The alternative would be an uninterrupted cinematic cutscene that shows the futile attempt to dominate the brain.
Not necessarily, as stated abowe ... most things could remain exactly as they are.
Personally, after reflection I prefer
I see ...
I accept to agree to disagree.
And i would say roll would be redundant here.
There is lots of Cursed items in DnD that player cant just "let go" ... and there is no rolling involved either.
I can imagine how impossible odds would make the situation tense and add some weight ... like giving all you have to your save, rolling the best you could and still being unable ... yes, it can help portrait how hard it is.
Unless the player would suceed ... thats where frustration of impossible odds lays.
But that is exactly the problem with Critical Sucesses in skill checks ... and quite possibly one of big, if not even main reason they are not used that way in tabletop (unless homebrewed otherwise).
Here i would say that is quite different situation.
Yes ... player technicaly failed, but if DM overolled his Passive Insight, and player was not suspicious at all about the guard to make their own check ... that is i would say all right and by the book.
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I’ve not played in a long time, but when I did the thing we liked about it was the freedom to do unexpected things and sometimes ridiculous things (our first role playing game).
That is not mutualy exclusive ...
You can do ridiculous things, unexpected things, and often even stupid things ...
You just ... know that you cant suceed when you do them.
So a barbarian might try to snap a tree with two fingers if they were incredibly drunk, and it was in character to try to prove how strong they were. Our DM would probably let us roll to see how much of an arse they’d make of themselves. It would be obvious to the player it wouldn’t actually work because it wasn’t possible.
You missunderstand me ...
There is quite difference between rolling for snap a grown tree with your fist ... and rolling to see how much damage you do that tree with single punch, not expecting to snap it in half!
Barbarian can absolutely "try" to snap a tree ... and sometimes they dont even need to be drunk.
BUT! And this is the core of my point ...
There is important difference between when DM lets you roll for snaping a tree ... while knowing he wouldnt ever let you do that.
And when DM lets you roll for anything else ... damaging said tree, checking if your bones will hold together, impressing others with how strong/stupid/both you are ... while you as a player KNOW you would never snap said tree.
Its all about seting an expectations and fulfilling them.
The more DM promises you one thing, and give you something entirely different ... arguably much less cool ... the more frustrated you will become. :-/
I don’t see how something like that is being “railroaded” more than the DM just saying no?
That is admitedly tricky question ...
Obviously its all about ballance ... DM that says no to everything except what they prepared are just as railroading as DM who basicaly ignores what are you trying to do and gives you results that suits his story.
I would say that the difference here is ... player agency ?
Yeah, i gues that is good word.
As long as you feel like your agency is still firmly in your hands ... i gues both can be ... well, lets say even at worse case scenario, still quite ok.
The problem is (and i admit that is basicaly matter of personal prefference) ... that for me, the more i get things that feels unrelated to my atempts, the more i feel like my decisions dont matter ... like im not a protagonist of the story, and sometimes not even participant, more like just an observant with really close up seat ... and i felt that a lot during BG-3 ... not as much as in some other games admitedly, but still a much more than i would expect concidering all that praising about importance of decisions and story permutations.
I gues im just dificiult to please.
BG3 a video game where we don’t have infinite choices for such things
All the more reason to make them meaningfull i would say.
In tabletop i would have more sympathy for a DM that was surprised with another bullshit our crew invented ... and sometimes we come with plans so crazy, that even Joker would probably rather pass then try them.
In videogame, there is no surprise ... everything you can come with is what devs prepared for you, its all smoke and mirrors and you can allways just follow the path they prepared for you ... and it will remain this way, untill we create AI capable of self awarence ... and according to sci-fi after that point, we will have different worries that DnD story.
So ... im not really even sory, but if you write yourself to the corner ... its your own misstake ... and maybe, juuuuuust maybe, you should try to change that thing a little before you left it out. :-/
In this case it’s a roll that the story has led us to believe is possible, until we attempt it.
Yes, that is core of my complaint ...
Hey, lets try something.
Imagine with me different scenario, ok?
You get to the scene ... just like you do in final version ...
You get options to try dominate the brain with various ways ... just like you do in final version ...
BUT! There is no roll this time.
You just pick your stat ... try to dominate the brain ... it shakes your effort ... smash you with that psyonic wave ... and Emperor will drag you out trough portal.
My question is: What would change, froms story perspective?
Wouldnt it still be the exactly same desperate, yet impossible plan you were led to believe it will work, until you tryed?
There’s a roll to show it’s a battle of the minds, using the system we are used to, but they make it a 99 to tell us how hopelessly outmatched we are and that it was a futile effort. That seems fine to me.
If that would be the case, i would agree with you ...
The problem is that our effort was not messaged as furtile ... very unprobable yes, but still possible ... that is the problem with Crit Sucesses for skill checks.
And feel free to corect me, if i remember wrong ... but isnt there option to hide DC in your campaign settings?
Yes, i know that such option (again, unless i remember it wrong) is new ... but we have to remember that some people still havent played the game ... try to look at this from their perspective aswell:
They see just another check ... they try > potentialy they reroll few times ... they suceeed ... and they fail automaticly ... and they have no idea why, bcs they never ever seen its DC 99.
I gues its obvious that i didnt bother to watch it whole ...
That indeed changes things ... a bit ... i still dont like it, but now a little less, when i know that there is actually some effect.
It could be messaged better tho ...
(And yes, i have read the whole post before i reacted, but i still wanted to say those things ... so i did. :P )