can only lecture him about how you loved him before ascension.


O wow, you’re totally right. Unlike Durge, Tav has no way of confessing they love him. At best they can tell him they care about him. That’s really sloppy.

Durge can confess they’re in love during the resist the urge to kill your companion scene, and they again have the option to reaffirm their love after rejecting Bhaal.

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Originally Posted by ges915
You don't view the relationship as transactional, but the character you're speaking to does and they want to make that clear because it's an important part of his story. That being said, you do have options to tell him you did it because you wanted what was best for him. It's literally the first dialogue option available.

Yeah, but this is the problem, because this is not some adventure game with fixed characters, this is a roleplaying game where I should be able to determine the intentions of my own character. Which I could in relation to Astarion up to this point. But somehow in this conversation the only options I got are for my character to be the person Astarion's low self-esteem (and it seems the writer) expects me to be:

- The one only seeing him as a sex doll (I want you. I want your body)
- The one only using him for gaining power (I want to be a vampire, like you)
- The morality preacher who doesn't accept him for who he is (You can tell me that you've learned something from all this)
- The easily provoked one who will break up with him, because of course they will sooner or later (I am not your pet.)

Which forces my Tav or Durge to act out of character if their intention for helping him to ascend was something else entirely. Maybe they wanted him to get the ultimate revenge through poetic justice, maybe they wanted him to get as much power as possible to be able to defend himself from every threat, maybe they wanted him to be able to walk in the sun even after they finally get rid of the tadpoles, maybe a durge wanted him to be powerful enough to defend himself from them after the durge scene in act 2. There are countless non-selfish reasons to help him ascend and maybe even a selfish one that does not fit the presented mold (the evil tav/durge who wants to rule the world with his vampire lord).

Those dialogue options also totally negate the "I did it because I wanted what was best for you" line and make it seem like a lie.

As a lot of posters have already said - there is no option that fits a supportive Tav/Durge. But this is a roleplaying game, it is not the writer's job to drop their moral cake on me and railroad me and my character into a one way street. The writer's job is to give me enough agency that I can ignore the illusion of choice. (It's the same problem with the graveyard scene where the three options are 50 colours of yes)

Astarion expects Tav/Durge to have selfish reasons because everyone does in his worldview. Why can't we surprise him by saying "I did not do this because I want something out of this. I just wanted to help you because I genuinely care about you." Because up to this point you could tell him you care about him. But somehow by helping him ascend our characters suddenly become selfish beings who actually never loved him, just his body/power/a made-up version of him.

You can still maintain this eerie atmosphere that foreshadows a possible continuation of the cycle of abuse in Tav's/Durge's future, but at least let me play my character. There's already too few dialogues in Act 3 as is. I don't want to be railroaded in them.

And speaking of the dialogue itself - you can really see the agenda the writer was pushing here. Who in the world says "I want you. I want your body." when telling your partner you're horny?

Well, that was a lot of text just to ask for one measly dialogue option, haha. But there have been very few instances in this game where I felt railroaded in the dialogue when it came to roleplaying my character. So this stuck out a lot.

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Originally Posted by ges915
The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

Finally a sane answer here.

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Originally Posted by Meishuu
Originally Posted by ges915
The writers aren't trying to impose a position on your character, they've constructed a narrative because it's a story. The choices you're given reflect the intended narrative themes. The crux of Astarion's story here is about whether he will break the cycle of abuse or continue it. The romance is only potentially a part of that and his story exists outside of it. It's an authentic portrayal of the varying ways abuse and trauma can affect people, and they never pull punches with how ugly and corrosive that can be at any point in Astarion's story. They're not going to do it at the conclusion which is meant to be a brutally honest portrayal of the cyclical nature of abuse. It's a very well written and poignant narrative conclusion to his story and a valid path to choose. That's not to say anyone is wrong for enjoying or being attracted to this version of the character. They're not. But what's being asked for here is a different version of the character and story they've written.

Finally a sane answer here.

10 logical counterarguments have already been given to this answer.


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u know what i've changed my mind you should have the option to kick astarion in the balls when he tells you he had to claw his way out of his grave

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he's trauma dumping and it's problematic

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Originally Posted by ges915
u know what i've changed my mind you should have the option to kick astarion in the balls when he tells you he had to claw his way out of his grave

wow I'm sorry that I want to play a role-playing game, and not read a Kinetic Novels. =((((((


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I thought it’s relatively obvious that the ascended ending sets up Astarion as the next Cazador and, in case of a vampire bite, a “master - slave” dynamic (same one Cazador and Astarion had) between Astarion and the player, hence the dialogue options.


The narrative also makes it clear that his story is about abuse (it’s really explicitly stated) and it would be a bit weird to be happy about him never getting out of the abusive circle.

I don’t know what OP’s RP reason was for ascending Astarion, but there are a few answers here, which made me think some people understand the ascended relationship as a consensual sub-dom dynamic, and it’s just not the story.

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Originally Posted by ahania
I thought it’s relatively obvious that the ascended ending sets up Astarion as the next Cazador and, in case of a vampire bite, a “master - slave” dynamic (same one Cazador and Astarion had) between Astarion and the player, hence the dialogue options.


The narrative also makes it clear that his story is about abuse (it’s really explicitly stated) and it would be a bit weird to be happy about him never getting out of the abusive circle.

I don’t know what OP’s RP reason was for ascending Astarion, but there are a few answers here, which made me think some people understand the ascended relationship as a consensual sub-dom dynamic, and it’s just not the story.

The problem is not what Astarion's story is about, or how Astarion behaves. Astarion is fine. His storyline is fine. No one is asking for an option to be happy that he's trapped in a cycle (an argument could be made that the player character doesn't even realize Astarion's still stuck in that cycle but since people insist on metagaming everything these days I guess that's not an option lol). Telling Astarion you don't need anything from him rather than starting an argument or asking to be made into a vampire/for sex is not about being happy he's not "free" or whatever. It's about the player's ability to say 'I don't need anything from you', which is a neutral statement that doesn't express any happiness as far as I can tell. If you can tell me why it does, please do in case I'm missing something. Also regardless of what the future dynamic of Astarion and the player is, it should not affect the player's dialogue options yet. Unless the ascension somehow changed them as well and the game failed to mention that, and that's why we don't have a neutral dialogue option here.

The problem people have is that they are being railroaded in how they are allowed to roleplay their character in this situation, namely either being forced to create conflict with him, or either wanting power or asking for sex (which is just... let's say annoying to be civil, after everything with Astarion's storyline). Imagine if you were forced to be mean to spawn Astarion and were forced to ask him for sex or complain about how you'd have preferred he ascends after all; you wouldn't be happy about that, would you? (though the way you're railroaded into being nice to him in that scenario and how you can't break up with him until after the cemetery scene is it's own discussion) It's the same thing here; you do not have an option to say you don't need anything from Astarion, which is what most people talking about this want. It's perfectly fine for Astarion to force you into either breaking up with him to becoming his spawn. It's perfectly fine for him to be toxic if he wants to be (it's also perfectly fine for people to hc the relationship as consensual sub/dom dynamic, and who's to say it's not if you're okay with being bossed around since the game ends the moment the tadpole which keeps the player safe from the whole mind control thing is gone, and we don't see what happens afterwards). What's not perfectly fine is the writers forcing you into playing a specific character after all the freedom you've had so far. All they'd need to do is add a single dialogue option into this one dialogue tree that would still lead to the same conversations it does now (Astarion pressing you into becoming his spawn), and the problem would be solved.

tl;dr: people wanting the option to say 'I don't need anything from you' is not affecting Astarion's storyline or the narrative in anyway, it's a neutral statement that doesn't express happiness, and insisting it does either is kinda weird.

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Originally Posted by ahania
I don’t know what OP’s RP reason was for ascending Astarion, but there are a few answers here, which made me think some people understand the ascended relationship as a consensual sub-dom dynamic, and it’s just not the story.

I gave a few examples in my post higher up that have nothing to do with a wish to be in a sub/dom relationship (I'd even go so far as to assume that it's the least likely reason for most people who choose that path - not saying there's anything wrong with wanting that kind of relationship, either).

The player character does not know what will happen to Astarion when he does the ritual. For all they know he'd be the same person they fell in love with/befriended, just more powerful (there's even a dialogue option that states exactly that). What we as players know and what our characters know are two wholly different things.

Your explanation is an example of meta-gaming (when you act on information your character doesn't have). We are asking for a solution to let us roleplay our character without the writer dictating what our characters' intentions were. No one is asking for them to rewrite Astarion's narrative.

I understad that not everyone is into heavy roleplaying when playing a game like this and a lot of people self-insert (I usually don't), but for us roleplayers a railroading dialogue like this can feel quite frustrating. Especially since it was working out fine up until that pivotal moment.

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Originally Posted by Seramina
tl;dr: people wanting the option to say 'I don't need anything from you' is not affecting Astarion's storyline or the narrative in anyway, it's a neutral statement that doesn't express happiness, and insisting it does either is kinda weird.


RP is always restricted to >10 options. On several occasions, the player is forced to make serious decisions without a real neutral choice (this is true not just for romance or Astarion dialogues, but for all origin characters)

This post-ascension conversation doesn’t exist in a vacuum either, there are several previous conversations, that ask the player to seriously consider what the ascension ritual is, why Astarion wants to do it, and how vampires behave. By this time the player should be aware that ascension is his “bad” ending and have a reason for going through with it.

There isn’t a “I don’t want anything from you” option, because that option is convincing him not to ascend.

Originally Posted by Veranis
The player character does not know what will happen to Astarion when he does the ritual. For all they know he'd be the same person they fell in love with/befriended, just more powerful (there's even a dialogue option that states exactly that). What we as players know and what our characters know are two wholly different things.

I understad that not everyone is into heavy roleplaying when playing a game like this and a lot of people self-insert (I usually don't), but for us roleplayers a railroading dialogue like this can feel quite frustrating. Especially since it was working out fine up until that pivotal moment.

Even during my first playthrough, there were a lot of signs of what the ascension ritual does and what can be expected after. There is roleplaying and there is ignoring information on purpose.

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You are convinced of your opinion, About Cazador 2.0, and so on and so forth. What are you trying to prove to people who just want more options for roleplay?

Moderators, please note that a person does not just express his opinion, he comes to a certain topic and imposes his point of view.

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Originally Posted by ahania
Originally Posted by Seramina
tl;dr: people wanting the option to say 'I don't need anything from you' is not affecting Astarion's storyline or the narrative in anyway, it's a neutral statement that doesn't express happiness, and insisting it does either is kinda weird.


RP is always restricted to >10 options. On several occasions, the player is forced to make serious decisions without a real neutral choice (this is true not just for romance or Astarion dialogues, but for all origin characters)

This post-ascension conversation doesn’t exist in a vacuum either, there are several previous conversations, that ask the player to seriously consider what the ascension ritual is, why Astarion wants to do it, and how vampires behave. By this time the player should be aware that ascension is his “bad” ending and have a reason for going through with it.

There isn’t a “I don’t want anything from you” option, because that option is convincing him not to ascend.

Originally Posted by Veranis
The player character does not know what will happen to Astarion when he does the ritual. For all they know he'd be the same person they fell in love with/befriended, just more powerful (there's even a dialogue option that states exactly that). What we as players know and what our characters know are two wholly different things.

I understad that not everyone is into heavy roleplaying when playing a game like this and a lot of people self-insert (I usually don't), but for us roleplayers a railroading dialogue like this can feel quite frustrating. Especially since it was working out fine up until that pivotal moment.

Even during my first playthrough, there were a lot of signs of what the ascension ritual does and what can be expected after. There is roleplaying and there is ignoring information on purpose.

You're wrong. An option that convinces him not to ascend "Think about all these people" and then "I want another life for you." It has nothing to do with "I don't need anything from you." The bottom line is that you can perform a ritual without romance, so you add some unnecessary subtext. We have a good answer in the first dialog "I just wanted you to be happy". Why couldn't a similar branch be added to the second dialog? Personally, I did the ritual knowing it was an evil act. If you haven't forgotten, we can play as an evil character in the game. And even in this case, the last thing I expect after ritual that my character will "want Astarion's body". There is no hint of sex or barter in the ritual, which is logical, because you can perform the ritual without romance.

There are no hints that you should be angry because of the ritual, especially if you are an evil character and you are satisfied with evil deeds. However, this does not mean that you want sex or turn into a vampire. These are very specific answers. So we have two very specific answers, and two obviously offended ones. So yes, this is a problem.

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Originally Posted by ahania
By this time the player should be aware that ascension is his “bad” ending and have a reason for going through with it.

Yet his actual author calls it an evil and not a bad ending.

This cycle of abuse card is getting old. In case you haven't noticed the game also shows that each generation the cycle starts waning and is bound to break eventually. Cazador's master was much worse than he was, Astarion is a much a better guy than Cazador was. Plus, AA also isn't a true vampire like the others before him but a whole new being entirely that's not suffering the same vampiric drawbacks that were driving Cazador insane. He had a time away from his master where he could learn more pleasant aspects to life - love, friendship, kindness, camraderie. Equating him to Cazador 2.0 is just doing the character a disservice.
Let's not forget how he completely trashes Cazador's and Vellioth's rule that says "power comes from solitude, to share with others is to be weak, and to be weak is to fail... and die." He shares his blood with Tav and everything he possesses. Yeah, total clone of Cazador, lol.
Besides, there is more to Astarion than just him being traumatised. If you want, the game allows you to roleplay as thinking that he is trapped but doesn't allow you to express genuine feelings for him and to be supportive of his own decisions.

Let's flip this around, shall we? If the people here are enjoying the narrative taking away players' choices so much they must also be super happy
to see spawn Astarion burning in the sun and their chara not giving a flying crap about him, just standing there like a statue, while others mock him and then watching them focus on Karlach while he mopes alone in a dark corner. Are you going to go to his ending thread and complain that people in there are unreasonable for wanting their chara to behave differently, you know, like they actually care? Because that's what we're asking for in here - to be able to roleplay our charas the way we want.

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I would just like to say (again) that the option to tell him you didn't want anything from him is fine, but to me it is disingenuous to say that's all that's been asked for here. The first page of this thread talks about how there should more romantic and cute scenes and dialogue options, about how the writers are imposing their morality on the player, about wanting to be able to stay in the relationship if you don't want to become a slave/spawn, etc. The initial request was for more dialogue options but there was also speculation about why we were given/not given the options we were.

So to suddenly be like, omg we just asked for a single line of dialogue and now people are imposing their views on us is like. Idk ya'll are moving the goalpost and trying to make people seem unreasonable for expressing their opinions about why the things you discussed aren't in the game.

For example, there was expression of discontent that you can't skip the last scene of his quest if he doesn't ascend. There was speculation it was because the writers were trying to force their view of the endings on the player. My response was that it's more likely the option isn't there because almost no one would choose it, so they'd need to write, act, record and code both Astarion's initial response and the inevitable fallout from that the next day for something people wouldn't choose for roleplay reasons. They'd only choose it to see what happens. It's a waste of time and resources. Whereas ascended Astarion is asking for something a significant amount of players would choose not to do. So yes, I think asking for all of that is unreasonable and it's not really about wanting more roleplay options. It's about wanting to balance the score between the two endings because you guys feel personally slighted by the way the narrative frames them.

Talking about the narrative they've constructed is on topic because it has to do with why the things you guys talked about aren't in the game. And when you talk about the writers trying to "impose morals" on the player people are explaining why they disagree with that.

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Originally Posted by ges915
I would just like to say (again) that the option to tell him you didn't want anything from him is fine, but to me it is disingenuous to say that's all that's been asked for here. The first page of this thread talks about how there should more romantic and cute scenes and dialogue options, about how the writers are imposing their morality on the player, about wanting to be able to stay in the relationship if you don't want to become a slave/spawn, etc. The initial request was for more dialogue options but there was also speculation about why we were given/not given the options we were.

So to suddenly be like, omg we just asked for a single line of dialogue and now people are imposing their views on us is like. Idk ya'll are moving the goalpost and trying to make people seem unreasonable for expressing their opinions about why the things you discussed aren't in the game.

For example, there was expression of discontent that you can't skip the last scene of his quest if he doesn't ascend. There was speculation it was because the writers were trying to force their view of the endings on the player. My response was that it's more likely the option isn't there because almost no one would choose it, so they'd need to write, act, record and code both Astarion's initial response and the inevitable fallout from that the next day for something people wouldn't choose for roleplay reasons. They'd only choose it to see what happens. It's a waste of time and resources. Whereas ascended Astarion is asking for something a significant amount of players would choose not to do. So yes, I think asking for all of that is unreasonable and it's not really about wanting more roleplay options. It's about wanting to balance the score between the two endings because you guys feel personally slighted by the way the narrative frames them.

Talking about the narrative they've constructed is on topic because it has to do with why the things you guys talked about aren't in the game. And when you talk about the writers trying to "impose morals" on the player people are explaining why they disagree with that.

I'll duplicate to you again what I asked. One positive response and one negative. Ascended Astarion has a positive answer in the first dialogue, "I just wanted you to be happy." There is nothing terrible if there is a similar option in the second dialog.


Quote
Positive or neutral option should be added for Ascended Astarion.

Negative option should be added for Spawn Astarion. It is possible to break off the relationship or not go to the tombstone at all.

Please consider this possibility.

So I do not know what "more moments" you are talking about. You didn't read my first post. Look, only 3% of players play in an evil way. And yet evil options exist for them. It doesn't matter how small the percentage of players who choose the negative option in the cemetery is. This option should still be for a role-playing game. If everything is done for the majority, then you will get a wheel of three option like BioWare have. Do you want such a future for role-playing games? I'm not.

It won't be worse for anyone if they add more variations for the role-playing game. I would still like a positive option, but I will also be happy with a neutral one. At a minimum, we need a transitional option to remain mortal. We already know game has an ending with a mortal, but there is no dialogue that would lead to it. Not sleeping immediately after the ritual is a strange condition. it's complicated by itself.

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Originally Posted by ges915
The first page of this thread talks about how there should more romantic and cute scenes and dialogue options, about how the writers are imposing their morality on the player, about wanting to be able to stay in the relationship if you don't want to become a slave/spawn, etc. (...) Talking about the narrative they've constructed is on topic because it has to do with why the things you guys talked about aren't in the game. And when you talk about the writers trying to "impose morals" on the player people are explaining why they disagree with that.

All the suggested dialogue options for Tav should still lead to Astarion pressuring them into becoming his spawn, because that's his ultimate goal when he initiates the conversation. No one's asking for extra cute scenes. And if we did get them on top of that, what would be the harm?

'Now I just want to get rid of the tadpoles' - Astarion could say: 'That's the next step, of course. Thanks to the ritual our chances of survival have grown exponentially... And they still can grow further. You could become something more as well, my dear. One little bite...'
"I want to be with you' - Astarion could say: 'Darling, that's exactly what I want as well. To be with you, always. And I have the means to make it a beautiful reality. We could be together for an eternity...'
'You don't have to do anything for me, I'm just glad he won't bother us anymore and we can relax now. We're finally free of him.' - Astarion could say: 'Oh my dear, you truly are the sweetest. We are free, yes, and we'll never have to worry about it anymore. Just like I never have to fear anyone again... so can you become stronger and see all your foes fall before you. You could be so much more..."
'I think we should toast to our victory. I've been saving a bottle just for the occasion.' - Astarion could say: 'You are just so adorable. You even thought of that... awww. We'll do it eventually of course. But don't you want this night to be truly memorable and one of a kind? You could become mine forever...'
'We could go for a midnight stroll in some dark alleys and look for trouble. Not like I'll have to worry about getting hurt with a mighty vampire lord by my side.' - Astarion could say: 'Haha, what a delightful idea, we should definitely do it one night. You could actually become untouchable yourself, you know. I can make it happen... You could join me in immortality and be mine forever...'

I'm not sure of all the details, but from what I've heard the author of that scene is doing it. There was an outrage on the internet when she publicly said that she believes the player in that situation has failed to see Astarion as more than a sex object up to the point that they even want to become a toy themselves. You can clearly see the reflection of her words in the game. Having an idea of what an NPC character is and should act like and writing them a certain way is ok but actually deciding on players' motivation in a very narrow-minded, wild and cruel way and enforcing it is not.

Again, there is nothing wrong with an extra option to delay the transformation into a spawn due to the possible ending that already exists in the game. It's certain Astarion will give them an ultimatum soon, because he's impatient and possessive and there's simply no way a vampire lord would want to see his lover get sick, age and die, while he can prevent it from happening.

Originally Posted by ges915
For example, there was expression of discontent that you can't skip the last scene of his quest if he doesn't ascend. There was speculation it was because the writers were trying to force their view of the endings on the player. My response was that it's more likely the option isn't there because almost no one would choose it, so they'd need to write, act, record and code both Astarion's initial response and the inevitable fallout from that the next day for something people wouldn't choose for roleplay reasons. They'd only choose it to see what happens. It's a waste of time and resources. Whereas ascended Astarion is asking for something a significant amount of players would choose not to do. So yes, I think asking for all of that is unreasonable and it's not really about wanting more roleplay options. It's about wanting to balance the score between the two endings because you guys feel personally slighted by the way the narrative frames them.

I believe it was during the last Panel from Hell before launch when Larian was asked how there are so many scenes and possibilities and that some of them are so niche that maybe only 0.2% of people will see them and if they're not sad about it. Their response indicated that they want even this 0.2% to experience the game the way they want and have the means to be thruthful to their personal story. So even if only 0.2% of people genuinely wanted to go for that option they should still have it. At least for consistency and freedom to roleplay reasons.
I was actually taken aback when I saw the option to kick him in the balls for the first time. I was thinking, "who on earth would do that?". But then I figured some would and I still appreciated it that Larian included it.

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Originally Posted by Nyloth
I'll duplicate to you again what I asked. One positive response and one negative. Ascended Astarion has a positive answer in the first dialogue, "I just wanted you to be happy." There is nothing terrible if there is a similar option in the second dialog.


I read through the entire dialogue tree for this conversation, and where would a second neutral option lead? How could the dialogue tree and later scenes look like?


From a more literature major point of view, the lines "But make no mistake, I will forever remember what you did for me today. And one wicked turn deserves another. So, tell me what you desire. What can I do for my dearest pet?" are probably meant to set up a new frame of mind for Astarion and the player, while mirroring the "This is a gift you know, I won't forget it" from act one. Both are huge moments for his arc, one framed as a gift, another as a transaction.

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Originally Posted by Ametris
'Now I just want to get rid of the tadpoles' - Astarion could say: 'That's the next step, of course. Thanks to the ritual our chances of survival have grown exponentially... And they still can grow further. You could become something more as well, my dear. One little bite...'
"I want to be with you' - Astarion could say: 'Darling, that's exactly what I want as well. To be with you, always. And I have the means to make it a beautiful reality. We could be together for an eternity...'
'You don't have to do anything for me, I'm just glad he won't bother us anymore and we can relax now. We're finally free of him.' - Astarion could say: 'Oh my dear, you truly are the sweetest. We are free, yes, and we'll never have to worry about it anymore. Just like I never have to fear anyone again... so can you become stronger and see all your foes fall before you. You could be so much more..."
'I think we should toast to our victory. I've been saving a bottle just for the occasion.' - Astarion could say: 'You are just so adorable. You even thought of that... awww. We'll do it eventually of course. But don't you want this night to be truly memorable and one of a kind? You could become mine forever...'
'We could go for a midnight stroll in some dark alleys and look for trouble. Not like I'll have to worry about getting hurt with a mighty vampire lord by my side.' - Astarion could say: 'Haha, what a delightful idea, we should definitely do it one night. You could actually become untouchable yourself, you know. I can make it happen... You could join me in immortality and be mine forever...

If they actually put anything like this in the game, I would be truly ecstatic!

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Originally Posted by ahania
Even during my first playthrough, there were a lot of signs of what the ascension ritual does and what can be expected after. There is roleplaying and there is ignoring information on purpose.

Ignoring information on purpose is part of roleplaying, though, otherwise you are meta-gaming. The only information we get about the ritual itself is what Raphael tells us and what we see under the palace on our way to Cazador. But no matter what, the characters don't get enough information to know that Astarion will make a total personality flip after the ritual and become his worst self in an instant. Some more morally inclined characters might, more evil, selfish, oblivious or naive characters might not (or might not care). I guess we just have to agree to disagree as we seem to see the act of roleplaying quite differently.

Originally Posted by ahania
I read through the entire dialogue tree for this conversation, and where would a second neutral option lead? How could the dialogue tree and later scenes look like?

It is not supposed to lead anywhere new, it is just flavour to let us roleplay our character with a different intention than what the writer railroads us into. It should sit in the same tree as the "I want your body" line. Just a "I don't want anything. I'm just glad you got what you wanted (alt. I'm just glad you're finally safe)." to which Astarion can reply in his best condescending manner: "You're just precious, aren't you? But I really want to do something for you. Don't you want the gift of eternity? One more bite and we could be together forever." Roleplay flavoured, narrative upheld.

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I would like to agree with Nyloths first post. But disagree with another request.

I speak for myself: I am role-playing a good character and the positive meant (?) answers on Astarion's question "So, tell me what you desire. What can I do for my dearest pet?" are more than odd to me (or let's say for my character).
1. "I want to be a vampire, like you." (My good Character never thought or wished to become an ascended Vampire, neither I, this is so out of the blue and out of character)
2. "I want you. I want your body." (After the act 2 emotional romance scene, which good and caring Tav would ever answer "I want your body?", even if deep inside they would like to sleep with A. This is so out of character, too, for my good Tav.

So I also would like to have a positive answer (for a good Tav) like: "Being with you" (instead of "I want your body".) And everything would be fine.
Astarion then could laugh and say the same thing like to the 2. answer, just : Of course, my sweet. "But don't you want more... etc. One more bite...etc. ..To be mine? Forever?"

A. Astarion's ending is fine for me. My Tav (when romancing him) being forced to be his spawn is totally fine for me and I would never ever want this to be changed or having an option to stay mortal in this scene. Like it is now, it's a great power-dynamic story. So yes in this, I do not agree with the request of rewriting the whole scene for having the option not to become his spawn. I don't want this great story to be destroyed. This would change A. Astarion. And he is, how he is, he wants to control. I don't want him less evil. For the "equal" thing we have the other ending. So this is my opinion.

I don't know why the discussion had to lead to this odd "Astarion becomes Cazador. Noone chooses this ending." (?), as if this is a fact. Wrong. I chose it. And I will choose it again. Also equating Astarion with Cazador doesn't do him justice.


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Originally Posted by ahania
Originally Posted by Nyloth
I'll duplicate to you again what I asked. One positive response and one negative. Ascended Astarion has a positive answer in the first dialogue, "I just wanted you to be happy." There is nothing terrible if there is a similar option in the second dialog.


I read through the entire dialogue tree for this conversation, and where would a second neutral option lead? How could the dialogue tree and later scenes look like?


From a more literature major point of view, the lines "But make no mistake, I will forever remember what you did for me today. And one wicked turn deserves another. So, tell me what you desire. What can I do for my dearest pet?" are probably meant to set up a new frame of mind for Astarion and the player, while mirroring the "This is a gift you know, I won't forget it" from act one. Both are huge moments for his arc, one framed as a gift, another as a transaction.

There are already enough examples in this topic. It could lead to the same variant of the answer "But if you want the gift of immortality, then I can give you this." This option gives out "I want to be a vampire like you." Add a neutral option like "Now I want to deal with the tadpoles" or "You don't have to repay me with something." He may answer a little differently, but at the end add what I said above.

Once again, I'm tired of repeating this, but if Astarion perceives it as a deal that doesn't mean writer can use my character to show this. I can answer Astarion in the first act in a similar way, when he offers sex, that he does not need to pay for "my services". My character doesn't change from the ritual in any way, so why did my answers suddenly change?


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Originally Posted by Zayir
I would like to agree with Nyloths first post. But disagree with another request.

I speak for myself: I am role-playing a good character and the positive meant (?) answers on Astarion's question "So, tell me what you desire. What can I do for my dearest pet?" are more than odd to me (or let's say for my character).
1. "I want to be a vampire, like you." (My good Character never thought or wished to become an ascended Vampire, neither I, this is so out of the blue and out of character)
2. "I want you. I want your body." (After the act 2 emotional romance scene, which good and caring Tav would ever answer "I want your body?", even if deep inside they would like to sleep with A. This is so out of character, too, for my good Tav.

So I also would like to have a positive answer (for a good Tav) like: "Being with you" (instead of "I want your body".) And everything would be fine.
Astarion then could laugh and say the same thing like to the 2. answer, just : Of course, my sweet. "But don't you want more... etc. One more bite...etc. ..To be mine? Forever?"

A. Astarion's ending is fine for me. My Tav (when romancing him) being forced to be his spawn is totally fine for me and I would never ever want this to be changed or having an option to stay mortal in this scene. Like it is now, it's a great power-dynamic story. So yes in this, I do not agree with the request of rewriting the whole scene for having the option not to become his spawn. I don't want this great story to be destroyed. This would change A. Astarion. And he is, how he is, he wants to control. I don't want him less evil. For the "equal" thing we have the other ending. So this is my opinion.

I don't know why the discussion had to lead to this odd "Astarion becomes Cazador. Noone chooses this ending." (?), as if this is a fact. Wrong. I chose it. And I will choose it again. Also equating Astarion with Cazador doesn't do him justice.

I'm not asking to rewrite full scene, you can already stay mortal with him in a relationship and ask him to turn you at the end of the game. But for this you need do some tricks, I asked to simplify this point, since the phrase for a mortal already exists in the game.


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Dont want to offend Nobody.. But
Jesus Astarion did not talk enought already ?!
(he and Gale in all my Games im just a Scunbag and always cut what they have to say becouse i think they talk too much already..xD)
as far as i Know from the Fenstarion Mod Dude coment..
He Claims that Astarion so far is the Origin with the Most Lines..
Something like 1500 lines of dialog..
(thats actually the reason he used IA to Simulate the Voice as Female..)

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Originally Posted by Thorvic
Dont want to offend Nobody.. But
Jesus Astarion did not talk enought already ?!
(he and Gale in all my Games im just a Scunbag and always cut what they have to say becouse i think they talk too much already..xD)
as far as i Know from the Fenstarion Mod Dude coment..
He Claims that Astarion so far is the Origin with the Most Lines..
Something like 1500 lines of dialog..
(thats actually the reason he used IA to Simulate the Voice as Female..)

Ahah, you're right, he really has the most content in the game. But I can't help myself. In fact, I'm asking to complete our character's phrases, not his!


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Originally Posted by Nyloth
I'm not asking to rewrite full scene, you can already stay mortal with him in a relationship and ask him to turn you at the end of the game. But for this you need do some tricks, I asked to simplify this point, since the phrase for a mortal already exists in the game.

I see your point. It's nice that they even prepared something for this at the end of the game. But people choosing this trick will miss his best cutscene and a lot of content.

Adding this option to the romance cutscene will have to change a lot. It is Astarion's goal to make his lover his (!) spawn (if you don't accept this, he will break up). Not even this scene needs to be changed then, also the s..scene and "on your knees" scene afterwards respectively they have to cut these scenes off for those who choose this new option. Also, IF there is the possibility to convince Astarion to not become his spawn.. the answers at the "on your knees" scene will not make sense anymore. On the one hand, you would be able to convince him to stay mortal and also have the romance with him, but on the other hand, in the "kneel down"-scene you cannot say "no" anymore? Because this will lead to a break-up.

Plus they have to cut off all the afterward conversations, which would not make sense anymore for people convincing him that they will not become his spawn:"You are so beautiful and you will be beautiful forever." - "What happened?" "You made me your spawn, what is going to happen to me?" etc. Adding this one option will lead to a whole series of problems. It is not just one answer.

And it will go on. So if they would add the option for staying mortal for Tav (but still staying Astarion's lover), they need to cut off all this content for players choosing this answer. And these players choosing this option (I guess it will be a lot then), not knowing about this thread, will then complain: "What? That's it? Why is Astarion not saying a thing after this? Why there is no cutscene anymore?" and they will come to this forum and ask for creating new content for mortal Tav. .. And if not already before, then at the latest this whole thing will break his great story into pieces. That's why I don't support this idea.

But, as I said, I will support the first request: Adding a positive answer for a good Tav, because this would and should lead to the same cutscenes and content and would not change Astarion.

(Sorry, if there are mistakes, I am not a native english speaker)

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Either way it would be considerable change, which would likely be picked by only a few players.

And yeah, I know it would only be one line, but there are some bigger implications about the follow up lines and scenes.

And as someone pointed out there are origin characters with way less content or undercooked stories, which should be more of a focus.

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Originally Posted by ahania
Either way it would be considerable change, which would likely be picked by only a few players.

And yeah, I know it would only be one line, but there are some bigger implications about the follow up lines and scenes.

What would the considerable change be? What would the bigger implications be? No seriously, tell us, because so far you have not offered anything but vague statements.

I know writing fiction is hard, but as someone who gets paid to do it, I can say that the requested 'I just want to be with you' line specifically would go a long way to hammer home how bad the situation actually is. Do you know why? Because the player would have just given Astarion the perfect thing to use against them to get them to agree to be his spawn. He would offer to turn the player like he normally does, and if you so much as hesitate he can slap you in the face with 'but you just said you want to be with me', and now you're stuck in a situation where you either own up to wanting to be with him and let him turn you, or he breaks up with you and gets to call you a liar because clearly you didn't mean it if you don't want to be his spawn. So I don't see what the problem with this change is to you, since it keeps the abuse narrative going in a very effective way. It's actually more effective than anything we have right now, soo... yeah.

If we had an 'I don't want anything from you' line, Astarion could just go 'that's cute, but how about I make you immortal?', and the dialogue would be basically the same it's now. Lot less changes here, but it's also less effective at shining light to how toxic the whole thing is. Still a good neutral option to have, though.

As for the ability to stay with him and not be turned to a spawn (which is not mentioned in the original post and is not something I'd personally care for because I do think that Astarion's ultimatum is important to his character consistency since he's still, you know, Astarion), that's already in the game, you just have to go through specific hoops to get it. Implementing it to the dialogue discussed here would be a big change and the main reason I think this will always remain an fun 'what if' thing, but it's easy to keep the theme of abuse going with this as well by giving the player maybe one or two long rests to come to a decision, and then force it upon them. If you make it to the end game without giving him an answer, then you make the decision in the last dialogue. But like I said, this is a change I don't think would ever be implemented since it would require a lot more work and while it would be nice, the ultimatum is there for a reason, but in the theoretical world where this did happen it still wouldn't change the core theme of the ascension path, as you'd still have to give him the yes or no answer which leads to you either becoming his spawn or breaking up with him.

And as for changes to the other characters, yes they need more content, but we're not discussing that here. We're discussing Astarion. Let's stay on topic and not drag issues not related to the matter at hand into this to try to redirect or distract the conversation. There are posts discussing the other characters already all over the internet, and you can always add to those posts if you want.

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Originally Posted by Seramina
It's actually more effective than anything we have right now, soo... yeah.

Well, judging by that one writer's comments, the intention was to show they player as toxic, not (just) the relationship. Which doesn't really work in roleplay, but alas.

So now instead of something more effective we have "i want your body", and honestly after this I will never be able to take that scene or that sentence seriously.

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Originally Posted by Seramina
I know writing fiction is hard, but as someone who gets paid to do it, I can say that the requested 'I just want to be with you' line specifically would go a long way to hammer home how bad the situation actually is. Do you know why? Because the player would have just given Astarion the perfect thing to use against them to get them to agree to be his spawn. He would offer to turn the player like he normally does, and if you so much as hesitate he can slap you in the face with 'but you just said you want to be with me', and now you're stuck in a situation where you either own up to wanting to be with him and let him turn you, or he breaks up with you and gets to call you a liar because clearly you didn't mean it if you don't want to be his spawn. So I don't see what the problem with this change is to you, since it keeps the abuse narrative going in a very effective way. It's actually more effective than anything we have right now, soo... yeah.

That’s your interpretation, not everyone views Astarion’s ascension as continuing the cycle of abuse and I certainly don’t view it that way.

What we’re asking for is representation because our narrative has been pushed into a corner of ‘glorifying abuse’ and ‘continuing the cycle’ and all this other nonsense which has absolutely nothing to do with why we chose to ascend him in the first place.

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Originally Posted by Darkangel1211
Originally Posted by Seramina
I know writing fiction is hard, but as someone who gets paid to do it, I can say that the requested 'I just want to be with you' line specifically would go a long way to hammer home how bad the situation actually is. Do you know why? Because the player would have just given Astarion the perfect thing to use against them to get them to agree to be his spawn. He would offer to turn the player like he normally does, and if you so much as hesitate he can slap you in the face with 'but you just said you want to be with me', and now you're stuck in a situation where you either own up to wanting to be with him and let him turn you, or he breaks up with you and gets to call you a liar because clearly you didn't mean it if you don't want to be his spawn. So I don't see what the problem with this change is to you, since it keeps the abuse narrative going in a very effective way. It's actually more effective than anything we have right now, soo... yeah.

That’s your interpretation, not everyone views Astarion’s ascension as continuing the cycle of abuse and I certainly don’t view it that way.

What we’re asking for is representation because our narrative has been pushed into a corner of ‘glorifying abuse’ and ‘continuing the cycle’ and all this other nonsense which has absolutely nothing to do with why we chose to ascend him in the first place.

Oh no I'm 100% with you! I like his ascended path, I don't think he'll be abusive, and would like a more positive/neutral dialogue option so that I don't have to pick a fight with Astarion or ask for sex or to be made into a vampire. I would very much like to sit whoever approved of the dialogue options in this situation down and ask them why they thought pushing their far too narrow views of what the player must be roleplaying as in this moment was a good idea, and then explain to them why they're wrong and that there should be at least one neutral/positive option for the player to select because the player is not the one that just ascended; they should still be the same person they were before that whole ordeal, and the dialogue should take into consideration those who ascend him without wanting something from him and who don't have a problem with how he's acting right now, which the two options that aren't the 'give me something in return' options don't reflect.

I phrased my response the way I did because the person I was responding has said earlier that a neutral/positive response to Astarion would "ruin the narrative of the cycle of abuse". I answered in a way that would alleviate their concerns about this because I didn't feel like restarting the 'but the abuse narrative!!' bit again and because if the that narrative needs to be important or something, it can still be done easily with a neutral player response. Ideally a neutral response from the player would obviously get a positive response from Astarion, and the whole conversation could go over a lot smoother than it does now. Granted I also like myself a toxic ship so I don't mind Astarion being the way he is in this scene (just the lack of the neutral/positive dialogue option for the players), and I've always read Astarion's insistence on turning you into his spawn right now on the spot as his insecurity about the relationship rearing its head, coupled with him riding the high the ascension gave him so he's doing the one thing he knows will ensure you won't leave him (it'd be nice if he remembered he could just say he's worried about this tho) and not as him having magically turned into the next Cazador and wanting you as his spawn so he can take control of you down the line. Questionable for sure, but not anywhere near what people insist we're supposed to read it as.

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Originally Posted by Seramina
Originally Posted by Darkangel1211
Originally Posted by Seramina
I know writing fiction is hard, but as someone who gets paid to do it, I can say that the requested 'I just want to be with you' line specifically would go a long way to hammer home how bad the situation actually is. Do you know why? Because the player would have just given Astarion the perfect thing to use against them to get them to agree to be his spawn. He would offer to turn the player like he normally does, and if you so much as hesitate he can slap you in the face with 'but you just said you want to be with me', and now you're stuck in a situation where you either own up to wanting to be with him and let him turn you, or he breaks up with you and gets to call you a liar because clearly you didn't mean it if you don't want to be his spawn. So I don't see what the problem with this change is to you, since it keeps the abuse narrative going in a very effective way. It's actually more effective than anything we have right now, soo... yeah.

That’s your interpretation, not everyone views Astarion’s ascension as continuing the cycle of abuse and I certainly don’t view it that way.

What we’re asking for is representation because our narrative has been pushed into a corner of ‘glorifying abuse’ and ‘continuing the cycle’ and all this other nonsense which has absolutely nothing to do with why we chose to ascend him in the first place.

Oh no I'm 100% with you! I like his ascended path, I don't think he'll be abusive, and would like a more positive/neutral dialogue option so that I don't have to pick a fight with Astarion or ask for sex or to be made into a vampire. I would very much like to sit whoever approved of the dialogue options in this situation down and ask them why they thought pushing their far too narrow views of what the player must be roleplaying as in this moment was a good idea, and then explain to them why they're wrong and that there should be at least one neutral/positive option for the player to select because the player is not the one that just ascended; they should still be the same person they were before that whole ordeal, and the dialogue should take into consideration those who ascend him without wanting something from him and who don't have a problem with how he's acting right now, which the two options that aren't the 'give me something in return' options don't reflect.

I phrased my response the way I did because the person I was responding has said earlier that a neutral/positive response to Astarion would "ruin the narrative of the cycle of abuse". I answered in a way that would alleviate their concerns about this because I didn't feel like restarting the 'but the abuse narrative!!' bit again and because if the that narrative needs to be important or something, it can still be done easily with a neutral player response. Ideally a neutral response from the player would obviously get a positive response from Astarion, and the whole conversation could go over a lot smoother than it does now. Granted I also like myself a toxic ship so I don't mind Astarion being the way he is in this scene (just the lack of the neutral/positive dialogue option for the players), and I've always read Astarion's insistence on turning you into his spawn right now on the spot as his insecurity about the relationship rearing its head, coupled with him riding the high the ascension gave him so he's doing the one thing he knows will ensure you won't leave him (it'd be nice if he remembered he could just say he's worried about this tho) and not as him having magically turned into the next Cazador and wanting you as his spawn so he can take control of you down the line. Questionable for sure, but not anywhere near what people insist we're supposed to read it as.

Ahhh I gotcha! I completely misread that lolz, sorry! <3

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Originally Posted by Seramina
Originally Posted by Darkangel1211
Originally Posted by Seramina
I know writing fiction is hard, but as someone who gets paid to do it, I can say that the requested 'I just want to be with you' line specifically would go a long way to hammer home how bad the situation actually is. Do you know why? Because the player would have just given Astarion the perfect thing to use against them to get them to agree to be his spawn. He would offer to turn the player like he normally does, and if you so much as hesitate he can slap you in the face with 'but you just said you want to be with me', and now you're stuck in a situation where you either own up to wanting to be with him and let him turn you, or he breaks up with you and gets to call you a liar because clearly you didn't mean it if you don't want to be his spawn. So I don't see what the problem with this change is to you, since it keeps the abuse narrative going in a very effective way. It's actually more effective than anything we have right now, soo... yeah.

That’s your interpretation, not everyone views Astarion’s ascension as continuing the cycle of abuse and I certainly don’t view it that way.

What we’re asking for is representation because our narrative has been pushed into a corner of ‘glorifying abuse’ and ‘continuing the cycle’ and all this other nonsense which has absolutely nothing to do with why we chose to ascend him in the first place.

Oh no I'm 100% with you! I like his ascended path, I don't think he'll be abusive, and would like a more positive/neutral dialogue option so that I don't have to pick a fight with Astarion or ask for sex or to be made into a vampire. I would very much like to sit whoever approved of the dialogue options in this situation down and ask them why they thought pushing their far too narrow views of what the player must be roleplaying as in this moment was a good idea, and then explain to them why they're wrong and that there should be at least one neutral/positive option for the player to select because the player is not the one that just ascended; they should still be the same person they were before that whole ordeal, and the dialogue should take into consideration those who ascend him without wanting something from him and who don't have a problem with how he's acting right now, which the two options that aren't the 'give me something in return' options don't reflect.

I phrased my response the way I did because the person I was responding has said earlier that a neutral/positive response to Astarion would "ruin the narrative of the cycle of abuse". I answered in a way that would alleviate their concerns about this because I didn't feel like restarting the 'but the abuse narrative!!' bit again and because if the that narrative needs to be important or something, it can still be done easily with a neutral player response. Ideally a neutral response from the player would obviously get a positive response from Astarion, and the whole conversation could go over a lot smoother than it does now. Granted I also like myself a toxic ship so I don't mind Astarion being the way he is in this scene (just the lack of the neutral/positive dialogue option for the players), and I've always read Astarion's insistence on turning you into his spawn right now on the spot as his insecurity about the relationship rearing its head, coupled with him riding the high the ascension gave him so he's doing the one thing he knows will ensure you won't leave him (it'd be nice if he remembered he could just say he's worried about this tho) and not as him having magically turned into the next Cazador and wanting you as his spawn so he can take control of you down the line. Questionable for sure, but not anywhere near what people insist we're supposed to read it as.

Ahhh I gotcha! I completely misread that lolz, sorry! <3

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Originally Posted by Seramina
What would the considerable change be? What would the bigger implications be? No seriously, tell us, because so far you have not offered anything but vague statements.

From a game design perspective:
You probably noticed that the game constantly asks you (the player, not the character) to provide a reason for the character’s actions. There are also moments when you (the player) have to make decisions (all RP options lead to something final) or provide a reason for your character’s actions. The game also lets the player (not the character) know that maybe something is not the best decision.
From a game design perspective, this conversation with Astarion is the game asking the player “Hey, so you’ve been playing this game for quite some time, romanced this pixel character, and did something that was flagged as a big action. This is the final beat for his entire arc and for this romance. Why did you do it? What’s the angle here?” You (the player) are asking the game to be able the say “no reason”.

You are asking the game to prolong a limbo dynamic for your character and not fully close the romance. Which is fine. But clearly, the ascension is flagged as an evil event (probably the highest body count event btw) and you want to add a “neutral” flag. If there is a neutral flag here, it’s only logical to add neutral flags throughout the game for other big, high-stakes moments, which are flagged as an evil act.

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Originally Posted by Zayir
Adding this option to the romance cutscene will have to change a lot. It is Astarion's goal to make his lover his (!) spawn (if you don't accept this, he will break up). Not even this scene needs to be changed then, also the s..scene and "on your knees" scene afterwards respectively they have to cut these scenes off for those who choose this new option. Also, IF there is the possibility to convince Astarion to not become his spawn.. the answers at the "on your knees" scene will not make sense anymore. On the one hand, you would be able to convince him to stay mortal and also have the romance with him, but on the other hand, in the "kneel down"-scene you cannot say "no" anymore? Because this will lead to a break-up. Plus they have to cut off all the afterward conversations, which would not make sense anymore for people convincing him that they will not become his spawn:"You are so beautiful and you will be beautiful forever." - "What happened?" "You made me your spawn, what is going to happen to me?" etc. Adding this one option will lead to a whole series of problems. It is not just one answer. And it will go on.

They'd only need to add a persuasion check to convince him. He could then agree to wait and note that he doesn't want to wait long (he could approach Tav the next long rest and say that he can't stand the suspense and wants them to decide already) or outright say they have a day to decide. Then the romance scene could stay as it is without any modifications. There could also be a very difficult persuasion check to ask him to wait till the worm problem is over and he could simply offer a night of passion without the bite (it would be the same scene just cut shorter). You wouldn't have the conversation about being turned but he could still say all the other stuff he normally does in there (talking about his new powers, what's next for him, etc). You could then ask him to turn you in the epilogue like you can already and he'd say the same thing: 'I thought you'd never ask.'
I don't think it would be that hard to implement.

Originally Posted by ahania
From a game design perspective, this conversation with Astarion is the game asking the player “Hey, so you’ve been playing this game for quite some time, romanced this pixel character, and did something that was flagged as a big action. This is the final beat for his entire arc and for this romance. Why did you do it? What’s the angle here?”

But that's the problem, the game is not asking us why we did it. It's assuming we did for a) or b). It assumes you only have shallow, selfish reasons.

Originally Posted by ahania
You (the player) are asking the game to be able the say “no reason”.

We are asking the game to be able to say more things, all of them telling him we did it because we love him and care about him and want to enjoy our time with him, not that we only lust after him and his powers.

Originally Posted by ahania
You are asking the game to prolong a limbo dynamic for your character and not fully close the romance. Which is fine. But clearly, the ascension is flagged as an evil event (probably the highest body count event btw) and you want to add a “neutral” flag. If there is a neutral flag here, it’s only logical to add neutral flags throughout the game for other big, high-stakes moments, which are flagged as an evil act.

No one's asking for any limbo dynamic? I'm not sure what you're talking about. What we are asking for is for the game to be consistent and to give us back the options we had up until that scene.

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Originally Posted by ahania
Originally Posted by Seramina
What would the considerable change be? What would the bigger implications be? No seriously, tell us, because so far you have not offered anything but vague statements.

From a game design perspective:
You probably noticed that the game constantly asks you (the player, not the character) to provide a reason for the character’s actions. There are also moments when you (the player) have to make decisions (all RP options lead to something final) or provide a reason for your character’s actions. The game also lets the player (not the character) know that maybe something is not the best decision.
From a game design perspective, this conversation with Astarion is the game asking the player “Hey, so you’ve been playing this game for quite some time, romanced this pixel character, and did something that was flagged as a big action. This is the final beat for his entire arc and for this romance. Why did you do it? What’s the angle here?” You (the player) are asking the game to be able the say “no reason”.

You are asking the game to prolong a limbo dynamic for your character and not fully close the romance. Which is fine. But clearly, the ascension is flagged as an evil event (probably the highest body count event btw) and you want to add a “neutral” flag. If there is a neutral flag here, it’s only logical to add neutral flags throughout the game for other big, high-stakes moments, which are flagged as an evil act.

The writer assumes we are doing this for his body or our selfishness. I think a lot of people do it for other reasons. Because he's asking us to help. We want to help him. Not to teach some kind of morality or lesson, not to get something in return, but just to help. The ritual looks much better to the actions in a friendly relationship just because of this dialogue.

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Originally Posted by ahania
From a game design perspective:
You probably noticed that the game constantly asks you (the player, not the character) to provide a reason for the character’s actions. There are also moments when you (the player) have to make decisions (all RP options lead to something final) or provide a reason for your character’s actions. The game also lets the player (not the character) know that maybe something is not the best decision.
From a game design perspective, this conversation with Astarion is the game asking the player “Hey, so you’ve been playing this game for quite some time, romanced this pixel character, and did something that was flagged as a big action. This is the final beat for his entire arc and for this romance. Why did you do it? What’s the angle here?” You (the player) are asking the game to be able the say “no reason”.

You are asking the game to prolong a limbo dynamic for your character and not fully close the romance. Which is fine. But clearly, the ascension is flagged as an evil event (probably the highest body count event btw) and you want to add a “neutral” flag. If there is a neutral flag here, it’s only logical to add neutral flags throughout the game for other big, high-stakes moments, which are flagged as an evil act.

So we're moving to game design now? I see what you're doing but okay, I've got time to correct you.

From a game design perspective the flag for Astarion's ascension/spawn path goes up at Cazador's dungeon (and by the way it's not a good/evil flag because the game doesn't have a morality system; if I recall correctly it's flagged as spawn and vampire lord), not in the romance dialogue. Moreover, as this game doesn't have a morality system like say, Mass Effect to use a very simplistic example, your (the player's) character does not have good/evil flags attached to them, and neither does anything else in the game for that matter. You are fully able to be as all over the board with your morality and decisions as you wish, because the game does not flag them in any way beyond potential consequences for said decision (like if a character dies or something). The only flag the dialogue being discussed here is concerned with is whether or not the romance continues, and a neutral option does not affect that because the dialogue ends with you making a decision on the matter (Astarion romance true or Astarion romance false). So yes, I should be able to say "no reason" because the flag this moment is concerned about is not "why did you do this" but "continue romance or not", and the deciding factor for that is whether you become Astarion's spawn or not, not whatever your reason for ascending him is (in case you need further proof of this, be aware that if you start fighting Astarion, you don't have to provide a reason for why you ascended him, you just have to be an ass to him for no reason).

Moreover, if the game asks you, the player, to make a decision, it is by design asking the player character to make a decision. This is a roleplaying game -- a roleplaying game that gives you the freedom to play however you want, might I add. You can save the Grove and be an absolute monster afterwards, and no morality flag goes off. You save every single tiefling and slaughter everyone else, and no flag about your morality goes up. You can keep Shadowheart Sharran and be a perfect angel for the rest of the game, and no morality flag goes up. So since this game is not concerned about the player's morality, it should give me a neutral option in a dialogue that's only concerned with romance flags.

Also, it's roleplaying. You're supposed to make decisions that fit your character, not decisions that you with your meta-gaming knowledge would make (unless that's your playstyle in which case you do you, but don't assume that others don't want to actually roleplay their characters, and that the game only caters to those who meta-game every decision). You are in control of your character and their decisions, yes, but the game doesn't make a separation with you and your character because that's just dumb. This isn't a game that's bad enough to break the fourth wall in this one moment to demand the player justify why their character behaved in a certain way and what your irl meta-gamed reason for this decision was. The character will have to make that justification, and for a lot of people that justification is "because Astarion asked you to help him do this", because that's how they roleplay their character. You're just going to have to accept that, I'm afraid.

Also as a side note I would hope it's the highest body count event because that's hilarious and I should be able to commit more mass murder for my digital romance options.

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Totally support the OP here

My character loves Astarion, wants what will make him happy and doesn't give a damn what anyone else thinks of their choices.
So yeah I want to be able to tell him as much. What happens in their future is in the future, as of right this minute Tav doesn't know what any of the conversation choices will lead to (without meta gaming).

At this precise moment and in answer to 'Tell me what you desire'

'I just want to be with you my love'.

Simple


# Justice for Astarion
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Totally support the OP here

My character loves Astarion, wants what will make him happy and doesn't give a damn what anyone else thinks of their choices.
So yeah I want to be able to tell him as much. What happens in their future is in the future, as of right this minute Tav doesn't know what any of the conversation choices will lead to (without meta gaming).

At this precise moment and in answer to 'Tell me what you desire'

'I just want to be with you my love'.

Simple


# Justice for Astarion
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Totally support the OP here

My character loves Astarion, wants what will make him happy and doesn't give a damn what anyone else thinks of their choices.
So yeah I want to be able to tell him as much. What happens in their future is in the future, as of right this minute Tav doesn't know what any of the conversation choices will lead to (without meta gaming).

At this precise moment and in answer to 'Tell me what you desire'

'I just want to be with you my love'.

Simple


# Justice for Astarion
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Totally support the OP here

My character loves Astarion, wants what will make him happy and doesn't give a damn what anyone else thinks of their choices.
So yeah I want to be able to tell him as much. What happens in their future is in the future, as of right this minute Tav doesn't know what any of the conversation choices will lead to (without meta gaming).

At this precise moment and in answer to 'Tell me what you desire'

'I just want to be with you my love'.

Simple


# Justice for Astarion
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Totally support the OP here

My character loves Astarion, wants what will make him happy and doesn't give a damn what anyone else thinks of their choices.
So yeah I want to be able to tell him as much. What happens in their future is in the future, as of right this minute Tav doesn't know what any of the conversation choices will lead to (without meta gaming).

At this precise moment and in answer to 'Tell me what you desire'

'I just want to be with you my love'.

Simple


# Justice for Astarion
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I don't really care about the extra dialogue if Larian's willing to do it, but those of you that want to skip the requirements for continuing the Ascended Astarion romance (being a spawn) are hilarious. The character is as he was written. You do not have complete and total roleplay freedom in this game because that would be impossible to code. There has to be a framework set up for the game, and you work within that framework with however many choices/options. If you're looking for much more roleplay freedom play tabletop dnd or some online thing, you aren't going to get everything you could ever possibly want in a video game.

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Oh I don't know, we got an ending party after all smile


# Justice for Astarion
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There is no point in further discussion.

If you guys honestly feel like the game does not restrict any of your other RP options throughout the gameplay, more power to you. If you guys don't feel like there are markers for an evil play-through, it's legit. (Larian made me feel terrible during evil playthroughs or committing evil acts while in a generally good playthrough, but alas it's just me) If you guys want unlimited RP or other flavors of RP, there are plenty of opportunities out there.

I still feel like it's an overindulgent ask (which goes against the general feel of the game) but that's just me.

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Originally Posted by kiwibliss
I don't really care about the extra dialogue if Larian's willing to do it, but those of you that want to skip the requirements for continuing the Ascended Astarion romance (being a spawn) are hilarious. The character is as he was written. You do not have complete and total roleplay freedom in this game because that would be impossible to code. There has to be a framework set up for the game, and you work within that framework with however many choices/options. If you're looking for much more roleplay freedom play tabletop dnd or some online thing, you aren't going to get everything you could ever possibly want in a video game.

It's already in the game. This is not what I want, this is what we were really given lol. How could they add voiced phrases for this without planning it?


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Speaking of the "mortal ending".
That's another reason why all this dialogue is so weak.
If you go to the final battle, and ask to make Tav a vampire afterwards, Astarion "approves".

And there's a dialogue here:
Player: Actually, no. This isn't what I want.
Astarion: This isn't what you want yet. I'm sure you'll come around in your own good time.
Astarion: But until the moment's right, we can still be together. We can still taste all the delights of this world.
Astarion: We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.
Astarion: This is going to be fun.

He reacts much more calmly, and most importantly he doesn't break off the relationship. The whole third act is going to take a long time to improve. The romance with Minthara, too, so. With Lord Astarion, details can be added as well.
I think after the ritual it's worth adding "conviction" to wait. And if it fails, it will be yes or no.
Then it would lead to the already existing "mortal ending" without skipping content.

Also there are no details about it in the epilogue, it's all spawn. But then you should have added that he talked Tav into it in a couple of months.
I wonder how they will build an epilogue to this ending. This part will be told by the narrator, or as some dialogue, or Tav will still remain mortal.

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I was wondering how the epilogue accounted for that outcome. It's a shame to hear it's undercooked. If Tav asked to be a vampire then it's right that in the epilogue they already are a spawn, considering Astarion wants to turn them the first night after the final conversation. If they went with Tav being talked into it before the party, I think there would be complaints that there was no player choice involved. They could perhaps have another discussion about it during the party, with Astarion being impatient about the whole thing already and putting some pressure on Tav? We'll just have to wait and see.

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I join and fully support the OP and everyone who loves Ascended Astarion! Even one simple classic, "I love you" would have been much better than the lines we are offered now in this dialog. It feels like the game is trying to "teach the player a lesson" by forcing them to choose a rather primitive and somewhat vulgar line about "body", just because all the other lines are completely inappropriate. I'm certainly willing to accept any challenge for Astarion's sake, but it was nice if these challenges were realistic and within the confines of a roleplay, and just making the Tavs look worse than they are is a bit odd considering the fact that all the players are adults and no one needs moralizing. All in all, Ascended Astarion's romance is beautiful, it gives a completely extraordinary emotion that no RPG has ever given before. Fixing the above points will only make the game better!


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I agree with the suggestions of the first message. Although I have already adapted to what is available. I choose the lines where we argue with Astarion, and then we make peace and approach the conversion of my character into spawn, these lines with the argument even reveal Astarion to us very well, he is more honest there, or something. But I agree that there should be a more neutral or positive line, because I choose the ritual for Astarion not for benefit and not for his body, it generally sounds strange. I choose the ritual for his well-being, life as a full-fledged person, without any restrictions that spawn and ordinary vampires have. This is what Astarion wanted. I do this primarily for his, and not for myself. And of course there is such a line, but it comes through an argument, which is not very good. Here the question is specifically for our character, why he suddenly begins to be negative or lustful, although the prerequisites for carrying out the ritual are different. In this thread some person say because the authors show us that this is a bad path, but my character knew this from the very beginning and deliberately went for it for Astarion, up to this point it was possible to choose the appropriate options, and there was not a hint of lust or becoming a vampire, and now suddenly our character says that I want your body or I want to become a vampire (these are the only positive answers) this is not serious, well. In this scene, I don’t recognize my character, who was there the entire game, he was replaced here.

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I support the OP's request. I do not like having my character used to make a point about an NPC. The way my Tav reacts should be down to me, not railroaded like this. So, yes, a more neutral option would be very welcome.

Originally Posted by Nyloth
The writer assumes we are doing this for his body or our selfishness. I think a lot of people do it for other reasons. Because he's asking us to help. We want to help him. Not to teach some kind of morality or lesson, not to get something in return, but just to help. The ritual looks much better to the actions in a friendly relationship just because of this dialogue.
I agree completely.


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Originally Posted by illeaillas-san
In this thread some person say because the authors show us that this is a bad path, but my character knew this from the very beginning and deliberately went for it for Astarion, up to this point it was possible to choose the appropriate options, and there was not a hint of lust or becoming a vampire, and now suddenly our character says that I want your body or I want to become a vampire (these are the only positive answers) this is not serious, well. In this scene, I don’t recognize my character, who was there the entire game, he was replaced here.

I really don't see this as his bad path. His original creator called it his evil ending and I share that view. To me his bad endings are: getting staked, given to the Gur, becoming a zombie, getting consumed in the ritual, not receiving help with Cazador, becoming a mind flayer, etc.

My motives for helping him were exactly the same as yours. smile I also didn't recognise my chara in that moment and had to choose the least offensive line for her, but it still wasn't something I was happy with. All of the responses have unpleasant tones.

I've worked on a pic that summarises the lack of logic and roleplay options in this scene: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=939054#Post939054

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The "I want to become a vampire like you" answer looks even dumber if you remember how in Act 1 Astarion explained to my Tav, how to become a vampire, that you have to drink your master's blood, how to become a Spawn. And why he, as a Spawn, can walk on the sun (he can't really, it's a maggot, dumb Tav).
And now that Spawn Astarion is becoming an Ascended (that's actually new), how does TAV know that Ascended can even convert? And who does that end up being? A spawn? A regular vampire right away? Or something else.

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The game absolutely should give players more options in this moment. There should be more options throughout the game at every point. I find too many places where the options presented are insufficient. It's the biggest reason I found this game to be disappointing from the beginning.

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Originally Posted by kiwibliss
I don't really care about the extra dialogue if Larian's willing to do it, but those of you that want to skip the requirements for continuing the Ascended Astarion romance (being a spawn) are hilarious.
There's already ways to skip breaking up with AA by skipping long resting until the Netherbrain is dead. It might be hilarious to you but it's obvious someone at Larian supports it if they let AA go to Avernus with Karlach or let Tav/Durge put off becoming a spawn even in the epilogue, without AA breaking up with them.

Tell me how it makes sense this loophole exists? Why don't they just make AA break up with Karlach and an unturned Tav/Durge with no option to delay it in the epilogue?

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This is why I find the current dialogue options problematic and why I would like to see more choice.


The conversation after the ritual with Ascended Astarion


Here the writer shows us that Astarion saw Tav assisting him as a transaction and he now wants to know what Tav expects in return.
This is totally in character for A. A. and it works really well, showing us that in spite of ascending and gaining such great power, Astarion is still damaged. He is insecure and he still has low self-esteem. He cannot not believe Tav helped because they love him, or simply felt that ascension was the best option for him.
In the responses, the options are all very different, giving the player a good choice of motives for Tav.

I wanted what was best for you. (altruistic, reassuring)
I wasn’t about to release 7,000 hungry vampire spawn into the world. (chose the lesser of two evils)
I don’t feel great about it to be honest. (no motive given but expresses regret over allowing the ascension)
I wanted a powerful ally, and now I have one. (selfish, transactional)

However, player if choses the altruistic, reassuring first option, the second set of dialogue choices is far too narrow. There is not one positive response to the question,

'So, tell me what you desire. What can I do for my dearest pet?

I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)

These options are far too similar. There is no altruistic or reassuring option and I really feel there should be.
Personally, I feel that option two is the most problematic here, because Tav knows Astarion's past. They know how he was used by Cazador and the effect that had on him, so it seems very odd at this point in their relationship for Tav to say they also want to use Astarion.

I also feel the player should have a chance to respond if they mind-read A.Astarion and find out that he feels Tav is degrading themselves by staying with him and speculates that they might enjoy that degredation. It makes no sense to me that Tav would not even attempt to have some dialogue with A.A. after a discovery of this magnitude, especially if they do not see things the same way as A.A.


With Spawn Astarion, before the graveyard scene, the issue is again the lack of choice in the dialogue options, but in this case, the player has no way of choosing a negative or hostile response.


Why do I think this is a problem?

-It breaks the fourth wall.
If the player cannot chose an option that is a reasonable match for their Tav’s motivations, they are still forced to choose something and then deal with the consequences of that ‘choice’. This pulls Tav out of character and leaves the player feeling railroaded, forced to follow a narrative that does not feel true or authentic to them.

-It removes player agency.
One of the main selling points of a game like BG3 is that it gives the player the freedom to not only determine their character's appearance and class but also to give that character a distinct personality. Tav's personality is given expression through the choices the player makes in game and this gives a wonderfully rich experience that can leave the player very invested in their character.
However, when Tav's responses are limited as in the examples above, the player loses agency. They are no longer in control of the narrative and this makes their experience far less immersive and enjoyable.


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Originally Posted by Sereda2
Here the writer shows us that Astarion saw Tav assisting him as a transaction and he now wants to know what Tav expects in return.
This is totally in character for A. A. and it works really well, showing us that in spite of ascending and gaining such great power, Astarion is still damaged. He is insecure and he still has low self-esteem. He cannot not believe Tav helped because they love him, or simply felt that ascension was the best option for him.
In the responses, the options are all very different, giving the player a good choice of motives for Tav.

I wanted what was best for you. (altruistic, reassuring)
I wasn’t about to release 7,000 hungry vampire spawn into the world. (chose the lesser of two evils)
I don’t feel great about it to be honest. (no motive given but expresses regret over allowing the ascension)
I wanted a powerful ally, and now I have one. (selfish, transactional)

However, player if choses the altruistic, reassuring first option, the second set of dialogue choices is far too narrow. There is not one positive response to the question,

'So, tell me what you desire. What can I do for my dearest pet?

I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)

-

The second set made it feel like they had an argument off screen and were just coming into the tail end of it.

It is not consistent with the things you've had to say and do to reach AA in the first place.

The very last line is a perfect example. Why would we suddenly take issue with him calling us "pet"? He's called us that as a spawn earlier in the game. Why is it a problem now? It makes sense that AA would respond to it in an upset manner, given the players hostility toward it comes out of left field. But the comment itself is OOC given it was never an issue before.

There is no context for the *players* hostility in the second set of dialogue. You've just achieved a goal that *both of you* have actively worked towards, plotted together, and fought hard to achieve. I'd love dialogue to reflect that a good portion of players are *positive* in that moment. Not upset.

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Originally Posted by Sereda2
In the responses, the options are all very different, giving the player a good choice of motives for Tav.

I wanted what was best for you. (altruistic, reassuring)
I wasn’t about to release 7,000 hungry vampire spawn into the world. (chose the lesser of two evils)
I don’t feel great about it to be honest. (no motive given but expresses regret over allowing the ascension)
I wanted a powerful ally, and now I have one. (selfish, transactional)

However, player if choses the altruistic, reassuring first option, the second set of dialogue choices is far too narrow. There is not one positive response to the question,

'So, tell me what you desire. What can I do for my dearest pet?

I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)

These options are far too similar. There is no altruistic or reassuring option and I really feel there should be.

The first option has an answer suitable for a romantic line, but the second option is such a "romance" that the player can only gasp. Magically, the continuation of the altruistic, hopeful line is interrupted, there is no continuation, why was it even there in the first place? At the same time, two hostile lines appear at once, repelling the player and reducing all possible choices to two selfish options. The player is at a crossroads - which will be the lesser nasty? "To the evil Tav, an evil tongue" is somewhat irrelevant, given that there was an adequate line before that after all.

Originally Posted by Sereda2
Personally, I feel that option two is the most problematic here, because Tav knows Astarion's past. They know how he was used by Cazador and the effect that had on him, so it seems very odd at this point in their relationship for Tav to say they also want to use Astarion.

The line about vampirism is also very unpleasant. First of all, Tav could exclusively want freedom for Astarion (Tav himself has no problem with the sun or hunger). Tav could want to share eternity with Astarion, but not demand it, especially now, at such a significant moment for both of them. In this line, Tav looks like a character using Astarion purely to achieve his own immortality. In the second version - using him for sexual gratification as a "body" while, as you correctly point out, knowing about his past. Using Astarion - either way, no option. And using Tav (on the game script side) as an example of a "bad girl/boy". No romantic companion in the game has such "on-rails" and dystopian dialog.

Originally Posted by Sereda2
I also feel the player should have a chance to respond if they mind-read A.Astarion and find out that he feels Tav is degrading themselves by staying with him and speculates that they might enjoy that degredation. It makes no sense to me that Tav would not even attempt to have some dialogue with A.A. after a discovery of this magnitude, especially if they do not see things the same way as A.A.

I support it. No matter how you make sense of this scene, the game thinks you enjoy degrading yourself. It's like asking a person with a gag in their mouth if they agree, and then smirking with satisfaction, "Silence is a sign of agreement".

Originally Posted by Sereda2
Why do I think this is a problem?

-It breaks the fourth wall.
If the player cannot chose an option that is a reasonable match for their Tav’s motivations, they are still forced to choose something and then deal with the consequences of that ‘choice’. This pulls Tav out of character and leaves the player feeling railroaded, forced to follow a narrative that does not feel true or authentic to them.

-It removes player agency.
One of the main selling points of a game like BG3 is that it gives the player the freedom to not only determine their character's appearance and class but also to give that character a distinct personality. Tav's personality is given expression through the choices the player makes in game and this gives a wonderfully rich experience that can leave the player very invested in their character.
However, when Tav's responses are limited as in the examples above, the player loses agency. They are no longer in control of the narrative and this makes their experience far less immersive and enjoyable.

Players have been talking about this for a long time and asking for other lines to be added for this dialog. This thread has offered some wonderful, logical, and roleplay-appropriate options. Fix one dialog or spend a lot of budget on high quality and detailed animated traumatizing content added to us by patch 6?


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Adding dialogue for positive/neutral/negative is pretty good for roleplaying your Character the way you want. I wish they would do this in all aspects of the character, not just the romance. Yet I do see the romance end is so extremely screwed up right now and it is causing some major issues. It also doesn't help that it seems what the player had prior to moving the original team that worked on Astarion to different "projects" (probably new games or something else within Larian). In all honesty (my opinion only) if the original team's work would stand (be kept for the canon of it all) and the current team would quit making changes to the entire story, then maybe we wouldn't even have as many bugs in the WHOLE game due to all their changes that affect so many other things. I want the story back. I want the choices back. I want the choices put back into the PLAYER'S hand, not someone who wants to change the story and take away PLAYER Agency!!

If they allow us to direct our own game choices, as was what I originally understood for the marketing and the whole thing from launch (a fun cRPG that will be close to the DnD tabletop experience). Now they are just trashing their own product? It simply makes no logical sense. I can't even play the game now, due to not knowing what new "triggers" they are going to slap me with and also because the game doesn't play very well when it is nothing but one big Bug City from Act 1-2-3.

I would enjoy the game to go back and give me some better options. I want no morals (moral lessons for adults? please, I bought this for entertainment, not life lessons) or BS added to my choices because the current team cannot handle it (IMO). I bought a roleplaying game. Not a game that will change everything & the story 6-7-8 months into the game instead of sticking with the original creator team's vision. This is not beta. This is not Early Access. I also don't want myself treated like I am trash either. Larian is playing a high-stakes game in real life, and that wire doesn't look stable enough to hold you, either fix it or fall. Just do something for the audience that loves the character, not the ones that think we deserve something bad to happen to us or hate us because they do not like the choice we made in the comfort of our own personal game. Don't do things to spite them just because you are listening to a few loud voices on social media and also changing the story after the fact of by a different team. Please instead do this for the reasons that your fans used to enjoy the game, but you are losing them due to silly choices made by your current team's handling of this story and no bug fixes (or at least, fewer unnecessary bugs).

Also, one last note. Please acknowledge you hear our requests & suggestions, which we are respectfully & properly asking for. Feedback goes both ways.

I agree with the OP. We have been asking for a long time, with no response. Thank you for your time.



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There have been very few instances in the game where I don't like *any* of the dialogue options. In my first playthrough, I would answer to myself what *I* would say and there were so many times something very similar would appear in the options. It's one of the many reasons I fell so head over heels for this game. I find it so weird that one of the very few times I hate all the dialogue options with my romance partner in an important scene.

I would love to have an option for "I just want to be with you" or something like that then it could just loop to the node where HE offers to turn us. I don't want to ask to be turned first, and I don't want to have to have to ask for his body (yikes) or ask him what he's "learned" (eyeroll). As it stands I usually ask him what he's learned, then choose "I hope you'd learn to love me" because in my RP I'm saying it in a teasing way. His response of "who's to say I don't" always sounded like it *could* be in a playful tone so that's how I view it. I would prefer to have just that one more option though.


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Agreed Nicolean. More options are needed and they have been needed for quite some time. Another ongoing issue. Which is why I bumped the post. It still has not been addressed for those who wanted more & frankly better options than what was presented.



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Originally Posted by Natasy
I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)
.
This is a great outline of the dialogue options during post-Ascension discussion where it becomes problematic. It's seems like the writer(s)/director(s) wanted to make sure you feel bad for helping ascend Astarion. Like they are directly calling you selfish or stupid.

It's a little offensive to us players and completely disregards that someone might be roleplaying either a naive character (who didn't do it because they insensitively only want his body) or someone who just made a mistake and is rolling with it because they are partly responsible for what he becomes, but they're not going to abandon him and they still care about him. There's all kinds of reasons for ascending Astarion that aren't selfish or stupid. There's just no reload sometimes and mistakes happen. Why is this roleplaying possible throughout the whole game up until Astarion's ascension?

All of a sudden having an issue with being called pet is out of nowhere, since Astarion has called us pet before and we didn't jump down his throat for it.

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Agreed, with both Natasy and Metarra.



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Originally Posted by Nicolean Complex
There have been very few instances in the game where I don't like *any* of the dialogue options.
Few?
Lucky you ...

I made topic about missing dialogue optiond during EA, and it grew to like 5 pages. :-/
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=741085#Post741085


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Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Metarra
Originally Posted by Natasy
I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)
.
This is a great outline of the dialogue options during post-Ascension discussion where it becomes problematic. It's seems like the writer(s)/director(s) wanted to make sure you feel bad for helping ascend Astarion. Like they are directly calling you selfish or stupid.

All of your points are excellent.

If we are meant to feel "bad", I did not. And the majority of ascending fans did not. They found it to be his favorable ending. Even if it's his "evil" one.

As a writer, you can't force your audience to suddenly align with the writers morals for a major arch in the game. You can't force the audience to share your morals at all. Or your values, and your feelings over a certain occurrence.

If this is indeed a roleplay game, acknowledging that a good portion of the players who are likely playing evil aligned aren't going to suddenly out of thin air have an attack of conscience and think what they did was the wrong thing to do. Or regret it. Or do anything but want to celebrate and revel in their wicked decisions.

Why would you not acknowledge the more realistic reactions of the audience through proper dialogue? What is the purpose of instead telling the audience there is only one acceptable way to feel about their chosen path?

Tldr; knowing your audience > telling them how to feel. Larian failed here. A point to improve on in the future.

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All of this might be related to the player character in Astarion's romance having a very fixed role to showcase his story.

If you want to pursue a romance with him, you cannot not fall for his theatrics in act 1. That scene in the woods is extremely fake, but to go on with the story, your character has to enjoy the performative act. There is no way to throw a wrench in by saying something genuine that forces him to work off script. You cannot tell him that he does not have to put it on quite so thickly because you like him, or that yes, actually you would be fine with just talking. You can't act as a person in that situation might, with sincerity or gentle humour to get to a more genuine side of him, your character is just there to showcase him in a certain way. In this case as a seducer. In the issue you all are describing in act 3, it seems to be much the same, you are there to showcase something.

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Agree with Natasy again. I do not want to be "forced" on how to feel. I do understand the whole story that was written. My Tav nor I would "choose" any of these options. We want better options, it is not that hard to understand why we are upset with the "forcing".



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Originally Posted by Anska
If you want to pursue a romance with him, you cannot not fall for his theatrics in act 1. That scene in the woods is extremely fake, but to go on with the story, your character has to enjoy the performative act. There is no way to throw a wrench in by saying something genuine that forces him to work off script. You cannot tell him that he does not have to put it on quite so thickly because you like him, or that yes, actually you would be fine with just talking. You can't act as a person in that situation might, with sincerity or gentle humour to get to a more genuine side of him, your character is just there to showcase him in a certain way. In this case as a seducer. In the issue you all are describing in act 3, it seems to be much the same, you are there to showcase something.

The romantic scene of the first act is excellent, the only problem was the change of Astarion's facial expression in the scene when he offers Tav intimacy (unhappy face) brought by one of the patches. The romantic scene itself is highly affecting and leaves a huge impression on first playthrough - the suddenness of that proposal, the charm and seductiveness of Astarion, the moment when he greedily welcomes the dawn, it's a moment that is impossible to forget. Regarding the topic of lines for a good roleplay - there are enough interesting response options for Tav in this scene. We can flirt with Astarion at the beginning ("You don't have me yet") and see a very seductive Astarion responding to that, there's the passionate option of saying nothing and kissing Astarion right away. And that doesn't make Tav a "sexual objectifier", Tav knows nothing about Astarion's trauma, Tav may think that Astarion after 200 years of slavery, on the contrary, wants now to drink all the pleasures of a free life, this is absolutely normal behavior for Tav. Then we can just relax and enjoy or playfully offer him a neck. The dialog after intimacy is also interesting and varied. Honestly, you are the first person in my memory who is not happy with this scene, but I understand that some players don't want such an early start to the romance, they want to get to know their partner better, and of course lines could have been added for this wagering as well. But this doesn't apply directly to Astarion's romance, it applies to the general idea of dynamic romances in the game, Lae'zel tries to start a romance even earlier than Astarion, and in that case, the option to just talk should be added at least to her romance scene too.

But in my opinion, fixing poorly written scenes like the one this thread is dedicated to, a scene that is disliked by a large number of players who choose this route, a scene that gives no opportunity for adequate roleplay to players, a scene that directively places a certain label on our characters, a scene that is not difficult to fix (in this thread players have cited quite a few variant lines for Tav, each of which is better than the lines the author of that scene offers us) should be a higher priority than expanding the roleplay options in a well-written scene). Although the latter is also useful and would certainly further improve the game.


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I agree with Marielle.



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You very early on get the chance to find out that he is just spinning you along and all he sweet words are lies. You can then either warn him off or go along with it for the fun and sexy time because you think he is hot. Later on you can ask him if Cazador's victims really fell for his lame routine, for which he mocks you because you after all fell for it too. And why did you fall for it? Because there is no way not to, if you want to romance him. There are no dialogue options for someone who likes Astarion but thinks that his seducer mode with the cough-drop-voice is lame or too artificial. From the start, the range of emotions and stances the player character can convey towards Astarion is very narrow, so it's no surprise that it is also very narrow at the end of his story arc.

Someone mentioned that the player character in BG3 is less of an actual character and more a focus through which to observe the stories with. I think that is very true for Astarion.

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Yeah, I personally have always really, really disliked his act 1 romance scene. I think it's just a me thing, I'm going to spoiler it since it's quite negative:

even back in Early Access when I didn't know other fans I just had to mash the spacebar every time to skip through it because it just made me cringe a lot, I couldn't listen to it whatsoever. My personal opinion is that it fails at being sexy and is instead a quite bad impression of what a seductive person talks like, not to mention very obviously fake both in the lines themselves and, honestly, the acting, I think. I'm not sure if even back then he had the instructions that this was all completely an act since we know that it was another writer who brought that angle after EA, but it kinda feels like they had some idea (because of devnotes like "winning at seduction") because it truly is too on the nose. At least the part where he doesn't talk is actually pretty good, but whenever he's talking it's terrible for me, but I had to do it because I really liked Astarion and wanted the scenes that came afterwards, like the scar reading which I love.

For actual sexy scenes, I'd say both good and evil Shadowheart's act 3 scenes are pretty sexy, and parts of AA's scene except when he's savouring that you kneeled because he lays it on really thick and does some really weird poses.

Back to the topic, I'm pretty sure I've brought this up in the other romance improvements thread, but I'm actually quite partial to the approach where Tav is there to serve as a narrative tool rather than being, let's say, more roleplay focused, because I don't care so much about roleplaying a character in contrast to experiencing an interesting narrative and the world the devs have made for me (I will say I was a bit confused I could only be mean to Naaber, lol.). But this is very much a personal preference, there's definitely no harm in adding an extra option that is after all still going to lead to the same dialogue branches that are already ingame.

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Some tidbits of thinking in-character from some of my games:

What if I rolled my eyes and smiled but accepted the penny-dreadful romance lines because i want some goddamn sex and escapism from what is happening to us for a night?

Or, what if this exchange was just as transactional for me as it is for you? Bestie, did you not see me putting it out all over the place with everyone else (and i've already had sex with Lae'zel)? This group doesn't run on heroism and virtue, if i have to fuck you to keep you close, i will.

Also, i don't have a tent, i don't know if you noticed that, i will exchange sex with anyone who offers to let me sleep in their tent so I'm not outside with the rain and the bugs. (why are we always having sex outside? as someone who has actually done this, it's not fun.)

EDIT: sorry about the duplicate posts... why is the larian forum like this?

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Originally Posted by Anska
You very early on get the chance to find out that he is just spinning you along and all he sweet words are lies. You can then either warn him off or go along with it for the fun and sexy time because you think he is hot.

When in the first act before the romance scene can this be seen? On first playthrough, the beginning of the romance looks exactly like Astarion's sudden burst of desire. Of course, it's silly to assume that such a "trust no one" has fallen in love, but that he wanted intimacy with Tav is more than believable, and it feels that way. Relationships can start with intimacy, and you can expect to earn trust and grow closer to a person over time, gradually melting the ice, proving by deed that you can be trusted. Tav gives in to passion and finally falls in love with Astarion, after all Tav could die at any moment, there is no telling what will happen to the larvae, and to give up such happiness for even one night seems strange to me. The strong desire to talk and find out what's going on with him, instead of immediately falling in love, comes when they change his facial expressions and make an unhappy face, while really not adding the appropriate lines and reactions. I'm glad I went through this scene for the first time back when he didn't have that unhappy facial expression and I was able to really fall for Astarion. And in my headcanon I still hope he enjoyed it at least a little bit too, he called Tav beautiful and when I put my neck up for him to bite, he looked very predator-satisfied. And I don't think this chaotic fire that erupts in response to his advances relegates me and my character to the simple platitude of "have fun and have a sexy time", it's more than that.

Originally Posted by Anska
Later on you can ask him if Cazador's victims really fell for his lame routine, for which he mocks you because you after all fell for it too. And why did you fall for it?

Astarion has never mocked me (except for the fake sadistic Astarion in patch 6), those lines I don't choose, but it's good to have them, it allows you to reveal more of him, I see his manner of seduction as charming and (pardon the tautology) very seductive. In the first act, I'm completely fine with the range of emotions, right down to the lines and actions I would have done myself if I were Tav. The only thing that spoils the roleplay is the inability after this scene to openly announce to everyone that I'm dating Astarion, here I have to turn on the headcanon to somehow explain this strange need to hide the relationship. In the scene after the ritual, when I already know about Astarion's injury, when I'm more than serious about him, I would never think of such dope as: "I want your body." And I don't know of anyone to whom it would have come at all. It's primitive, it doesn't reflect the significance of the event, it doesn't reflect Tav's attitude towards Astarion. And most importantly, it breaks the classic rule of dialog in RPGs - when we have conventionally "good" (altruistic, loving), neutral and negative lines. The first act scene has this classic set, the post-Ascension scene has all the lines being negative to one degree or another. And there's a difference between there being no way to start the romance any other way than to give yourself to Astarion (after all, it is a romance, and BG3 itself is just overflowing with sex) and between looking like a horny nymphomaniac when the romance is already deep and serious. That's just as surprising.

Originally Posted by jinetemoranco
Yeah, I personally have always really, really disliked his act 1 romance scene. I think it's just a me thing, I'm going to spoiler it since it's quite negative:

even back in Early Access when I didn't know other fans I just had to mash the spacebar every time to skip through it because it just made me cringe a lot, I couldn't listen to it whatsoever. My personal opinion is that it fails at being sexy and is instead a quite bad impression of what a seductive person talks like, not to mention very obviously fake both in the lines themselves and, honestly, the acting, I think. I'm not sure if even back then he had the instructions that this was all completely an act since we know that it was another writer who brought that angle after EA, but it kinda feels like they had some idea (because of devnotes like "winning at seduction") because it truly is too on the nose. At least the part where he doesn't talk is actually pretty good, but whenever he's talking it's terrible for me, but I had to do it because I really liked Astarion and wanted the scenes that came afterwards, like the scar reading which I love.

For actual sexy scenes, I'd say both good and evil Shadowheart's act 3 scenes are pretty sexy, and parts of AA's scene except when he's savouring that you kneeled because he lays it on really thick and does some really weird poses.

I played after the release, and I missed Astarion's seductive lines in response to the phrase "You don't have me yet" (if I understood you correctly that you don't like these lines) because I don't like Tav's line, it seemed to me too much like a possible rejection, I was afraid to push Astarion away (flirting is not my strong point, that's for sure :)) and immediately went for a kiss, without words. I played it without spoilers, completely unaware of what was going to happen next or where it was going to lead, and just opened my mouth when I saw his scars at the moment of the bite. Astarion was walking around in his white shirt at the time, never changed his clothes and I actually saw his scars for the first time. That whole scene really impressed me, just as much as the scene in the second act impressed me (although there were different feelings there and it's hard to compare them). But Astarion's lines, when I watched them on video, I found very seductive and charming, just as I found Neil's acting to be great, but of course everyone has different perceptions and feelings about one or the other. But the dialog scene after the Ascension gave such a negative contrast to the previous two romantic scenes that it completely breaks the immersion in that moment and instead of "being inside" and feeling and perceiving what is happening, one wonders and asks, "Who wrote this at all?". I believe that when a player goes into "critic mode," that is, the player begins to evaluate the quality of the script in a negative way, right at the moment of play, detaching from the game, withdrawing from it emotionally and mentally, this is the clearest sign of a poorly written scene. And I agree with you about the scar reading scene, that scene just cuts to the heart.

Originally Posted by jinetemoranco
Back to the topic, I'm pretty sure I've brought this up in the other romance improvements thread, but I'm actually quite partial to the approach where Tav is there to serve as a narrative tool rather than being, let's say, more roleplay focused, because I don't care so much about roleplaying a character in contrast to experiencing an interesting narrative and the world the devs have made for me (I will say I was a bit confused I could only be mean to Naaber, lol.). But this is very much a personal preference, there's definitely no harm in adding an extra option that is after all still going to lead to the same dialogue branches that are already ingame.

I know what you mean, although I have rather the opposite approach, I really appreciate roleplay and the ability to influence events rather than be a tool, which is why RPGs are my favorite genre. The option for the player to observe the characters and story "from the outside", without involving themselves in the plot, fits much more with, say, an interactive novel than with a genre like RPG. And when it's claimed to be an RPG, the player feels cheated. I don't mean it's so important to express directly my character, but interactions with other characters (especially the dearest character) should feel real, not someone else's story, at least so that there isn't such a stark contrast, Tav shouldn't be the opposite of the player and what the player represents. If the basic principles of dialog construction in RPGs (conditionally positive, neutral and negative lines) are observed, there will be no such a knock-out contrast. The author of a book or short story can be guided only by his own vision of the story, but the author of RPG must necessarily take into account the player and the possibility of roleplay, it is a feature of the genre. A novella can be liked or disliked, it's a matter of taste, but an RPG is always about roleplay, and when, buying an RPG, the player gets into pieces of the novella that he doesn't like, the RPG ceases to be a good RPG, at least in those moments.

In addition, the lines for Tav in the scene after the Ascension are also extremely selfish. "Become a vampire" is a selfish line, as if Tav sees Astarion as a tool to fulfill his own needs. And the "body" is the same way. Astarion becomes a tool for Tav, Tav becomes a tool for the narrative, the player's hand becomes a tool to make a facepalm. Alas, gentlemen and ladies, it's low quality scripting when tools stick out of every crevice of the narrative. It's like an irresponsible attitude towards plot and narrative logic amidst a lack of understanding and/or unwillingness to do "dark romances".


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Originally Posted by Marielle
[
I played after the release, and I missed Astarion's seductive lines in response to the phrase "You don't have me yet" (if I understood you correctly that you don't like these lines) because I don't like Tav's line,
.

To be honest, I mean the entirety of the dialogue Astarion says there, "There you are, I've been waiting, etc...", but yes, that too. The morning after is good though, I really liked that you can pick on him a bit and he takes it really well, I think those are always the best dialogue options to pick with Astarion.
Act 2 and Act 3 scene (I think both of the Act 3 scenes, but unsure to which degree, I know Act 2 scene was almost if not completely them) were written by the same person. The act 2 scene is extremely good, I think I spent the entirety of the next day after playing it still chewing on it. I think with Act 3 there's still a narrative that Tav is being used as a tool for to reinforce the story that's been set up by Rooney for AA's characterisation, and I personally appreciate it. They're selfish options for a reason, but I'm, again, personally quite uninterested in the power couple Sylas/Delilah angle or the devoted angle, so of course I'm content with not having an option that reflects that. But that's just me, and there's no harm (or much of a cost, really, I think) in that extra option.

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Originally Posted by jinetemoranco
Back to the topic, I'm pretty sure I've brought this up in the other romance improvements thread, but I'm actually quite partial to the approach where Tav is there to serve as a narrative tool rather than being, let's say, more roleplay focused, because I don't care so much about roleplaying a character in contrast to experiencing an interesting narrative and the world the devs have made for me (I will say I was a bit confused I could only be mean to Naaber, lol.). But this is very much a personal preference, there's definitely no harm in adding an extra option that is after all still going to lead to the same dialogue branches that are already ingame.

I am a bit in between. I do not care for Tavs/Durges because they are boring blank characters, instead I much prefer to have a focal/origin character, that I feel some kinship with, so I can think about how the story affects both them as well as their travelling companions while I play the game. Which is why I do appreciate dialogue that allows to portrait a wider range of positions and offers meaningful ways to influence the story or to show it from different angles. In the case of Astarion's act 1 romance, for example, it would have been interesting to confront him with a pc who is attracted to him but somewhat repulsed by or uncomfortable with the seducer persona. It would have been very interesting to see how he acts when his expectations are completely turned on their head.

For me it's mostly the cough-drop-voice and the lines said in it too, I think. The kitschy romance novel visuals (stepping out shirtless from behind a tree) are fun, but the voice is hard to endure. It gets even worse during the second time he invites you to spend the night because here the dialogue can be interpreted as being quite cruel.

Originally Posted by Marielle
When in the first act before the romance scene can this be seen?

When he showers you with compliments for the first time, there's a background insight (I think it's insight) running that can prompt the narrator to tell you that he is probably lying to you because his whole body language is just a bit too perfect and artificial.

I find him most charming when he talks about how to off you when ceremorphosis starts, or you fool around about the Wyvern poison Nelly gives you, or how he reacts when you tell him that he does not have Lae'zel's level of charm. It would have been nice to coax out this type of banter during the act 1 night together - the morning is nice.

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Originally Posted by Sereda2
This is why I find the current dialogue options problematic and why I would like to see more choice.


The conversation after the ritual with Ascended Astarion


Here the writer shows us that Astarion saw Tav assisting him as a transaction and he now wants to know what Tav expects in return.
This is totally in character for A. A. and it works really well, showing us that in spite of ascending and gaining such great power, Astarion is still damaged. He is insecure and he still has low self-esteem. He cannot not believe Tav helped because they love him, or simply felt that ascension was the best option for him.
In the responses, the options are all very different, giving the player a good choice of motives for Tav.

I wanted what was best for you. (altruistic, reassuring)
I wasn’t about to release 7,000 hungry vampire spawn into the world. (chose the lesser of two evils)
I don’t feel great about it to be honest. (no motive given but expresses regret over allowing the ascension)
I wanted a powerful ally, and now I have one. (selfish, transactional)

However, player if choses the altruistic, reassuring first option, the second set of dialogue choices is far too narrow. There is not one positive response to the question,

'So, tell me what you desire. What can I do for my dearest pet?

I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)

These options are far too similar. There is no altruistic or reassuring option and I really feel there should be.
Personally, I feel that option two is the most problematic here, because Tav knows Astarion's past. They know how he was used by Cazador and the effect that had on him, so it seems very odd at this point in their relationship for Tav to say they also want to use Astarion.

I also feel the player should have a chance to respond if they mind-read A.Astarion and find out that he feels Tav is degrading themselves by staying with him and speculates that they might enjoy that degredation. It makes no sense to me that Tav would not even attempt to have some dialogue with A.A. after a discovery of this magnitude, especially if they do not see things the same way as A.A.


With Spawn Astarion, before the graveyard scene, the issue is again the lack of choice in the dialogue options, but in this case, the player has no way of choosing a negative or hostile response.


Why do I think this is a problem?

-It breaks the fourth wall.
If the player cannot chose an option that is a reasonable match for their Tav’s motivations, they are still forced to choose something and then deal with the consequences of that ‘choice’. This pulls Tav out of character and leaves the player feeling railroaded, forced to follow a narrative that does not feel true or authentic to them.

-It removes player agency.
One of the main selling points of a game like BG3 is that it gives the player the freedom to not only determine their character's appearance and class but also to give that character a distinct personality. Tav's personality is given expression through the choices the player makes in game and this gives a wonderfully rich experience that can leave the player very invested in their character.
However, when Tav's responses are limited as in the examples above, the player loses agency. They are no longer in control of the narrative and this makes their experience far less immersive and enjoyable.

These are excellent, concise points on the issue we're discussing in this thread.

For players who frequent and prefer the AA path, these are discussed very often as a failure in proper RP writing.

Of course there are plenty of other valid criticisms to his characters writing. But this is one I see discussed with more frequency than most. Not Astarion's dialogue, but ours.

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Originally Posted by jinetemoranco
To be honest, I mean the entirety of the dialogue Astarion says there, "There you are, I've been waiting, etc...", but yes, that too. The morning after is good though, I really liked that you can pick on him a bit and he takes it really well, I think those are always the best dialogue options to pick with Astarion.

For me, that morning scene is more than serious, and picking on Astarion after watching him greet the dawn, seeing his scars, and listening to him talk about how Cazador cut them out is definitely not my thing, and I won't do it even if there are curious answers there. But, for the sake of a fuller character study, I'll look for someone else's video of that scene, since you say it's interesting. In the Act 3 scene I'd really like to respond with some funny joke to his line about "pets", behind the monitor I salute and say something like, "Captain Garfield is ready for the next mission, sir!" Certainly not such a silly line, something more witty and appropriate, but a good joke instead of some corny swearing in response to Astarion calling Tav a pet - that would liven up the dialog scene wonderfully.

Originally Posted by jinetemoranco
Act 2 and Act 3 scene (I think both of the Act 3 scenes, but unsure to which degree, I know Act 2 scene was almost if not completely them) were written by the same person. The act 2 scene is extremely good, I think I spent the entirety of the next day after playing it still chewing on it.

Yes, I was also impressed for a long time after the Act 2 scene, it was a feeling of inexpressible deep tenderness for Astarion, as if he handed his wounded heart into my hands, and I hold it as carefully as possible, and there is nothing more precious in this world. I want to see another confession scene after Orton, other players have said it's even better, will be curious to compare. Act 3 scene in the graveyard - I don't see any problems with the script, but it leaves a heavy, oppressive emotional impression, a longing. But this is my personal perception, and I don't want to rate scenes for other people's walkthroughs, it's up to the players who choose that route. I don't understand at all why Tav can't open Astarion's consciousness in Act 3, after passing the check in the kneeling scene, when they did it in Act 2. "Open your mind" is a great option for a confession (in Act 2 it's just a pity you can't do it at the same time as the embrace, it would be perfect), but it's in Act 3, after "Astarion thinks you're degrading yourself by staying with him" that it's just the first thing that comes to mind, not in words, but just so he can see, it's what I want to do, it's what needs to be done, but it can't be done! And then I remember that in the second act I did it. And I haven't forgotten how to do it. But now I can only kneel silently, that's it, Astarion must think I like to degrade myself. There's only one, one choice, there's no other option. Act 2 has two great options, so then I load up the save just to hug Astarion, two more not so flashy but quite good options, like asking him to do what he wants to do, or saying that you can be together and you don't have to sleep together to do it, if it were possible to choose these options not as the main line but as additional lines, I'd love to do it. And in the third act, that's it, bad lines, and it's mandatory, straight-up mandatory that I have to sign off on the fact that I enjoy degrading myself. It looks like the author can write well, and only at certain specific moments, for whatever reasons of their own, don't want to do so.

Originally Posted by jinetemoranco
I think with Act 3 there's still a narrative that Tav is being used as a tool for to reinforce the story that's been set up by Rooney for AA's characterisation, and I personally appreciate it. They're selfish options for a reason, but I'm, again, personally quite uninterested in the power couple Sylas/Delilah angle or the devoted angle, so of course I'm content with not having an option that reflects that. But that's just me, and there's no harm (or much of a cost, really, I think) in that extra option.

What kind of history did Rooney create for AA's characterization? Rooney talked about the complexity of Astarion's character and also that all paths should be comfortable to walk through. I don't think he assumed as if everyone who loved his character and helped him ascend necessarily liked to degrade themselves and wanted to sexually objectify Astarion. And if you play without the romance, there's nothing wrong with AA's characterization; those who value Astarion as a friend, and who "don't care about 7000 jerks to keep their brother from burning" don't complain about anything at all, except that (especially after patch 6) they joke about "Well, you, Astarion, are a total... It's a good thing I'm not a woman".

I read about Sylas and Delilah, I completely understand Delilah and give her +100 approval, if there was an opportunity for such a point of view and such a roleplay - it would be an unrivaled story. Except in this case more players would ascend Astarion and the "moral lessons" might completely fail. Love without devotion to me is no longer love, it's something that has no value. And if in reality loneliness is far better than a relationship without devotion, then in a game I would rather have a game without romance than a romance without devotion. Of course, this is my point of view, others may think otherwise, and I believe that in an Ascended Astarion romance, devotion is one of its defining qualities. In the hearts of the players who ascend him "per aspera ad ascend", love him, try to fight for him and will not abandon him no matter what, will do the mods themselves if they have to. In an ideal world, of course, there would have to be two authors, one for your story and one for ours, and the option to choose between those two lines. But honestly, I'm glad no one warned me beforehand that Tav would be a tool, BG3 wouldn't be a full-fledged RPG (RPG is a roleplaying game, roleplay is the main word in the very name of the genre), that instead of an RPG I would be forced into a novella about a "cycle of abuse" and made to love degrading myself, then I would have made round eyes, said "ew!", wouldn't have bought the game and never met Astarion. Astarion is worth all that, right now I just want Larian to fix the really awful scenes (kissing patch 6) and it would be fine to give just one good line to talk in the post-Ascension scene. I'm not asking for any other changes in Astarion's behavior, on the contrary, I'm afraid of any changes in Astarion's behavior, I don't believe in anything good, including regarding the scene under discussion, just so there's no cognitive dissonance from the option I choose and that's it, especially since it really doesn't cost much.

Last edited by Marielle; 16/04/24 04:26 PM.

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Lets please get back to the original topic, that the OP started. Shall we? Thanks! <3



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Here are some great lines suggested by players in this thread. Every one of them is better than the ones in the game.

Yuniex:

“I'm happy is over and you finally get to live again!"

"I'm happy that you are free, and is enough for me to be by your side".

Ametris:

'Now I just want to get rid of the tadpoles' - Astarion could say: 'That's the next step, of course. Thanks to the ritual our chances of survival have grown exponentially... And they still can grow further. You could become something more as well, my dear. One little bite...'

"I want to be with you' - Astarion could say: 'Darling, that's exactly what I want as well. To be with you, always. And I have the means to make it a beautiful reality. We could be together for an eternity...'

'You don't have to do anything for me, I'm just glad he won't bother us anymore and we can relax now. We're finally free of him.' - Astarion could say: 'Oh my dear, you truly are the sweetest. We are free, yes, and we'll never have to worry about it anymore. Just like I never have to fear anyone again... so can you become stronger and see all your foes fall before you. You could be so much more..."

'I think we should toast to our victory. I've been saving a bottle just for the occasion.' - Astarion could say: 'You are just so adorable. You even thought of that... awww. We'll do it eventually of course. But don't you want this night to be truly memorable and one of a kind? You could become mine forever...'

'We could go for a midnight stroll in some dark alleys and look for trouble. Not like I'll have to worry about getting hurt with a mighty vampire lord by my side.' - Astarion could say: 'Haha, what a delightful idea, we should definitely do it one night. You could actually become untouchable yourself, you know. I can make it happen... You could join me in immortality and be mine forever...'

Bethra:

'I just want to be with you my love'.

Nicolean Complex:

"I just want to be with you"

And I'll add my five cents just for the variety of options:

"You're free! You feel alive again! You've had your revenge and you've gotten everything you deserve - all the joys of life are open to you, and they're yours. Can there be a greater reward for me than this?"

Last edited by Marielle; 16/04/24 07:13 PM.

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Completely agree with OP. One of the PLAYER dialogue choices in this conversation should be supportive and positive. Astarions dialogue doesn't need to change at all. I'm kinda fed up with being moralised at.
I choose him because in my role play I love him. I didn't know being a vampire like him was even an option when I ascended him (we never spoke about it before) at the time this conversation lands he hasn't even offered it. I spent most of Act 2 and whatever portion of Act 3 I'm now at being celibate, so he could get over his trauma so wanting his body wasn't a main motivation for anything. He can call me pet, or any other endearment, whenever he wants and I like it.
So why on toril am I now being all hurtful and confrontational when he isn't trying to pick a fight and I'm certainly not? I loathe this dialogue.


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Agree with Marielle.

And

Agree with Bethra.



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I agree with Bethra. There was no dialog about vampirism, he never suggested it before, and I didn't even have it in my mind either. All I cared about vampirism was Astarion's problems with the phenomenon. I reacted with great apprehension to any suggestion of getting rid of the maggots (what if it works and Astarion without the larvae goes back to being a ordinary spawn with all the consequences that entails), after the ritual I was finally able to experience genuine joy and relief, why would I be resentful and aggressive? The fact that he is no longer hungry or in need of a larva is far more important to me (and consequently to my Tav) than the fact that Astarion decided to call me a pet (oops, trouble!). Tav might joke about it something like, "Well, I hope it's at least a wolfhound and not a bologna," but certainly not offended like a little girl. I would never hint (and even less demand) intimacy with a loved one if he had a trauma related to it, after all, in asexual relationships people can love each other perfectly well and be happy together, only in the case of a directly expressed desire and initiative from Astarion himself, I could want intimacy with him. I don't understand how the Ascension ritual could have influenced me to suddenly become sexually incontinent, because no one did the ritual with me, and it doesn't seem realistic to me that participating in the ritual as a helper and spectator could do that to my mind.


Aeterna Amantes. Lovers forever, until the world falls down.

My Love Is Cancelled.
Joined: Nov 2023
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Joined: Nov 2023
I also agree that he should be the one to offer the consort option. Not Tav asking for it. That should be his gift to offer, not us demanding it. Just my opinion though.



Joined: Sep 2023
stranger
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Joined: Sep 2023
Agreed 100%!

I also noticed it all the way back when I first got to this polint with my first character and was entirely taken out of the game because of how wildly OOC this all was. You can either demand things form him.. or blame/whine at him. What intelligent character, who presumably knew what they were getting themselves into, would react in such a way?

Larian, you pride yourself on letting us play they way we want, considering even the most outlandish options and catering to even the darkest, most messed-up scenarios, and yet THIS is the place you think it's appropriate to make moral judgements and "teach lessons" to your - presumably - adult and intelligent audience?

Joined: Mar 2024
journeyman
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journeyman
Joined: Mar 2024
Originally Posted by DarkAngelBeckons
I also agree that he should be the one to offer the consort option. Not Tav asking for it. That should be his gift to offer, not us demanding it. Just my opinion though.
This is much much more logical.

If the parameters of his romance is you HAVE to be turned or he breaks up...the relationship parameter is *his*, not the PCs.

Making him be the one to bring it up is more consistent.

Last edited by Natasy; 01/05/24 02:49 PM.
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